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Subject: The Trouble with Tribbles OP rules up rss

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Liam Thompson
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The Trouble with Tribbles OP rules are up on the Wizkids website.
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Justin Hare
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Baaic, but decent scenario. Im happy it is not another open map.

Any curious what the stats on a cloaking D7 would be given that the unique is 20 compared to the G'roth's 18. 4/1/3/2?
 
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Robert Wood
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I'm betting that upgrade in the back middle is "kuvah'magh". I wonder if there's any benefit to attaching Torres...

Edit: Ah I see Kohlar's text mentioning it, so that's a confirmed there.
 
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Norman Lee
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Sucks to bring Klingons for this OP.

Just seems a little unbalanced. I really dislike that there is no off-set for the Klingons like an ability to kill tribbles for 1 FP or something. Songs would be sung of the great Tribble Massacres. But nope. You have a penalty and no one else does. Sorry.
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Liam Thompson
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nlee04 wrote:
Sucks to bring Klingons for this OP.

Just seems a little unbalanced. I really dislike that there is no off-set for the Klingons like an ability to kill tribbles for 1 FP or something. Songs would be sung of the great Tribble Massacres. But nope. You have a penalty and no one else does. Sorry.


At least the Klingons get the Attack and Defence dice bonuses. They don't get that against regular Tribbles from Cyrano Jones.
 
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Robert Wood
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I suppose they're justifying it by the fact that the next big OP is Klingon themed. *shrug*
 
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Evan
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It's a shame Maltz can't send crew to enemy ships to force a Klingon/tribble penalty.

"Mr. Scott! Where are the Klingons?"
"I gave 'em to the tribbles, sir"
 
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Robert Wood
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Or maybe beaming over a glommer to remove the tribble benefits?
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Steve Smith
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nlee04 wrote:
Sucks to bring Klingons for this OP.

Just seems a little unbalanced. I really dislike that there is no off-set for the Klingons like an ability to kill tribbles for 1 FP or something. Songs would be sung of the great Tribble Massacres. But nope. You have a penalty and no one else does. Sorry.


I'm still playing my Klingons for this one.
 
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richard spangle
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nlee04 wrote:
Sucks to bring Klingons for this OP.

Just seems a little unbalanced. I really dislike that there is no off-set for the Klingons like an ability to kill tribbles for 1 FP or something. Songs would be sung of the great Tribble Massacres. But nope. You have a penalty and no one else does. Sorry.

and thus, you have now declared for me, that I shall play KLINGON for this battle! and we shall be victorious! and great songs will be written of this day (or great laughter at my crushing defeat)...
 
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Tom Coon
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Kohlar is very interesting. From what I can make out his text reads
"Your Captain Skill number increases by +2 for each damage card assigned to your ship (max +4) If the damage to your ship is reduced your Skill number decreases accordingly. You may field the "Kuvagh'Magh" ET Upgrade at a cost of -2."

Well, it was a little more interesting when I first read it, though on second reading it might not be as great.

On first reading I assumed max +4 was the number of damage cards that could be used to increase CS, in which case you could get Kohlar to CS 11.

However, on second reading it looks like it's meant to be you can increase your CS by max +4 which is not as great, but still useful and interesting to switch up initiative orders later in a match. It would have been a little clearer if this (max +4) came immediately after the Captain Skill increase portion of the sentence. But, that seems to be what they were going for.

Hopefully the Kuvagh'Magh is actually a useful ET.


 
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Justin Hare
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the unique ship appears to have text based around a cloak token that is red. I am curious what it will be.
 
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