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Subject: how many rss

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juan b
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how many character are need in a solo play 1 , 2 or more...thanks
 
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David K.
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Pflugerville
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You only need 1.

But you might prefer to have at least two or three.

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Judy Krauss
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but I'm not the only one
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atomo wrote:
how many character are need in a solo play 1 , 2 or more...thanks


It can be played with only one. Or as many as you think you can handle.

 
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Bill McGuinness
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Lynn
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I play with two
 
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Carthoris Pyramidos
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Centennial
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After a long while playing solo with one character, I now usually play with two.
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Michael Nerman
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I agree. There's more going on with two investigators, but more than that becomes unwieldy, especially if you aren't prepared to play standing up.
 
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Judy Krauss
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IMHO, based on the clock mechanic, the game seems to have been optimized to play with 4. I usually play with 3 characters though (using my Clockless Variant) because they fit well on my table and can provide a good mix of skills.
 
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Sergei Chavo
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I am usually play with 4 investigators, because i like to have some flexibility with character powers. But you can start play with one/two/three investigators and choose the value, that comfortable to you playstile.
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Ken Dilloo
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Bothell
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Daimond wrote:
I am usually play with 4 investigators, because i like to have some flexibility with character powers. But you can start play with one/two/three investigators and choose the value, that comfortable to you playstile.


I also enjoy playing with 4, if I solo, also for variety. It is also nice, at least until the clock gets shifted, to have a full round of investigator turns be equivalent to a "day". Helps to eliminate the, "Did I move the clock?", internal debate, a bit.
 
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Julia
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bigloo33 wrote:
Daimond wrote:
I am usually play with 4 investigators, because i like to have some flexibility with character powers. But you can start play with one/two/three investigators and choose the value, that comfortable to you playstile.


I also enjoy playing with 4, if I solo, also for variety. It is also nice, at least until the clock gets shifted, to have a full round of investigator turns be equivalent to a "day". Helps to eliminate the, "Did I move the clock?", internal debate, a bit.


To track down the clock, I use a marker. I place the marker on the investigator whose Resolution Phase is the last one before Midnight. Then, if I get a reward or a penalty or an effect moving the clock, I simply move the marker
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M.C.Crispy
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Basingstoke
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Scarlet Witch wrote:
bigloo33 wrote:
Daimond wrote:
I am usually play with 4 investigators, because i like to have some flexibility with character powers. But you can start play with one/two/three investigators and choose the value, that comfortable to you playstile.


I also enjoy playing with 4, if I solo, also for variety. It is also nice, at least until the clock gets shifted, to have a full round of investigator turns be equivalent to a "day". Helps to eliminate the, "Did I move the clock?", internal debate, a bit.


To track down the clock, I use a marker. I place the marker on the investigator whose Resolution Phase is the last one before Midnight. Then, if I get a reward or a penalty or an effect moving the clock, I simply move the marker
I just pass the clock around the table.
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Jerome Nowak

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bigloo33 wrote:
Daimond wrote:
I am usually play with 4 investigators, because i like to have some flexibility with character powers. But you can start play with one/two/three investigators and choose the value, that comfortable to you playstile.


I also enjoy playing with 4, if I solo, also for variety. It is also nice, at least until the clock gets shifted, to have a full round of investigator turns be equivalent to a "day". Helps to eliminate the, "Did I move the clock?", internal debate, a bit.


I just had my first play through last night. It was a solo game with 1 investigator. As I was playing, I kept having to remind myself to turn the hand on the clock. I was realizing that playing with 4 investigators would make it perfect, as once the specific investigator has completed his/her turn, it would strike midnight, every time.
 
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M.C.Crispy
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jnowak415 wrote:
bigloo33 wrote:
Daimond wrote:
I am usually play with 4 investigators, because i like to have some flexibility with character powers. But you can start play with one/two/three investigators and choose the value, that comfortable to you playstile.


I also enjoy playing with 4, if I solo, also for variety. It is also nice, at least until the clock gets shifted, to have a full round of investigator turns be equivalent to a "day". Helps to eliminate the, "Did I move the clock?", internal debate, a bit.


I just had my first play through last night. It was a solo game with 1 investigator. As I was playing, I kept having to remind myself to turn the hand on the clock. I was realizing that playing with 4 investigators would make it perfect, as once the specific investigator has completed his/her turn, it would strike midnight, every time.
Except when a Task/Adventure causes an Advance. (And I'm sure there's other Effects that Advance the Clock too, but it may be that none appear in the base game, I can't remember)
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Michael Nerman
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Mythos cards can advance the clock too, at least in the expansions. Not sure about the base game.

One lovely idea my friend had was to pass the clock when you advance the time. That way it's obvious if you forgot. When playing solitaire, I keep the clock by the Investigator whose turn it is.
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M.C.Crispy
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nerman8r wrote:
Mythos cards can advance the clock too, at least in the expansions. Not sure about the base game.

One lovely idea my friend had was to pass the clock when you advance the time. That way it's obvious if you forgot. When playing solitaire, I keep the clock by the Investigator whose turn it is.
See three posts up the page
 
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Michael Nerman
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mccrispy wrote:
See three posts up the page

Oops, sorry!
 
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Jim P.
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Champaign
Illinois
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Yet while exulting in solitude I became aware of a strange lack. I wished a companion to lie near in the starlight, silent, unmoving, but within touch. For there's fellowship more quiet than solitude, and rightly understood is solitude made perfect.
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A warning, however...repeatedly playing the parts of three different investigators by yourself late at night while the world sleeps can lower your own sanity level. I know this to be true.
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