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Retro: Tactical WWII Wargame Variant Rules» Forums » Rules

Subject: Armor combat question. rss

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Johnny O aka Johnny Soul
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I printed off the Retro Quick Reference pages for curiosity's sake. It reads as though the Armor Combat Table replaces the Roll To Hit then Roll to Kill mechanism of standard ASL.

If so, how does one determine which of the targets armor factors one uses for the calculation. Same question applies for Vehicle Hesitation #.

 
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Frank Clarke
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Do you mean side vs front armor? If so, you would follow SL rules.
Retro tanks are Squad Leader tanks with no turrets.


For hesitation I explicitly state:
"Vehicle Hesitation uses front or side armor values, depending on facing."
http://www.fclarke.com/2016/07/retro-essential-but-missing-r...
 
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Johnny O aka Johnny Soul
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The Retro Gun Factor Table uses ASL AP To Kill Numbers but not SL (even with the Cross of Iron Armor values). ASL armor values are mentioned as possible DRMs beneath the Retro Special Weapons table.

Based on this and your posts I assume that only the ASL Hull armor values as printed on the ASL AFV counters and facing are used in determining the combat differential on the Retro Armor Combat Table and determining the Vehicle Hesitation number (DR < gun factor-armor rating- leadership = halt).
 
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Johnny O aka Johnny Soul
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I just ordered 4th Ed. from Minden Games tonight.
 
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Norman Smith
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Retro ignores turrets, so you just use the straight values on the counter (i.e. You do not TO HIT and in turn this does not estblish a turret or hull hit).

In the rules, the example (page 15) shows a T-34 with ASL values being attacked from the front and defending with its normal frontal armour value of 11, confirming the intention of the rule.
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