Gencon 2016 was a great venue for a few demo sessions and meeting with current and new suppliers/manufacturers. BRM was run three times across Friday and Saturday with some brutal damage inflicted and several learning how ugly a critical can be. I enjoyed teaching the game to new players and meeting a few of the backers from my original (non funded) Kickstarter campaign.
The current step of bringing BRM to market is to release a print & play version of the game. As of 8/10/2016 the first draft is out to a small group for grammatical and galring error review. The plan is to release the print & play version by the end of August 2016.
BRM was also demonstrated at Asgard Games in Houston, TX near 59 and Shepard. Amazing store with a huge crowd on Wednesday night.