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The Hunted: Twilight of the U-Boats, 1943-45» Forums » General

Subject: How hard is this game? rss

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Marcus Lind
Sweden
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If I understand correctly The Hunters gets harder as the war progresses (which sounds great), to the point where it's really a life or death desicion to attack escorted targets at all (I've only played Silent Victory so far, where a really bad situation kind of stands out and makes the game more fun). So what about The Hunted? Is it worth it to go for attacks at all if you want to survive the war? Or would you rather just avoid encounters for a couple of years.

I approve of historical correctness, I just want some information about the feel of the game.
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James Moore
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marcuslind1 wrote:
If I understand correctly The Hunters gets harder as the war progresses (which sounds great), to the point where it's really a life or death desicion to attack escorted targets at all (I've only played Silent Victory so far, where a really bad situation kind of stands out and makes the game more fun). So what about The Hunted? Is it worth it to go for attacks at all if you want to survive the war? Or would you rather just avoid encounters for a couple of years.

I approve of historical correctness, I just want some information about the feel of the game.


The game is survivable in the late stages, you just have to manage the risk. Long range submerged attacks are your friend. If you have a captain that started his career early on, and has been reasonably successful, then he will have a veteran or elite crew, and if he possesses a Knights Cross, that will mitigate the long range firing penalty, and help avoid detection.
Also, since the Hunters ends in mid-1943, in my opinion it is not that terribly difficult to survive. Not as easy as Silent Victory, to be sure.
I have played The Hunted beta version extensively, which does cover the last two years of the war, and it is definitely harder than the Hunters. However, the same tactics of cautious, long range attacks still apply. Plus you have tech advances like BOLD, Naxos, Schnorchel, acoustic torpedoes etc, which all help your survivability..
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Gregory Smith
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Hey Marcus,

What James said. Unlike the Hunters, which starts (relatively) easy and gets harder, Hunted starts hard and pretty much stays there. Having a Knight's Cross will help a lot, though, and there's new tech as mentioned (however, the Allies ALSO get new tech....Hedgehog, Squid, FIDO homers. They are nastier.)

However, if you take a IXD-2, you get to go to the Indian Ocean, where the ASW isn't quite as intense, which would help you survive. It is no accident that most of the "Aces" in the second half of the war were IXD-2 kommandants.

The poor Type VIIs don't have that option though. It's pretty difficult for them to survive, although possible. But they are pretty much thrown to the wolves in the Atlantic, for the most part.

Greg

PS I've easily lost at least 75% of my beta test boats. lol.
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Marcus Lind
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Glad to hear it. Wouldn't be much fun if you had to cruise past all encounters just to stand a chance.
 
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Rumpelstilskin
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marcuslind1 wrote:
Glad to hear it. Wouldn't be much fun if you had to cruise past all encounters just to stand a chance.


Wouldn't be very historically at all to avoid battle.
You would have to go to the Eastern Front pretty soon, behaving like that.
zombie
 
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Gregory Smith
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Hey Rumpel,

It DOES bring up an interesting point....as there were some German crews that just "phoned it in" as the expression goes, in 1945. And certainly a player could do the same.

Not going to get a lot of awards that way though. Or exceed any of the victory condition levels. And you still might die anyway to aircraft.

For skippers that decide to do nothing during the June 6th Invasion routine, they are ALLOWED to not attack contacts, but they either get relieved of command (and the game ends) or they forego any future promotions and awards. So I have tried to replicate the displeasure of the higher command at boats that do nothing during that highly dangerous phase.

Greg
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Han Wos
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I was also wondering how hard it is to get into the game having never played the first one nor any other similar submarine game. I have played some war games before, so massive rule books are not a worry as long as it is a comprehensive one.
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Marcus Lind
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@Han Wos

This review discussion gives a couple of good descriptions (positive and negative) of how Silent Victory plays and what choices the player has:

https://boardgamegeek.com/thread/1621487/what-i-miss-game

Also, there are manuals available for download for SV and The Hunters (I think). Dicussions and manuals might give you the information you're looking for.
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James Moore
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The manuals for SV and Hunters are available for download at the consimpress website. The manual for The Hunted can be found in the BGG files section for The Hunted (It is called The Hunted 1.6). That is a beta version, but will still be very close to the retail version..

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