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Rising Sun: ASL Module 13» Forums » General

Subject: Scenario Dependencies rss

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Raoul Duke
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Rising Sun is gigantic. Unfortunately, it's dependency list is also gigantic. Of the 32 scenarios and 1 campaign game included, only 5 scenarios are playable right out of the box. In all cases, the ASL Rulebook (2nd Edition) and Beyond Valor are required.

It should also be noted that an American sniper counter is not included. If you're really picky about this, add Yanks as a dependency to all USMC scenarios.

Abbreviations are as follows:
DB= Doomed Battalions, 3rd Ed.
FKaC= For King and Country
WoA= West of Alamein
Yanks= Yanks, 2nd Ed.

*= Provide Counters
**= Provides Board
***= Provides Overlay
F= Chapter F Required. This can be found in either West of Alamein, or the ASL Rulebook, Pocket Edition
#= Provides Chapter H

Originally published in Code of Bushido:
Number Name Sides (Attacker/ Defender) Boards Overlays Requirements
ASL 59 Smertniki Russian/ Japanese 2, 16, 17, 18 Yanks**
ASL 60 On the Kokoda Trail Japanese/ British 34, 37 1, Wd4 FKaC or WoA* #
ASL 61 Shoestring Ridge Japanese/ American 2, 25 Yanks* #, WoA**
ASL 62 Bungle in the Jungle British/ Japanese 34, 35, 37 1, 3, O3 FKaC or WoA* #
ASL 63 The Eastern Gate British (Ghurka)/ Japanese 34, 35, 36, 37 2, G2, G5 FKaC or WoA* #
ASL 64 Hazardous Occupation Japanese/ Partisan 34, 37 2, 3, 4
ASL 65 Red Star, Red Sun Russian/ Japanese 26, 27, 28 D1, D3, D4, D6, S4, S8, SD1-6, SD8 WoA** ***, F
ASL 66 The Bushmasters American/ Japanese 34, 35, 37 1, 2, 5, Wd2, Wd4, Wd5 Yanks* #



Originally published in Gung Ho!:
Number Name Sides (Attacker/ Defender) Boards Overlays Requirements
ASL 67 Cibik's Ridge Japanese/ American (USMC) 34 2 Yanks#
ASL 68 The Rock Japanese/ American (USMC) 35, 36 2, G5
ASL 69 Today We Attack Chinese/ Japanese 37, 38 O2, O4, O5
ASL 70 KP 167 American (PA)/ Japanese 36, 39 Yanks* #
ASL 71 Jungle Citadel Chinese/ Japanese 17, 22, 23 O2-4, X6 Yanks**
ASL 72 Sea of Tranquility American (USMC)/ Japanese 25, 36 WoA**, Yanks* #, F
ASL 73 Hell or High Water American (USMC)/ Japanese 35, 37 Be3, Be5, Be6, OC2-4, Wd5 Yanks*, F
ASL 74 Bloody Red Beach American (USMC)/ Japanese 2, 35, 38 2, Be1-4, OC1-4 Yanks* #, F


Originally published elsewhere:
Number Name Sides (Attacker/ Defender) Boards Overlays Requirements
ASL 145 Shanghai in Flames Japanese/ Chinese 1, 21
ASL 146 The Drive for Taierzhuang Japanese/ Chinese 11, 19 X11 Yanks**, DB**
ASL 147 A Stiff Fight Japanese/ British (Ghurka) 37 FKaC or WoA*
ASL 148 Ramsey's Charge American/ Japanese 35, 40 1, OG1-3, OG5, X6 Yanks* **
ASL 149 Grabbing Gavutu American (USMC)/ Japanese GT Yanks* #, F
ASL 150 Tanambogo Nightmare American (USMC)/ Japanese GT Yanks#, F
ASL 151 Take Two American (USMC)/ Japanese GT Yanks#, F
ASL 152 Munda Mash American/ Japanese 35, 37 Wd1, Wd3, Wd5 Yanks* #
ASL 153 Totsugeki! Japanese/ Chinese 37
ASL 154 Orange at Walawbum American/ Japanese 36, 37 1, 2, G4, G5, P2 Yanks* #
ASL 155 Smith & Weston Japanese/ American 5, 34 4 Yanks* #
ASL 156 Broken Bamboo British (Ghurka)/ Japanese 38, 47 1, 3 FKaC or WoA* #
ASL 157 OP Hill Japanese/ British 35 2, 3 FKaC or WoA* #
ASL 158 Last of Their Strength American/ Japanese 35, 37, 38 1 Yanks* #
ASL 159 White Tigers Japanese/ British 22, 37 3, 5, O2, O5, X6 FKaC or WoA* #
ASL 160 Battlin' Buckeyes Japanese/ American 4, 41 Yanks* ** #
GT CG Sand and Blood American (USMC)/ Japanese GT Yanks* #, F, ****


****If the USMC player is being very conservative with DC use, or if the USMC balance provision is used, there may not be enough DC counters in Yanks and Rising Sun combined (12 provided, up to 20 required) to satisfy scenario needs. Either substitute DCs from other nationalities or buy the ASL Journal #2 Reprint, which contains 26 DC counters. Starter Kits won't be particularly helpful here, as there are only 3 US DC counters between them (1 in SK2, 2 in SKEP).
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