Enon Sci
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Rules wrote:

A hero player is not required to perform a move action in order to suffer fatigue to move.


This was tucked in away in the main rules, under Additional Movement (pg. 8, English rules).

Perhaps I'm being a touch daft, but I can't rationalize why this line was included. In essence, it's saying "You can take [bad thing] to generate [good thing], but you don't really need to do [good thing]."

What hypothetical situation might this nugget be applicable to?

Thanks.
 
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Lukas Hejtman
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You can suffer fatigue to move without using move action, so you still have two actions, that you can use for two attacks or other things.
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Kyle Pede
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I don't think the others understood you. A hero could do that to get around being stunned from an OL card in basic 1. I banned this in my group so it stopped some problems we were having.
 
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Froggery wrote:
You can suffer fatigue to move without using move action, so you still have two actions, that you can use for two attacks or other things.


OH.. I see. When I read "in order to suffer fatigue to move" I saw the 'to move' as just a titular extension of 'suffer fatigue' (I read it as a singular block, like a title, 'suffer fatigue to move'). I didn't see that as saying you actually could move, just that is what the fatigue expenditure was for.

Doh!

Thanks.
 
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InfinityBlack14 wrote:
I don't think the others understood you. A hero could do that to get around being stunned from an OL card in basic 1. I banned this in my group so it stopped some problems we were having.


Could you expand upon this a little more. I am curious to what kind of problems you were having? Essentially all stunned does is take away one of your two actions.
 
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burrfoot wrote:
InfinityBlack14 wrote:
I don't think the others understood you. A hero could do that to get around being stunned from an OL card in basic 1. I banned this in my group so it stopped some problems we were having.


Could you expand upon this a little more. I am curious to what kind of problems you were having? Essentially all stunned does is take away one of your two actions.


There's one card in the overlord basic 1 that says "test awareness, if fail, that hero loses a movement point. If that hero can't lose any movement points, they are stunned". My hero group will move constantly without declaring a move action or fatigue, and if I ask, they know now that I have a trip type card, so they'd say move plus fatigue. It was frustrating, so I house ruled that you can't gain movement points from move actions or fatigue if you have remaining points. It's more punishment for my group for not declaring it. I believe there was another card that takes away a move action.

Example: they move with an action, then fatigue move. On their last step, you can use that card to stun and prevent a monster from being attacked.

Not sure if you understand my example as I had to type quickly.

 
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Paul
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A note you may find helpful:
If a figure ever becomes immobilized, or is instructed to "end its move action" (falling into a pit or having tripwire played) it loses ALL movement points, not just those that came from the move action.
 
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zaltyre wrote:
A note you may find helpful:
If a figure ever becomes immobilized, or is instructed to "end its move action" (falling into a pit or having tripwire played) it loses ALL movement points, not just those that came from the move action.

I've had this question for a while: If Tripwire is played, can Hero use his 2nd action to move or is that lost as well? Also can he just change his 2nd action to do something else rather than move?

While I'm glad you answered it, I have to ask where you got that ruling from?

Also, where in the rulebook does it say a Hero player has to declare his actions in advance? As far as I can see, he only has to declare things during an attack action.
 
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David Hladky
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Actually this is the problem of the two cards. It is not explained in the rules how much one can exploit this card (either way) so each group solves this problem by their own.

Tripwire is clear when the person declares the move action, but you can announce two move actions. Will you lose the second action as well? Based on the text probably yes, but if you declare just one move action, get tripwired and then announce the second action (which is mentioned by the card) then you are not perfect, but you lose just the first action. Was that intended to be played that way?

The way how to work around those question is not to announce your actions at once, but one by one.

- just fatigue movement - announce each energy at a time before using it. If you want to prevent being stunned by the pit trap, add one extra fatigue to be able to sacrifice the movement point gained.
- fatigue + move action - announce the fatigue spending when you spend most of your movement points but leaving 1 MP to prevent pit trap stun you. However when you spent all your movement points and you have not declared the fatigue spending neither the second move action yet, the OL can interrupt to stun you with the pit trap.
- double move - declare just one move and based on the outcome you announce the second one.

It is a good idea to discuss with your OL the way how you will solve the interrupts so you do not need to talk that much. For example we (my group) agreed, that we announce the action and move the figures square by square waiting for the other party to react (both sides have skills to interrupt movement). If either side says interrupt, the movement immediately ends and we back-trace the movement to the place where it was possible to use the specific card. Also we enable declaring two actions and let the affected party to change the second one if the first one did not worked as planed. It prevents the pointless tension for not being able to use some cards by both sides.
 
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Mlai00 wrote:


Also, where in the rulebook does it say a Hero player has to declare his actions in advance? As far as I can see, he only has to declare things during an attack action.


It isn't in the rulebook, it's in the official FAQ, under "Movement".

In response to your question- if the hero has already perfored (gained the movement points from) both move actions, the both end if he is tripwired (or immobilized). If he has only performed one, tripwire does not prevent him from performing another. Immobilized does.

It's rarer for a hero to take 2 movement actions at the same time than for a large monster to do so. A hero might if he has a low speed (3) and the 4 spaces in front of him are occupied by heroes and/or familiars.
 
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zaltyre wrote:
In response to your question- if the hero has already performed (gained the movement points from) both move actions, the both end if he is tripwired (or immobilized). If he has only performed one, tripwire does not prevent him from performing another. Immobilized does.

It's rarer for a hero to take 2 movement actions at the same time than for a large monster to do so. A hero might if he has a low speed (3) and the 4 spaces in front of him are occupied by heroes and/or familiars.

So... even if he wants his hero to use 2 movement actions, an experienced player would always verbally announce only 1 movement action at a time, so that he doesn't suffer unnecessarily from a Tripwire.

Only in cases where it is not possible to stop in the middle of 2 movement actions, would an experienced player be forced to announce 2 movement actions at the start of his turn (and hope that the OL doesn't have a Tripwire).

Is the above correct?
 
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David Hladky
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This is correct.

However with careful wording you can always prevent your two actions to be interrupted by tripwire (except for the rare cases where you are declaring double move through water or a difficult terrain).

Which leads to a home rule, that each action is considered to be announced in a sequence "when needed". This may make you vulnerable to the pit trap, however the player may announce different behavior (eg. "I am announcing two moves in order to prevent pit trap...").

It is actually not a rule change, it is a way how you the communication between the party and the overlord can be set in order to the game proceed faster.
 
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Paul
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Mlai,

As mrakomor says, yes, that's generally the best idea. If you are not suffering fatigue to gain MP, that strategy (sequential moves) does open you up to Pit Trap at the end of your first action. You're always vulerable to pit trap when you spend your last movement point, there is not much you can do except always keep a spare movement point in the bank when you are moving.
 
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