Every month, more small game publishing companies seem to sprout up. Even with a great game design in-hand, bringing that game to market as a sustainable business is a huge challenge for any young publisher.
Each member of this round table discussion has gone through the process of learning the various elements that go into publishing games. And each member has become an established player in the industry as a small or mid-sized publisher.
What can we learn from them? What advice do they wish others had given them when they were just starting out? What pitfalls would have been easy to avoid had they only known about them? Are there basic but not obvious steps anyone interested in publishing games can take that will set them up for success or, at the very least, prevent them from falling prey to common first-timer mistakes?
Our panel features:
Ted Alspach (Bezier Games)
Paul Bender (Greater Than Games)
Tim Fowers (Fowers Games)
Travis Worthington (Indie Boards & Cards)
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