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The Manhattan Project: Chain Reaction» Forums » Rules

Subject: Settling ties... rss

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Karl Heller
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I played this game tonight with my wife and she actually thought it was a nice (and simple) game. (That's high praise, btw). We had a couple of questions during play that I didn't see answers for...

If I'm the first player, and I go out first since I've built over 10kilos, do I pick up enough cards at the end of my turn to return to five? I am assuming yes, as it could certainly interfere with other players.

During a tie, which we both had at 13 points, the rules state:
"Your final score is equal to all Bomb Plan plus Bomb Loaded cards you played, plus 1⁄2 (rounded down) the total Uranium left in your supply. The player with the most points is the winner! If there is a tie, the player with the most Yellowcake wins."

The rules state that Uranium is rounded down: If I have 3U, thats 1.5, rounded down is 1 point. If she had made 1U on her last turn, that would round down to zero and we would still be tied. She jokingly insisted that if she had more U than I (I had none) she wins. But each U card states its worth 1/2 point. This is sort of contradictory to the rules of round down to whole units. Technically, she would have 13.5 points to beat my 13 points.

So do I round down or actually count 1/2 point U's?

She had the ability to make yellowcake and win the game which is what ended our discussion on how to win but I can also see a scenario where not only are we tied with points, but also yellowcake, so what breaks the tie in that case?
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James Mathe
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To play technically by the rules you draw up at the end of your turn even if you triggered the end game sequence. Also technically by the rules you had a tie.

Now you're welcome to house rule any of that or let your common sense override anything. So I'd concede the victory in that case you mentioned. But it doesn't really matter that much in the end

 
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Karl Heller
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Technically, by the rules, she won since she made one yellowcake which breaks ties. And relationship wise, she just won. LOL

I'm still not clear on the rounding down. But I'm assuming you mean that there are no half point abilities; you can't have 13.5 it would be 13.

BTW, I found myself wanting to play this game often. That's a very good thing! Great job on the game.
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James Mathe
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Yeah I didn't really want to have 1/2 points... but what I was saying is you can certainly ignore me.

Glad you enjoyed and shared. Please rank the game here on BGG and ask your local retailer to stock it. It's just hitting distributors now.

James
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pleb compromise
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Played with the kids tonight and had a tie where one of them had a single uranium left, but could have worked it (by using a landmark to produce less uranium and use less yellowcake as well) so that he had one yellowcake left instead (which would have won him the game).

We tried to come up with a justification for a single yellowcake being worth more than a single uranium, in ties. In the end we agreed that it made sense for two uranium extra, at least, to be required to win in the case of a tie (one uranium not being worth much in a bomb-making sense).

The only thing I have been able to come up with for why one yellowcake beats one uranium when there is a tie, is that a single uranium on its own cannot be used to build a bomb, but is more expensive to store than yellowcake (which is also more easily transportable and usable for other purposes, as well as being relatively harmless).

 
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James Mathe
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Not sure I understand or you're doing it wrong...

A Uranium is worth .5 points. A Yellow Cake is worth 0 points. So right there all Uranium is worth more than Yellow Cake. When it comes to a tie (after adding up bombs, load cards, and Uranium points) you can use Yellow Cake as a tie breaker.

Maybe you forgot that Uranium is worth half a point?

James
 
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Niko
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RPGShop wrote:
Not sure I understand or you're doing it wrong...

A Uranium is worth .5 points. A Yellow Cake is worth 0 points. So right there all Uranium is worth more than Yellow Cake. When it comes to a tie (after adding up bombs, load cards, and Uranium points) you can use Yellow Cake as a tie breaker.

Maybe you forgot that Uranium is worth half a point?

James
Half points are rounded down though, so a single Uranium contributes nothing to score or tiebreak while a yellow cake is the tiebreaker.
Of course two Uranium are worth something, but the third one is worth nothing again and so on.

Why was the decision made to round the score down btw? What you describe above (Uranium always being worth more than yellow cake) would definitely be the case if half points were considered during scoring.
 
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James Mathe
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Humm. Even I forget about the round down in the rules. People seem to hate half points ... I should have never put the round down in there. You have my permission to ignore that. Uranium should count more than Yellow Cake so you're in the right.
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Niko
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RPGShop wrote:
Humm. Even I forget about the round down in the rules. People seem to hate half points ... I should have never put the round down in there. You have my permission to ignore that. Uranium should count more than Yellow Cake so you're in the right.
To be honest, I probably would have played that way anyways (as much as I like to play by RAW, if I have a reason to change a rule I'll do it), but thank you for the official blessing to do so

Might be worth considering to make that change official with V2 of the rules in the future.

EDIT: Half points can be annoying to some, but personally I much prefer it over point inflation (doubling all points so that the former half point is now a full point) or tie break cascades involving items that are already worth points (e.g. first tie break is more uranium and only then yellow cakes)
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Jerad Clark
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had a game where the 2 tied, and then the round down rule called them to tie again.

so gave the win to most yellow cakes I think.
 
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pleb compromise
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I will now proceed to ignore my convoluted rules justification and just ignore the round down rule instead! My kids will be well pleased.
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