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Mansions of Madness: Second Edition» Forums » Rules

Subject: Code Puzzles: what a BRILLIANT idea! rss

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Exupery Ether
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Whoever thought the code puzzles (especially those involving numbers) was a smashing idea needs a salary raise from Christian T. Petersen.

In fact not only a salary raise but also a vacation in some sunny places. Let's say a 10 years vacation. For the start.

Seriously FFF, what the hell???

Not everyone is into mind-mending puzzles, some people are hating them. Me, for example. I don't remember any puzzles in any of the stories by Lovecraft.

I wonder what Lovecraft himself would have thought about these puzzles.

In the last 6 days I have played all 4 scenarios. I have succeeded finishing only the first one. I had to close the app while playing the other 3 because of them stupid puzzles, which proved to be a MAJOR game breaker for me.

At least give us the chance to skip them in some way, don't force me to wreck my brain and then take pills to calm down my anxiety / nerves. I am supposed to have fun, you know. I've paid you 100 Euro for that chance. And instead you laugh in my face with your nonsense and non-thematic puzzles.

Thanks a bunch.
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Jonathan A
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More puzzles please.

In fact, rip off every single Professor Layton puzzle ever.

Thanks! goo
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I love puzzles and love seeing them in this game, but I understand they aren't everyone's favorite.

There are a plethora of online tools that can solve these for you. Here's one I found that seems to do a good job: http://www.dcode.fr/mastermind-solver

Also, the app doesn't enforce the number of actions you get. Give yourself a few extra guesses per attempt at these puzzles. Or, just keep guessing until you get it with one action. No one will come and take your co-op game away from you for bending the rules, especially if it brings you more fun overall.
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Moose Detective
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Did you research the game at all before hand?

The videogame like mini-puzzles are one of the major selling points of Mansions of Madness.

Also, the 1E puzzles were pretty easy unless you got a bad luck draw and the 2E puzzles seem just as easy. two types of slide puzzles and mastermind? Which puzzle are you having a problem with?
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Christian K
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Ninja_Bob wrote:
More puzzles please.

In fact, rip off every single Professor Layton puzzle ever.

Thanks! goo

Cannot tell if you are sarcastic but I would love this (though coming up with new ones would be even better!!)
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Jarek W
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stevelabny wrote:
Did you research the game at all before hand?

The videogame like mini-puzzles are one of the major selling points of Mansions of Madness.

Also, the 1E puzzles were pretty easy unless you got a bad luck draw and the 2E puzzles seem just as easy. two types of slide puzzles and mastermind? Which puzzle are you having a problem with?


In 1st Ed. you could simply skip them if the Keeper allowed it or house rule the somehow.
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Moose Detective
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fizolof wrote:


In 1st Ed. you could simply skip them if the Keeper allowed it or house rule the somehow.


Why would anyone do that? They are literally the main thing that sets MoM apart from other dungeoncrawls.
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Jan Tuijp
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I wasn't too sold on the mastermind-puzzle idea but I have to admit it really heightened the tension considerably when we played our second game yesterday.

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Exupery Ether
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Browsing these forums it seems I am not the only one profundly upset with the code puzzles in this game. I am speaking about the numbers puzzle, as I've said in the first post. The sliding puzzles are a breeze, I can handle those.

Splendid to see there are so many who are loving the hell out of the puzzles. I am suddenly feeling way better.

Am I an idiot for not enjoying them? Probably yes.

I don't even find them thematic in the least, just a nuisance.

Have I researched the game before I've bought it? Heh.

Yes, that's the issue, in the 1st edition you could skip the puzzles, continue playing the game and be merry. Because why not? I want to have fun, I want to relax, I want to enjoy the story Mansions of Madness is telling, I don't want to wreck my brains. If I've wanted that I could always play an Euro game. Only that I don't because I cant stand Euro games. Oh.

All's well, mind you.

The game is almost perfect. I am loving it. Hate the puzzles.
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Matt Price
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I'm with the OP on this (though it wasn't clear I was until I finished your post...)

I HATE the puzzle aspect. Absolutely nothing to do with the game, nothing to do with the mythos, nothing to do with my characters strengths and weaknesses - all of a sudden I (me, breaking that "fourth wall" of my game) has to pretend I'm playing a rubiks cube? mastermind? What???

In 1st ed, my character, an old professor guy, came across this puzzle and the game master slid these weird shapes at me and told me to slide them so-and-so until they become such-and-such. I stared at them, then at him, and did nothing for the remainder of the game (not quite, but my character was essentially useless as my dyslexia-of-sorts took over - I just couldn't do it).

No more MoM for me.

Honestly, WTF?
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Joe Rickard
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mattprice wrote:
nothing to do with my characters strengths and weaknesses - all of a sudden I (me, breaking that "fourth wall" of my game)


This is not entirely true as the number of puzzle actions you can take during an action is directly related to the skills of your character. Also I'm not sure how this is breaking the fourth wall. Aren't you already making choices for your character based on your own intellect?
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Donny Behne
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Am I the only one thrown by the fact that there are two different avatars with tea kettles, featured prominently, in the same thread?

Jan Tuijp
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Joe Rickard
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On topic, I like the puzzles. A skip option seems perfectly acceptable for those who want it.
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Jan Tuijp
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kelann08 wrote:
Am I the only one thrown by the fact that there are two different avatars with tea kettles, featured prominently, in the same thread?

Jan Tuijp
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Joe Rickard
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Yeah, but mine's in space.

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Kurt B
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stevelabny wrote:
fizolof wrote:


In 1st Ed. you could simply skip them if the Keeper allowed it or house rule the somehow.


Why would anyone do that? They are literally the main thing that sets MoM apart from other dungeoncrawls.


Probably to enhance their enjoyment of the game. I suppose they like exploring haunted mansions, killing fearsome monsters and thereby saving humanity. They just don't like solving puzzles. In a regular boardgame they could just houserule their way around them and still enjoy the other aspects of the game. With the app, they can't.

I believe the puzzles should be optional and allow a skill check instead if desired. Then you have the best of both worlds. The puzzles are there for those that want them but they can be skipped by those that don't.

I don't mind the puzzles I suppose but given the option, I would probably skip them depending on what the rest of the group wanted. I think if I were in the mood for puzzles, I would just do puzzles and skip the boardgame. /shrug
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Nick Szegedi
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..."Hey, a squirrel...!" (Lol)... what was that? I agree...the number puzzles are a bit weird but I do like the sliding the pieces one and getting the image to spear as well. I also liked the combination one from original edition with the symbols and colors...that was pretty cool too!!!
 
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Exupery wrote:

In the last 6 days I have played all 4 scenarios. I have succeeded finishing only the first one. I had to close the app while playing the other 3 because of them stupid puzzles, which proved to be a MAJOR game breaker for me.


Hang on, you had to stop playing 3 scenarios because you couldn't slide 4 blocks around the screen for 30 seconds, or choose around 8 different variations of colours? We're not talking Mensa level challenges here.

Its a wonder you can get out of bed in the morning, let alone navigate the complex pathways it takes to purchase a game, set it up and start to play.

If anything, we should be celebrating the momentous fact you managed to play a complete scenario without getting frustrated at the small red objects that appear to fall from your hand and magically display different icons when they land.
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Steve S
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kniknax wrote:
Exupery wrote:

In the last 6 days I have played all 4 scenarios. I have succeeded finishing only the first one. I had to close the app while playing the other 3 because of them stupid puzzles, which proved to be a MAJOR game breaker for me.


Hang on, you had to stop playing 3 scenarios because you couldn't slide 4 blocks around the screen for 30 seconds, or choose around 8 different variations of colours? We're not talking Mensa level challenges here.

Its a wonder you can get out of bed in the morning, let alone navigate the complex pathways it takes to purchase a game, set it up and start to play.

If anything, we should be celebrating the momentous fact you managed to play a complete scenario without getting frustrated at the small red objects that appear to fall from your hand and magically display different icons when they land.


It may surprise you to know that everyone is different and think differently, some of the brightest people can have a complete lack of common sense, and some people who are good with puzzles could have a complete lack of respect for people who aren't, some people love puzzles, some hate them and there some in-between, who would have thought it.
I'm not a fan of these puzzles, at least with 1st edition they could be skipped, or the Keeper could provide assistance for someone who REALLY hates them.
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oldschoolgamr
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For code puzzle:

Guess all of each number/symbol first. It will help.
 
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steves71 wrote:
kniknax wrote:
Exupery wrote:

In the last 6 days I have played all 4 scenarios. I have succeeded finishing only the first one. I had to close the app while playing the other 3 because of them stupid puzzles, which proved to be a MAJOR game breaker for me.


.


It may surprise you to know that everyone is different and think differently, some of the brightest people can have a complete lack of common sense, and some people who are good with puzzles could have a complete lack of respect for people who aren't, some people love puzzles, some hate them and there some in-between, who would have thought it.
I'm not a fan of these puzzles, at least with 1st edition they could be skipped, or the Keeper could provide assistance for someone who REALLY hates them.


I do very well understand that everyone is different. However, to quit the game completely because of the puzzles is a little extreme, do you not think? However, if you feel that they are too complex for you, then you in turn need to realise that for the rest of us, the puzzles are a very fun and immersive part of this game.

To come to the forums and claim the designers created them so they could (and I quote) "laugh in my face with your nonsense...puzzles" is somewhat rude and extreme of you in the first place. You have to expect a similar rebuttal to such things on a public forum that contains people who very much enjoy the game you appear to be attacking.

Anyway, my apologies if you feel offended by my original comments.
 
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Tor Sverre Lund
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oldschoolgamr wrote:
For code puzzle:

Guess all of each number/symbol first. It will help.


Exactly. The code puzzles are by far the easiest/most skippable, as they can be brute forced very easily.
 
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