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Subject: Variant (using dice): Dice Don't Really Hate Me After All rss

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Kevin Bold

Colorado
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5 player version

This variant suggestion has not been play tested (hopefully somebody will and report back here to let us all know how it went). It helps address one of the issues that appeared in the review forum as to how frustrating it can get when you pay for a building and then have to wait your turn to get to use it which could be several game rounds. The following layout utilizes ALL buildings (except Turner's Mill) that comes with base game and expansion set. So it would play best with 5 players and might need to be somewhat modified if used with 2-4 players.

First separate all Action Building tiles from Victory Building tiles with the exception of the Mayor's House which can be set aside with the Victory Buildings for now. Now randomly lay out a 6 X 6 grid using the 36 Action Buildings. Label both the column and rows -- 1 through 6. Then get two different colored d6 dice and assign each color to either the column or the row. An easy way is to use black and red playing cards and also black and red dice.

As a part of the Action Phase, each time it is a player's turn to place one of the two worker meeples -- roll the dice and check to see what building was selected on the grid by the roll. If you then decide that this is a building you would like (and can afford) you can then place a worker meeple at the Town Hall (may not use Courthouse, Harbor Office, etc. to use game variant), pay the cost, and move the building to your sector of the town.

Then, as an "option" of this game variant, you may then move your worker meeple to the new building and perform the action listed (if you can legally perform that action). This is very similar to the Mayor's House action except that you move your meeple instead of using the Mayor Token. You may need to indicate that the Town Hall's "first player" bonus was used by marking it with a spare token (such as a Captain's Token). This special action variant is entirely optional and you can certainly make a normal building buy (from any of the buildings available on the grid) or choose another action entirely (such as going whaling, etc.)

You also need to prep the stack of Victory Buildings which will be used to replace each building on the grid as they are purchased. First, set aside three tiles: Seamen's Bethel, Rectory and Mayor's House. Then do a random mix of tiles and insert Seamen's Bethel in top third, Rectory in middle third and the Mayor's House in bottom third. As much as possible, create the stack without paying any particular attention to the order that buildings will appear so that no one really knows where their favorite Victory Building is located. Only the top building will be visible to all. The special action of the dice roll has no effect on a Victory Building. Also you do not get a double effect if the special action building purchase were to involve the Mayor's House in any way (i.e. is the building purchased, for example, or is replicated using Bridge Token, etc.) Having no Victory Buildings available at the start of the game helps provide an additional incentive to get more Action Buildings into play.

As with many variants that appears in BGG forums, the game designer and manufacturer have not approved or sanctioned these suggestions and are offered as a form of "house rules" for gamers to try at their leisure.
 
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Kevin Bold

Colorado
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Additional Modification: 3-4 players

Remove the 8 building tiles listed on pages 10-12 of the Rising Tides expansion rulebook.

Re-create a smaller grid of 5 X 6 which equals 30 action buildings. During the dice roll, re-roll a "6" that falls outside of the grid.

For the Victory Building stack, mix as before but only the Mayor's House tile is mixed into the bottom third of the stack.

As per the rules, you can use the larger town board for a 4 player game as an option. You can try shrinking the grid even further to a 5 X 5 grid by picking 5 action buildings to remove for each game.

 
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Kevin Bold

Colorado
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Additional Modification: 2 player

Create a 4 X 4 grid using only suggested 2 player town building tiles found in the two rulebooks (except remove the Mayor's House from the game).

Roll two d4 dice instead of d6. (P.S. They make really nice multi-sided d4 dice that actually roll now)

You may further shrink the grid to 3 X 4 or 3 X 3 by removing random selected tiles. However, you can leave the Victory Building stack at 8 (remove the Publishing House) since the only way you can get them in the game is by buying Action Building tiles.
 
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Kevin Bold

Colorado
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[reserved]

 
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