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Subject: Who will like this game? rss

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Ian Kissell
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This game seems to be made and marketed towards former CCG players, and most of the reviews to date have been from these types of players. I am curious what type of gamers that did not play CCG's would probably like this game. For instance, I am interested in it because I like card games and economic games, and am curious if I would like it even if I did not play CCG's.

If you are so inclined, what type of gamers that do not have experience with CCGs will like this game? Also, is there a lot of CCG-like card terminology that might be difficult for people without the background? Thanks.
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Daniel King
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I think the general feeling is that former CCG players will get a sense of nostalgia playing this game, but I don't think this game is means for just CCG players. At its heart, this game is like an economic game with a kind of deck builder built into it. If you like games that require you to make constant and quick evaluations of abilities and you like set collection, and you like frantically moving around, then I think you should give this game a chance. As far as I know there is really no CCG terminology that is not explained in the rules.
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Jonathan Maisonneuve
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This game is not aimed at CCG players at all.

This is purely a management game with a CCG theme.

There is no CCG terms (unless you consider the words "Card", "Deck" or "Rarity" being CCG exclusive terminology).
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Ian Kissell
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Wildhorn wrote:
This game is not aimed at CCG players at all.

This is purely a management game with a CCG theme.

There is no CCG terms (unless you consider the words "Card", "Deck" or "Rarity" being CCG exclusive terminology).


All of the reviews I saw or read were from former players who were gushing with nostalgia, so it seemed like it was aimed at them.
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Nathan Ehlers
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I was shocked at how good this game turned out to be. It's absolutely true that it's got a thick vaneer of CCG history (as well as a healthy dose of geek culture). However, at it's heart, it's a real time economic game. So far, most of my euro friends I've taught it to have enjoyed it. I emphasis two points when teaching it: 1) It's a game about victory points, don't get caught up in all the other things the game does and forget out to score points. 2) The clock is there to move the game along, but it's not meant to be a chain around your neck. This isn't one of those frantic games where you're trying to beat the buzzer. If you run out of time, we'll wait for you to finish sorting your cards out.

I think it excels at being both a meta-commentary on CCGs and a solid euro-game about set collection and hand management constrained by an economic system. Towards that end, I think it's applicable to a lot of game players.
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Daniel Robison
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My wife abhors M:TG and just about all CCG/LCG. That being said she enjoyed and beat me at this. She related it slightly to Dominion which she enjoys. I've played with a number of people no way interested in CCGs and it's been a hot every time.
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Chris Holm
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Players who enjoy playing games with passionate players will enjoy Millenium Blades -- as long as they're joined by at least one CCG fanatic.
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Jason Brown
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KissellMissile wrote:
If you are so inclined, what type of gamers that do not have experience with CCGs will like this game? Also, is there a lot of CCG-like card terminology that might be difficult for people without the background? Thanks.

I've never played a single hand of a CCG and I picked up and enjoyed MB immediately. If there's terminology in there specific to CCG's, then it was apparently easy enough for me to understand right away. This is one of the few games that I started playing and enjoying after a 20 minute read of the rules (in addition to an hour+ of assembling money stacks...).

I didn't write a full review, but I enjoy it immensely. It's a bit tough to get to the table with my group, but my son (11) and I play it regularly. We've recently tried the turn-based mode a couple times and I think that's my preferred way to play 2-player. We're both really looking forward to Millennium Blades: Set Rotation shipping soon.
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Alison Mandible
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There are two spots where I think it might be less fun for non-CCG players:

1. Just *how many cards* you deal with. Anybody who's ever flipped through their binder of way too many cards (and why did I keep THAT one anyway?) trying to build a deck will recognize the feeling of having to set some aside and forget about them entirely. I've seen some players with more of a Euro background feel like the game is giving them too many cards to keep up with.

2. You need someone at the table who can confidently make up answers to questions about weird rules interactions. If that person is an ex-CCGer they will probably be more confident. And maybe even more right.

Also, I don't see it as much of an economic game (you are very limited in how often you can sell). Your mileage might vary.

All that said, my partner has not played CCGs but loves drafting games, and she liked MB. It's not exactly drafting, but has a similar "pick a strategy and run with it" feel, I think.
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Craig Groff-Folsom
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grasa_total wrote:
There are two spots where I think it might be less fun for non-CCG players:

1. Just *how many cards* you deal with. Anybody who's ever flipped through their binder of way too many cards (and why did I keep THAT one anyway?) trying to build a deck will recognize the feeling of having to set some aside and forget about them entirely. I've seen some players with more of a Euro background feel like the game is giving them too many cards to keep up with.

2. You need someone at the table who can confidently make up answers to questions about weird rules interactions. If that person is an ex-CCGer they will probably be more confident. And maybe even more right.

Also, I don't see it as much of an economic game (you are very limited in how often you can sell). Your mileage might vary.

All that said, my partner has not played CCGs but loves drafting games, and she liked MB. It's not exactly drafting, but has a similar "pick a strategy and run with it" feel, I think.


Building from this response, which covers much of it...

I've taught it to CCGers who fondly remember "the good old days" when they play.

I've taught it to CCGers who hate the real-time aspect. Not all CCGers like absorbing a large amount of information in a short period of time, and then being challenged on it (in the tournament phase).

Non-CCGers need to be taught differently. However, if they understand trying to set up a few sets of cards (a collection to sell, and a deck of cards whose abilities will combo well) and the economic chaos of real-time selling and buying, they will do fine.

Dominion is naturally a good jumping off point. It's another game that appeals strongly to CCGers, but also transcends that niche to reach other gamers. MB has a theme that calls to CCGers, but players who love real-time set collection, economics, and combo-building will probably dig MB.
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Christian K
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I think people who like card combos and carl chudyk games
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Dom Hiob
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HaiKulture's review is a very good read. In short: While some people view MB as an economic game, it doesn't necessarily feel like one. Also, CCG-afficionados as well as people who have never played CCGs enjoy the game.

All in all, I don't know that there is a real comparison to MB. It can be hectic, frantic, sometimes chaotic... and, whatever else it is: it's lots of fun.
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Caleb K.
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What I really like about it is building combos and deck synergy which does scratch that CCG/LCG itch.

I think the game will also appeal to gamers who like Economy games. Rahdo actually listed Millennium Blades in his top 10 list of Economic games. I am at work where videos are blocked or else I would find and post the link to the video, it is the one where he did a top 10 Economic list along with Tom Vasel.
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Nathan Ehlers
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Oh, people who like brain burners! I feel exhausted (in a good way!) after playing the full game as I'm trying to process the constant tide of choices in real time.
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Zaphod Beeblebrox
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grasa_total wrote:
1. Just *how many cards* you deal with. Anybody who's ever flipped through their binder of way too many cards (and why did I keep THAT one anyway?) trying to build a deck will recognize the feeling of having to set some aside and forget about them entirely. I've seen some players with more of a Euro background feel like the game is giving them too many cards to keep up with.

Hey, that's me!

It did feel overwhelming to me. But I still got the hang of it. So even if you do tend to prefer more contemplative Euro-style games, you still may be able to get over the hump and enjoy this one, too.
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Jimmy
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You will like this game if...

. You get a kick out huge varieties of cards that each have unique powers/new rules (think seasons or the cards in King of NY/Tokyo).

. You enjoy building decks and having unique powers that no one else has.

. You enjoy having to improvise when a wrench is thrown in your plan at the last minute.

. You're not easily overwhelmed by large amounts of information/text all at once.

. You're ok with making occasional mistakes and moving on.

. You enjoy/are ok with some over the top and sometimes gross art.

. You get excited about blindly buying mystery cards.

. You favor variety over perfect information.

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Alan Castree
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KissellMissile wrote:
Wildhorn wrote:
This game is not aimed at CCG players at all.

This is purely a management game with a CCG theme.

There is no CCG terms (unless you consider the words "Card", "Deck" or "Rarity" being CCG exclusive terminology).


All of the reviews I saw or read were from former players who were gushing with nostalgia, so it seemed like it was aimed at them.


People who used to play CCGs definitely are getting a kick out of it, but I'd say most of those are more into boardgames than CCGs these days.

I started a magic club in JHS and and was a Gym Leader when Pokemon CCG just came out. Definitely feel a bit of nostalgia. Also, my friends that were really into Yugioh are certainly drooling over the theme.

It's definitey a great game without ever being a CCG player. It's just a boardgame that takes place in setting like the world of Yugioh or Duel Masters.
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Alison Mandible
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On the other hand, while I know some things about MTG culture, I don't know really any of the anime or other obscure reference points for the parodies in MB (I got James Bond and Bugs Bunny, thanks) and that actually made some sets less fun for me. It's not a huge thing, but I do get the "this game is intended for someone else" feeling the OP asked about-- just not with regard to CCGs. So I bet a person who gets zero of the MTG in-jokes would like the game less. That's just not what most of the in-jokes are.

(And some of the cards are legit funny on their own. I don't know if Doubleshark is a reference to anything in particular, but I love that guy.)
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Jason Sherlock
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KissellMissile wrote:
Wildhorn wrote:
This game is not aimed at CCG players at all.

This is purely a management game with a CCG theme.

There is no CCG terms (unless you consider the words "Card", "Deck" or "Rarity" being CCG exclusive terminology).


All of the reviews I saw or read were from former players who were gushing with nostalgia, so it seemed like it was aimed at them.


How many game reviewers haven't played at least some CCGs?
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Brett MacDonald
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So far in my experiences the main people who dislike this game either get overwhelmed by all the options and real time component... Or just really dislike the CCG aspect of it. It is not the same as a CGG though as many have pointed out... but its very similar... and some can't get past the similarities/theme.
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grasa_total wrote:
On the other hand, while I know some things about MTG culture, I don't know really any of the anime or other obscure reference points for the parodies in MB (I got James Bond and Bugs Bunny, thanks) and that actually made some sets less fun for me. It's not a huge thing, but I do get the "this game is intended for someone else" feeling the OP asked about-- just not with regard to CCGs. So I bet a person who gets zero of the MTG in-jokes would like the game less. That's just not what most of the in-jokes are.

(And some of the cards are legit funny on their own. I don't know if Doubleshark is a reference to anything in particular, but I love that guy.)


There really aren't that many references to M:TG so much as there are references to EVERYTHING. There's a firefly set. There's a Zelda set. There's a Super Mario Bros. set. There are anime sets. There are sets that reference other board games. While not knowing these sets will reduce the nostalgia aspect, it doesn't alter the game strategically.

I'm surprised no one has made the comparison to Libertalia yet. That's the first thing I thought when I started playing a tournament in this game. The difference between this in libertalia, however, is that people don't all start with the same cards; they have to build their deck using the extensive economic system.
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Hai Kulture
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DomHiob wrote:
HaiKulture's review is a very good read. In short: While some people view MB as an economic game, it doesn't necessarily feel like one. Also, CCG-afficionados as well as people who have never played CCGs enjoy the game.

All in all, I don't know that there is a real comparison to MB. It can be hectic, frantic, sometimes chaotic... and, whatever else it is: it's lots of fun.


Haha Aww Dom - you're a sweetheart

While my Time Call to Steve Jackson was all in fun - there is a truth in the textual Bob Newhart routine. When I watch reviewers spout about 'niche' and 'hard core CCG' and not seeing the forest for the theme, I wonder if they ever truly consider Munchkin. At its heart, it IS about getting jokes about Floating Noses being Beholders and more of a giggle if you heard the Gazebo story - BUT - it doesn't stop everyone from playing it.

While MB might be a bit much for the everybody - it is far more than impressions most reviewers seem to give. It makes me wonder if they go about causing havoc at 8 year-old's sleepovers by snatching up Monopoly boards and saying 'What do you know about the real estate market in Atlantic City?!?!!!!!!!'

That and if most reviewers just watch what the Dice Tower says and then just parrots it back.
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Nicholas Johnson
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The strange thing about this game is that what appeals to CCG people isn't the card game itself. I assume they must've realized making a meh CCG would be too much and bog the game down. They just made a silly point grab that plays in 6 moves that serves the purpose of making you build a deck. What appeals to CCG people IS the economics. Building the deck, buying random cards, selling cards, trading. The boardgameification of the CCG market is the main attraction.

I'm a guy who played CCGs in my young teens to early adulthood. My Yu-Gi-Oh background helps me a lot more here than my MtG background. I think if you remember Yu-Gi-Oh and loved it or loved to laugh AT it, then the characters and their powers are great, the cards are ALL over the place just like in Yu-Gi-Oh, and all the obvious references like the Millennium Accessories. MtG only people will like the market and trading but the art having no semblance of theme will just make them groan. You can pick some sets that are more consistent with the core set than others but it'll always just come off as nonsense to them.

As for what side of a boardgamer it appeals to me from, it is a very unique idea with a lot of paths to victory and a lot of modules for how to customize it. This is a game I tailor the experience every time. All new players? I have just the way to play this with a pre release at the beginning! Seasoned vets? Lets mix it up with locations and maybe millennium items! Characters powers or not? (The answer is almost always yes) Lets give you a millennium item because you're new but the rest of us aren't! Lets play 2 tournies instead of 3 because we don't have as much time! Lets put ALL the promos in.
 
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