Hand Limit: We start the game with a hand of 7 cards. The turn starts with drawing a card - which takes me over the card limit. Do I discard 1 card before drawing, or right after, or at the end of my turn?
Pillage action card: Do I get to draw as many cards as I discard, or can I discard 0 and draw 4? When does the hand limit of 7 cards take effect - immediately or only at each Phase 1?
Extra Strength: What are valid targets? Same samurai? Any other samurai of the same player? Any samurai of any player?
Tower: Can I attack and move a samurai into/out of the tower, or is it either/or? And do armament cards (like Uma) move with the samurai?
General: Is his ability active in the turn in which he is seeded?
Attacking buildings: If my shogun attacks a mill and rolls 3 swords, is the mill destroyed at once. What about the tower (combined attacks), can it be destroyed in a single attack, or can it only take 1 damage per attack like a samurai?
Koku and samurai dependency: I have 3 koku, and a shogun in the tower. A player attacks my koku fields, destroying 1. What happens to my shogun, is he discarded? If not, can he still act (I cannot pay him in full anymore)? If I want to seed another samurai - say Ashigaru), how many koku do I need to seed first?
Unfaithful: Can you play this card (the one with "discard one bushido card") on an opponent who doesn't have a geisha in play?
Feast: Will it negate the combination ability of a general?
Woo: A player steals my Meiyo Geisha, forcing me to lose that virtue. He already has that virtue, though. What happens if his samurai (and that geisha with him) get killed/discarded? Will he have to return that virtue?
Yari die: The card template for the die shows one side with double helmets, but my (plastic die) has a blank space instead (2x spear, 2x single helmet, 2x blanks). Is that a misprinted die? Any chance for a replacement?
- Last edited Sat Aug 13, 2016 7:56 pm (Total Number of Edits: 5)
- Posted Sat Aug 13, 2016 6:56 pm