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Slaughterball» Forums » Rules

Subject: Knocked Down by a Prone Player? rss

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Chris Jojola
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Just checking to see if you roll the same amount of knives as the prone player, does that mean that you get knocked down now as well? Doesn't seem right that you could get knocked down by a prone player....
 
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Max POWER
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That one felt a little odd to me as well. But I couldn't see anything I missed in the rules so I went with it. The worst part is how embarrassing it is...
 
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Mike Beiter
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I picture the prone player psyching the attacker out.
As the attacker raises their foot to deliver the injuring stomp, the prone player quickly locks their legs around the assailants only stable leg, twists sharply, and down they go!
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ogmund prime
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If we have learned anything from the UFC it's that an opponent on their back can be just as dangerous as a standing one. As a martial artist, I've been kicked in the knee strong enough to drop me like a bad habit. Not fun.
 
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Erik Kjerland
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Chris, the prone condition has definite and precise game mechanisms (you can only defend yourself or stand up).

However, thematically, prone just means that the athlete got knocked down. This can mean anything from a harmless fall and they jump back up all the way to being stunned. Also, it can mean the athlete is faking it trying to lure some sap in for a surprise attack.

The prone athlete's defense dice _results_ (not necessarily the number of dice rolled) can help you imagine where in that spectrum the athlete was. If a prone butcher rolled only 1 or 2 knives, then you can imagine the thematic situation was that he was already befuddled by the fall. But, if that prone cleaver rolled 6 knives, then you can imagine that the thematic situation was that he pulled a rope-a-dope on his attacker.

Mike and Ogmund make good points related to imagining the thematic situation.

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Peter Dorsett
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Personally, I don't see anything wrong with this either. For me, on the ground doesn't mean universally 'down and out'.

Generally if you're choosing to attack a prone player you're aiming for an injure result anyway (since knocking down a player that is already knocked down doesn't net you any points) i.e. You generally want to a have a significant dice advantage going in. If you still get knocked down yourself that'd be a significant fail on your end - which makes even more thematic sense in my mind.

If there were no risk, you might also see razors 'having a shot' at chopping knocked down butchers, which doesn't make a lot of thematic sense either.

Just my 0.02c worth anywayz.
 
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