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Dave G

Wisconsin
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Maybe I accidentally glanced over it, but we were playing last night (new to the game) and one person leveled up.
Do all HP's get replaced and cards turned over that were used?

I'm guessing so, but should verify before I just assume.
In video games we play like Diablo or whatever, when your character levels up, all potions and health all fill up...
 
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Emanuel Fratila
Romania
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You can make your own house rule re healing and leveling up, but if you decide to follow the game rules then you won't get back your health when you level up, and when you die, you will heal only half of your health, if you still have a healing token.
This is because when you level up, your stats increase, including your health, and by healing completely when you reach 2nd level, the game becomes much easier.
 
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Tor Sverre Lund
Norway
Trondheim
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dgrams2000 wrote:
Maybe I accidentally glanced over it, but we were playing last night (new to the game) and one person leveled up.
Do all HP's get replaced and cards turned over that were used?


Absolutely not. You don't heal anything, only your max hp increase. (so you should take the EXTRA health that you got) Cards don't get flipped back either. You can find treasures that do that. (remember to reward treasures when defeating monsters)
 
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Dave G

Wisconsin
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well.. thats a bummer.
 
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Kristopher
United States
Allentown
Pennsylvania
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Hey, buddy, can you spare a role?
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I jotted it down in my Risk campaign book. I always used to do that so I could replay my moments of glory over a glass of brandy in the sleeping quarters.
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dgrams2000 wrote:
well.. thats a bummer.


Yeah, this game doesn't give you any breaks.
 
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Germany
Osnabrück
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                                                             oooo                             ooo                             o    o                                      o     
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The HP markers are rather "you got hit" points (they look similar to the hit markers for monsters), so instead having many of them to represent your health you could just grab some when you get hit and receive damage.

When you level up, you keep the damage (hit markers), so your maximum health (or rather maximum number of hits you can still endure) increases.
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Tor Sverre Lund
Norway
Trondheim
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ThomasAH wrote:
The HP markers are rather "you got hit" points (they look similar to the hit markers for monsters), so instead having many of them to represent your health you could just grab some when you get hit and receive damage.

When you level up, you keep the damage (hit markers), so your maximum health (or rather maximum number of hits you can still endure) increases.


But it's not exactly elegant to have to count every time you're hit to see if you're now knocked out. It's a bit easier when you're out of tokens. Otherwise, both systems work fine, just be very clear which one you're using :)
 
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peter cooman
Belgium
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I just put them all on and flip to the red side when hit.
 
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