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Subject: Codex Alera - Sign Up (11/22) (Starts When Full) rss

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The Aleran Empire is under constant threat from outsiders: the Icemen from the north, the vicious Canim from across the sea, the savage Marat barbarians, and more. But none could expect a new threat to rise from the depths of the Wax Forest. A threat so terrible and all-consuming, it threatens not just the fate of the Empire, but all living creatures. If left unchecked, it will devour all life, turning everything and everyone into twisted abominations. This threat, this living force of nature, is called the Vord.

If the Alerans stand together, they may have a chance. Every Aleran commands the power of furies: elemental beings of earth, air, water, fire, wood, and metal that bind themselves to the humans and grant them incredible powers. The Alerans and their furies have so far annihilated any enemy that dared to threaten the Empire.

But now, threats rise from within. The High Lords, wielding their incredibly powerful furies, have lost faith in the First Lord, Gaius Sextus. With his heir slain in battle, and the line of succession uncertain, many are positioning themselves to take the old man's place once he dies -- and perhaps hurry him along.

For Alera to survive, its people must set aside their differences and face the Vord together. But in doing so, they leave themselves vulnerable to their political enemies, and risk losing everything once the threat is over. It will take all of their cunning to take control of the realm and protect it at the same time.

And all the while, the Vord linger in the shadows, corrupting those who draw too close, and devouring those who refuse to submit.


Rules for Codex Alera:

This will be a werewolf-based game, with a standard day-night cycle involving a lynching at dusk and a ‘nightkill’ at dawn. Reveals will be full-reveal (unless blocked), and most powers can be found in other games. However, there will be more than one ‘good’ team, and the informed evil team will be able to convert some other players to their side. The player count is 22 players, and the game is expected to last 2-3 weeks.

Knowledge of the Codex Alera book series by Jim Butcher is not required or particularly useful. At best, having read the books will give some clue as to each character's secret goal. If you plan on reading the books, there are minor spoilers about some characters (equivalent to playing the Battlestar Galactica board game without seeing the show first.)

The four teams involved are:

3 Vord, who believe the other races must be culled in order to provide safety for the swarm and absolute power to the queen

9 Loyalists, who believe in the First Lord Gaius Sextus and will protect both him and the empire

9 Revolutionaries, who also care for the safety of the empire, but feel Gaius is a weak and aging man that must be replaced

1 Neutral, who is only concerned with killing the vord

Team Vord:

The objective of the Vord is to reach parity with the combined might of the other three teams, both by killing their leaders and by converting their underlings into vord servitors.

Vord Queen: The Vord Queen can attempt to spread her influence each night by converting a human target into a vord servitor. If the person she targets is corruptible, she converts that player (barring defensive powers). The player will be told they've been converted, along with who the vord queen and her clones are. They now are on team Vord, count for Vord parity, and reveal as vord servitors to views and upon death.

If the person targeted is not corruptible (most 'good specials' aren't), then they are instead killed, barring any defensive powers.

At the beginning of the game (D0), one random villager will be corrupted by the queen.

In addition to this conversion power, the queen cannot be easily detected. At any time, she can change which role she views as to seers who view her, including roles not currently in the game. The Queen will properly reveal as the Vord Queen upon death.

The Queen keeps abreast of Aleran politics in order to better play the humans against each other. As such, she has the Title ability (see below.)

The Vord Queen shares a chat with her two clones.

2 Vord Clones: The vord clones serve the vord queen loyally, yet are eager to take her place should she show weakness. If the current queen dies, one of the clones will randomly become the new queen and gain access to all of her powers, losing their clone powers.

The clones will have a corruption order, but their most recent corruption order will only be used for emergencies, when the queen is entirely absent. Any non-cancelled corruption order made by the queen (even hours prior) takes priority.

In addition, the clones hide amongst the populace. Seers will view them as vord servitors instead of Vord Clones. Clones will properly reveal as Vord Clones upon death.

Because they are hiding within the human populace and wish to keep the Vord's movements secret, each clone has the spy and devourer abilities (see below). They lose these abilities if they become the new vord queen.

The Vord Clones share a chat each other and their queen.

Team Loyalists and Team Revolutionaries:

The objective of the two “good” teams is to kill the Vord Queen and her two clones. If this occurs, the game is immediately over and the Vord lose, even if there are still servitors left alive.

However, each team of humans is jockeying for power as well. If the vord are defeated, only one of the human teams will win, determined by their overall power. This power is calculated as follows:

1 power per member of that team still alive and uncorrupted (9 power max)
2 power per member of that team that accomplished a personal goal (18 power max)
4 power for having the most voters on a vord clone lynch (8 power max)
5 power for having the most voters on the original vord queen’s lynch
For a maximum of 40 power per team

In the event of a tie for having the most voters on a vord, both teams will get the points. In the event of a tie at endgame scoring, tiebreakers will be determined by the reverse order of the above scoring system (so helping to kill the vord queen is the most valuable tiebreaker, then vord clones, etc.)

Personal Goals and Starting Info

Every human character will have a personal goal that provides their team power at the end of the game. These goals are secret, and some may be considered accomplished even if the person is dead. Some are gained mid-game, some aren't gained until the end of the game, and some are given at the beginning of the game but can be lost over the course of the game.

Any characters corrupted by the vord no longer provide any power to their team, even if they have accomplished their personal goal.

Many characters may start with existing knowledge, or a means of acquiring it, particularly of what other roles are in the game. This is often the case with roles whose personal goal involves another role.

Some characters will have multiple goals. They only need to achieve one of their goals to gain maximum power for their team. Some of these goals may not be possible in the current roleset, but at least one of them is guaranteed to be.

Additional Notes:

Each team of loyalists and revolutionaries has exactly five named special characters, along with four villagers. Because there are eight special roles per team, and only five are used, not every role will be in the game. The ones that exist will be determined randomly, except for roles that require another role to be present due to starting knowledge or goals.

Every special character is guaranteed to have a special ability, but may have additional abilities depending on the roleset and game balance.

Descriptions for each ability are found at the end of the rules. Make sure to read these, as they may be slightly different from similarly-named roles from other games.

Team Loyalists:

Amara:
Abilities: Spy, Title
Possibile Abilities: Collaborator or Witness

Araris:
Abilities: Bodyguard

Bernard:
Abilities: Brutal, Tracker, Title

Ehren:
Abilities: Stealth, Witness

Fidelius: (Can start on either team)
Abilities: Seer, Double Agent

Isana
Abilities: Seer, Empath, Title

Max:
Abilities: Tough, Bastard

Tavi:
Abilities: Potential, Title
Possible Abilities: Lover

4 Villagers:
Abilities: Fury power, Corruptible

Team Revolutionaries:

Aldrick:
Abilities: Brutal, Duelist

Brencis:
Abilities: Corruptible, Title
Possible Abilities: Brutal or Killer

Fidelius: (Can start on either team)
Abilities: Seer, Double Agent

Kalare:
Abilities: Mass murder, Title

Lady Aquitaine:
Abilities: Corruptible, Title
Possible Abilities: Brutal or Killer

Lord Aquitaine:
Abilities: Double Vote, Lord, Title

Odiana:
Abilities: Seer, Insane

Rook:
Abilities: Spy, Double Agent
Possible Abilities: Collaborator or Witness

4 Villagers:
Abilities: Fury power, Corruptible

Team Neutral:

These characters are all non-Alerans whose only concern is the death of the Vord. The neutral team will consist of a single player. As long as the Vord lose the game, this player wins alongside any other winning team.

Kitai:
Abilities: Lover, Marat, Stealth, Spy

Doroga:
Abilities: Marat, Bodyguard

Ambassador Varg:
Abilities: Canim

Powers:

Bastard: A bastard is an irritating blemish that just won't go away. If a bastard permanently loses their tough for any reason other than having the most votes at dusk, they will learn which player was responsible for removing it. If it was the vord queen, the bastard instead learns the name of a randomly selected vord clone or vord servitor, if one exists.

Bodyguard: This player can choose one player during the night to protect. They cannot select the same player two nights in a row, and they may not select themselves. If anyone attempts to kill or convert that player during the night, that attempt fails. This includes brutals set off by other kills at dawn.

Brutal: When killed, a player with brutal must choose one other player to kill. This kill is mandatory, but it can be blocked by toughs, bodyguards, duelists, etc. A brutal that is not set will instead be assigned randomly. The brutal will not be set off when a player is corrupted; only when killed.

Canim: Once per night, the canim can scent another player to determine if they are vord (converted or otherwise). Unlike the seer ability, this is NOT eluded by the queen, but neither does it reveal any role information.

Collaborator: Has a secret chat with the other collaborator. The names will be aliased by role name.

Corruptible: If attacked by the vord queen, this character will be converted to team vord instead of killed.

Devourer: Each night, the devourer picks a target. If that target dies at some point the next day (either at the next Dusk or the following dawn), their body will not be found, thus preventing their role from being revealed. Cannot be used on the Vord Queen or Clones.

Double Agent: Under specific circumstances, this character may switch to the other human team at the next dawn. They will only receive this opportunity once, if at all, and the decision is permanent.

Double Vote: This player's vote counts for double in the lynch tally

Duelist: Chooses another player each night. That player’s special powers do not work until after the next dusk, with the following exceptions: collaborator, empath, insanity, lover, mass murder, and the vord queen’s conversion/kill ability. The target will be told they were dueled.

Empath: If targeted by a night action, the empath learns who targeted them, but not what the action was. Does not work on randomly targeted abilities, or if the ability was blocked by another ability.

Fury Power: This player will be randomly given one of six fury types at the start of the game, and told what it is. Each dawn (beginning with day 1), ONE of the alive, uncorrupted players in the game with this trait will receive a power based on their fury. Once someone gains such a power, they will not gain any others for the rest of the game. These powers are:

Fire - Brutal
Water - Seer (One use only)
Air - Witness (One use only)
Earth - Tough
Wood - Stealth
Metal - Martyr

A fury power, if still available, can still be used after conversion by the Vord, but a converted Vord will not receive new fury powers.

Insanity: Chooses a target each night. Night actions against the insane person are redirected to their target instead. Does not work on randomly targeted abilities, protective abilities (martyr/bodyguard), the queen’s corruption/kill, or mass murder. The insane person will not be told if they redirect an ability, and neither will the person whose ability was redirected.

Killer: Each night, this player may choose one person to kill. If the target is a Vord or Villager, the target is killed, barring any defensive abilities. If the killer attempts to kill the vord queen in this way, they instead become corrupted by the queen. If a killer becomes corrupted, the queen is informed of it, and the killer's target restriction is removed, allowing them to kill special, named roles.

Lord: Once per game, the lord can, as a day action, choose to change the vote tally so that a different target will be lynched.

Lover: If one lover dies, the other dies as well, bypassing any protective abilities. The lovers share a secret chat.

Marat: This character is not concerned with human politics and laws, and thus cannot be lynched. If they would be the lynch target, no lynch will occur.

Martyr: This player can choose one other player during the night to protect. If anyone attempts to kill or convert that player during the night, the attempt fails, but the martyr dies, barring defensive powers. The martyr CANNOT be converted by protecting someone else. A non-villager martyr CAN die by protecting someone from the mass murder or killer ability.

Mass Murder: The user of this power lists three targets to kill during the night. At dawn, these three targets die, barring any defensive powers. The user of this power then dies as well.

Potential: Starts with no powers, but gains new abilities each dawn (starting day 2.)

Seer: Once per night, a seer can view another player and learn their team and role name. Note that the vord queen will give a false view; all other vord view as vord servitors. Receives an N0 view as determined by their role.

Spy: Each dawn, starting with day 1, learns the secret goal and starting knowledge of one random, human role. Note that any starting knowledge gained may no longer be accurate (for example, N0 views may have been converted since then.) The spy will also learn if that role is currently in the game, though not who is playing that role. Spies will not receive the same role information more than once. (In the case of the Vord, the two clones will share the same pool of roles already seen.)

Stealth: The first time this player would be attacked by the vord queen, they instead escape unharmed and unconverted. They will be told they were targeted.

Title: Knows enough about politics to be able to read the current political situation. Each dawn, this player will learn the current power levels of each human team.

Tough: The first time this player would die for any reason, they do not die. This does NOT protect against vord conversion, though it will protect a non-corruptible character from dying due to the queen attacking them. They will be informed when they lose their tough.

Tracker: Each night, the tracker can choose a dead player, and learn their role along with their secret goal, even if their reveal was hidden.

Witness: Once per night, a witness can watch over another player. If that player is converted in the night, the Witness learns about it. If that player is killed by a vord, the witness learns the name of a randomly selected vord clone or servitor, if one exists. If multiple witnesses see the same death, they will receive the same information.

Additional Rules/Clarifications

Order of Night Actions is:
Tracking
Queen’s Corruption/Kill
Mass Murder
Duelist
Killer
Brutals
Fury Powers Distributed
Double Agents
Seer/Canim Views
Devourer

This means, among other things:
- The queen's nightkill/corruption can prevent a mass murder or a killer's kill
- A seer/canim can detect corruption immediately after it happens
- Brutals will go off simultaneously, after all other kills
-Tough and Stealth fury powers will not be useful the night they are gained
-A double agent planning to switch might be killed before they can do so
-Devourers cannot hide a reveal for the current night's nightkill
-Trackers cannot track the body of someone who died that night
-Seers will not learn role information of someone who died that night

In the case of protective abilities, the order is:
Martyrs (Randomly chosen if multiple)
Bodyguard
Insane (if applicable)
Stealth
Tough

This means that if a martyr and bodyguard protect someone who is attacked, the martyr will die first before the bodyguard blocks.

Questions/Comments are welcome, in order to clarify anything that is unclear.
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Re: Codex Alera - Sign Up (0/22), Staring Mid-September
For simplicity's sake, below is a list of each role with all of the associated powers described immediately below them. This information is identical to the information presented above.

Team Vord:

Quote:
The Vord Queen and Clones share a chat.

Vord Queen:

Corrupt: The Vord Queen can attempt to spread her influence each night by converting a human target into a vord servitor. If the person she targets is corruptible, she converts that player (barring defensive powers). The player will be told they've been converted, along with who the vord queen and her clones are. They now are on team Vord, count for Vord parity, and reveal as vord servitors to views and upon death. If the person targeted is not corruptible, then they are instead killed, barring any defensive powers. On D0, the vord queen corrupts one random villager.

Cunning: At any time, the queen can change which role she views as to seers who view her, including roles not currently in the game. The Queen will properly reveal as the Vord Queen upon death.

Title: Knows enough about politics to be able to read the current political situation. Each dawn, this player will learn the current power levels of each human team.

2x Vord Clones:

Ambition: If the vord queen dies, one of the clones will randomly become the new queen and gain access to all of her powers. They lose all of their clone powers when his occurs, however.

Corrupt: A backup corruption order is shared by the clones if the queen is entirely absent. Any non-cancelled corruption order made by the queen (even hours prior) takes priority. Otherwise the most recent corrupt order takes priority.

Infiltrator: Clones are viewed by seers as vord servitors instead of Vord Clones. Clones will properly reveal as Vord Clones upon death.

Devourer: Each night, the devourer picks a target. If that target dies at some point the next day (either at the next Dusk or the following dawn), their body will not be found, thus preventing their role from being revealed. Cannot be used on the Vord Queen or Clones.

Spy: Each dawn, starting with day 1, learns the secret goal and starting knowledge of one random, human role. Note that any starting knowledge gained may no longer be accurate (for example, N0 views may have been converted since then.) The spy will also learn if that role is currently in the game, though not who is playing that role. Spies will not receive the same role information more than once. (In the case of the Vord, the two clones will share the same pool of roles already seen.)


Team Loyalists:

(Note: only 5 of the 8 named specials will be used)

Quote:
Amara:

Spy: Each dawn, starting with day 1, learns the secret goal and starting knowledge of one random, human role. Note that any starting knowledge gained may no longer be accurate (for example, N0 views may have been converted since then.) The spy will also learn if that role is currently in the game, though not who is playing that role. Spies will not receive the same role information more than once.

Title: Knows enough about politics to be able to read the current political situation. Each dawn, this player will learn the current power levels of each human team.

(Possible) Collaborator: Has a secret chat with the other collaborator. The names will be aliased by role name.

(Possible) Witness: Once per night, a witness can watch over another player. If that player is converted in the night, the Witness learns about it. If that player is killed by a vord, the witness learns the name of a randomly selected vord clone or servitor, if one exists. If multiple witnesses see the same death, they will receive the same information.

Araris:

Bodyguard: This player can choose one player during the night to protect. They cannot select the same player two nights in a row, and they may not select themselves. If anyone attempts to kill or convert that player during the night, that attempt fails. This includes brutals set off by other kills at dawn.

Bernard:

Brutal: When killed, a player with brutal must choose one other player to kill. This kill is mandatory, but it can be blocked by toughs, bodyguards, duelists, etc. A brutal that is not set will instead be assigned randomly. The brutal will not be set off when a player is corrupted; only when killed.

Title: Knows enough about politics to be able to read the current political situation. Each dawn, this player will learn the current power levels of each human team.

Tracker: Each night, the tracker can choose a dead player, and learn their role along with their secret goal, even if their reveal was hidden.

Ehren:

Stealth: The first time this player would be attacked by the vord queen, they instead escape unharmed and unconverted. They will be told they were targeted.

Witness: Once per night, a witness can watch over another player. If that player is converted in the night, the Witness learns about it. If that player is killed by a vord, the witness learns the name of a randomly selected vord clone or servitor, if one exists. If multiple witnesses see the same death, they will receive the same information.

Fidelius: (Can start on either team)

Seer: Once per night, a seer can view another player and learn their team and role name. Note that the vord queen will give a false view; all other vord view as vord servitors. Receives an N0 view as determined by their role.

Double Agent: Under specific circumstances, this character may switch to the other human team at the next dawn. They will only receive this opportunity once, if at all, and the decision is permanent.

Isana

Seer: Once per night, a seer can view another player and learn their team and role name. Note that the vord queen will give a false view; all other vord view as vord servitors. Receives an N0 view as determined by their role.

Empath: If targeted by a night action, the empath learns who targeted them, but not what the action was. Does not work on randomly targeted abilities, or if the ability was blocked by another ability.

Title: Knows enough about politics to be able to read the current political situation. Each dawn, this player will learn the current power levels of each human team.

Max:

Tough: The first time this player would die for any reason, they do not die. This does NOT protect against vord conversion, though it will protect a non-corruptible character from dying due to the queen attacking them. They will be informed when they lose their tough.

Bastard: A bastard is an irritating blemish that just won't go away. If a bastard permanently loses their tough for any reason other than having the most votes at dusk, they will learn which player was responsible for removing it. If it was the vord queen, the bastard instead learns the name of a randomly selected vord clone or vord servitor, if one exists.

Tavi:

Potential: Starts with no powers, but gains new abilities each dawn, starting day 2. (Details intentionally left vague.)

Title: Knows enough about politics to be able to read the current political situation. Each dawn, this player will learn the current power levels of each human team.

(Possible) Lover: If one lover dies, the other dies as well, bypassing any protective abilities. The lovers share a secret chat.

4 Villagers:

Corruptible: If attacked by the vord queen, this character will be converted to team vord instead of killed.

Fury Power: This player will be randomly given one of six fury types at the start of the game, and told what it is. Each dawn (beginning with day 1), ONE of the alive, uncorrupted players in the game with this trait will receive a power based on their fury. Once someone gains such a power, they will not gain any others for the rest of the game. These powers are:

Fire - Brutal
Water - Seer (One use only)
Air - Witness (One use only)
Earth - Tough
Wood - Stealth
Metal - Martyr

A fury power, if still available, can still be used after conversion by the Vord, but a converted Vord will not receive new fury powers.


Team Revolutionaries:

(Note: only 5 of the 8 named specials will be used)

Quote:
Aldrick:

Brutal: When killed, a player with brutal must choose one other player to kill. This kill is mandatory, but it can be blocked by toughs, bodyguards, duelists, etc. A brutal that is not set will instead be assigned randomly. The brutal will not be set off when a player is corrupted; only when killed.

Duelist: Chooses another player each night. That player’s special powers do not work until after the next dusk, with the following exceptions: collaborator, empath, insanity, lover, mass murder, and the vord queen’s conversion/kill ability. The target will be told they were dueled.

Brencis:

Corruptible: If attacked by the vord queen, this character will be converted to team vord instead of killed.

Title: Knows enough about politics to be able to read the current political situation. Each dawn, this player will learn the current power levels of each human team.

(Possible) Brutal: When killed, a player with brutal must choose one other player to kill. This kill is mandatory, but it can be blocked by toughs, bodyguards, duelists, etc. A brutal that is not set will instead be assigned randomly. The brutal will not be set off when a player is corrupted; only when killed.

(Possible) Killer: Each night, this player may choose one person to kill. If the target is a Vord or Villager, the target is killed, barring any defensive abilities. If the killer attempts to kill the vord queen in this way, they instead become corrupted by the queen. If a killer becomes corrupted, the queen is informed of it, and the killer's target restriction is removed, allowing them to kill special, named roles.

Fidelius: (Can start on either team)

Seer: Once per night, a seer can view another player and learn their team and role name. Note that the vord queen will give a false view; all other vord view as vord servitors. Receives an N0 view as determined by their role.

Double Agent: Under specific circumstances, this character may switch to the other human team at the next dawn. They will only receive this opportunity once, if at all, and the decision is permanent.

Kalare:

Mass Murder: The user of this power lists three targets to kill during the night. At dawn, these three targets die, barring any defensive powers. The user of this power then dies as well.

Title: Knows enough about politics to be able to read the current political situation. Each dawn, this player will learn the current power levels of each human team.

Lady Aquitaine:

Corruptible: If attacked by the vord queen, this character will be converted to team vord instead of killed.

Title: Knows enough about politics to be able to read the current political situation. Each dawn, this player will learn the current power levels of each human team.

(Possible) Brutal: When killed, a player with brutal must choose one other player to kill. This kill is mandatory, but it can be blocked by toughs, bodyguards, duelists, etc. A brutal that is not set will instead be assigned randomly. The brutal will not be set off when a player is corrupted; only when killed.

(Possible) Killer: Each night, this player may choose one person to kill. If the target is a Vord or Villager, the target is killed, barring any defensive abilities. If the killer attempts to kill the vord queen in this way, they instead become corrupted by the queen. If a killer becomes corrupted, the queen is informed of it, and the killer's target restriction is removed, allowing them to kill special, named roles.

Lord Aquitaine:

Double Vote: This player's vote counts for double in the lynch tally

Lord: Once per game, the lord can, as a day action, choose to change the vote tally so that a different target will be lynched.

Title: Knows enough about politics to be able to read the current political situation. Each dawn, this player will learn the current power levels of each human team.

Odiana:

Seer: Once per night, a seer can view another player and learn their team and role name. Note that the vord queen will give a false view; all other vord view as vord servitors. Receives an N0 view as determined by their role.

Insanity: Chooses a target each night. Night actions against the insane person are redirected to their target instead. Does not work on randomly targeted abilities, protective abilities (martyr/bodyguard), the queen’s corruption/kill, or mass murder. The insane person will not be told if they redirect an ability, and neither will the person whose ability was redirected.

Rook:

Spy: Each dawn, starting with day 1, learns the secret goal and starting knowledge of one random, human role. Note that any starting knowledge gained may no longer be accurate (for example, N0 views may have been converted since then.) The spy will also learn if that role is currently in the game, though not who is playing that role. Spies will not receive the same role information more than once.

Title: Knows enough about politics to be able to read the current political situation. Each dawn, this player will learn the current power levels of each human team.

(Possible) Collaborator: Has a secret chat with the other collaborator. The names will be aliased by role name.

(Possible) Witness: Once per night, a witness can watch over another player. If that player is converted in the night, the Witness learns about it. If that player is killed by a vord, the witness learns the name of a randomly selected vord clone or servitor, if one exists. If multiple witnesses see the same death, they will receive the same information.

4 Villagers:

Corruptible: If attacked by the vord queen, this character will be converted to team vord instead of killed.

Fury Power: This player will be randomly given one of six fury types at the start of the game, and told what it is. Each dawn (beginning with day 1), ONE of the alive, uncorrupted players in the game with this trait will receive a power based on their fury. Once someone gains such a power, they will not gain any others for the rest of the game. These powers are:

Fire - Brutal
Water - Seer (One use only)
Air - Witness (One use only)
Earth - Tough
Wood - Stealth
Metal - Martyr

A fury power, if still available, can still be used after conversion by the Vord, but a converted Vord will not receive new fury powers.


Team Neutral:

(Note: only 1 neutral will be used)

Quote:
Kitai:

Lover: If one lover dies, the other dies as well, bypassing any protective abilities. The lovers share a secret chat.

Marat: This character is not concerned with human politics and laws, and thus cannot be lynched. If they would be the lynch target, no lynch will occur.

Spy: Each dawn, starting with day 1, learns the secret goal and starting knowledge of one random, human role. Note that any starting knowledge gained may no longer be accurate (for example, N0 views may have been converted since then.) The spy will also learn if that role is currently in the game, though not who is playing that role. Spies will not receive the same role information more than once. (In the case of the Vord, the two clones will share the same pool of roles already seen.)

Stealth: The first time this player would be attacked by the vord queen, they instead escape unharmed and unconverted. They will be told they were targeted.

Doroga:

Marat: This character is not concerned with human politics and laws, and thus cannot be lynched. If they would be the lynch target, no lynch will occur.

Bodyguard: This player can choose one player during the night to protect. They cannot select the same player two nights in a row, and they may not select themselves. If anyone attempts to kill or convert that player during the night, that attempt fails. This includes brutals set off by other kills at dawn.

Ambassador Varg:

Canim: Once per night, the canim can scent another player to determine if they are vord (converted or otherwise). Unlike the seer ability, this is NOT eluded by the queen, but neither does it reveal any role information.
 
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Re: Codex Alera - Sign Up (0/22), Staring Mid-September
Player List According to Cassandra:
AnneAa
Applejack123
BerenCamlost
Elaur
GaiusJC
gelrod
JaredW25
Jimryan1
monogarden
Syntax3rror
TFang

11 players are signed up.

To sign up for this game go to
http://www.thecassandraproject.org/jeremy/werewolf/game/1621...
 
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Kevin
United States
Westwood
Kansas
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Live Laugh Love Learn
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Live Laugh Love Learn
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Re: Codex Alera - Sign Up (0/22), Starting Mid-September
I find it highly ironic that chrono is running a game with BOTH 19+ players and conversion mechanics.

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G C

Georgia
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Re: Codex Alera - Sign Up (4/22), Starting Mid-September
RoyalApe wrote:
I find it highly ironic that chrono is running a game with BOTH 19+ players and conversion mechanics.



I don't recall saying anything about conversion mechanics before. It would be more ironic if I were running a game with no reveal.
 
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Kevin
United States
Westwood
Kansas
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Re: Codex Alera - Sign Up (4/22), Starting Mid-September
Ok. I thought you were staunchly against conversion. I'm in either way
 
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Jim Ryan
United States
Lee's Summit
MO
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Re: Codex Alera - Sign Up (4/22), Starting Mid-September
One of my favorite series. I'll jump in for now, not really sure what that timeframe looks like yet for me at work.
 
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Takeshi
United States
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Re: Codex Alera - Sign Up (8/22), Starting Mid-September
RoyalApe wrote:
Ok. I thought you were staunchly against conversion. I'm in either way


I think LJ is not a fan of conversion. I'm not a fan of conversion either, so I'll sit this out, but I enjoy the idea of competing good clans.
 
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Admiral of the South L Squared
United States
Indiana
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Re: Codex Alera - Sign Up (8/22), Starting Mid-September
I love conversion.
 
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Patrick Hill
United States
Atlanta
Georgia
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Nickname courtesy of Baby Cat! Uber badge courtesy of Natsume! <3
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Chaotic Evil
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Re: Codex Alera - Sign Up (8/22), Starting Mid-September
I guess we need more people or this won't be starting Monday?
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Jim Ryan
United States
Lee's Summit
MO
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Re: Codex Alera - Sign Up (8/22), Starting Mid-September
I'm just sad I can't be Gaius Sextus.
 
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G C

Georgia
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Re: Codex Alera - Sign Up (8/22), Starting Mid-September
BerenCamlost wrote:
I guess we need more people or this won't be starting Monday?


Yeah, looks like there isn't enough interest at this time.
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Tokah
United States
Richmond
Virginia
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Secret love message!
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My wheelchair almost entirely non-ferrous, anyhow!
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Re: Codex Alera - Sign Up (8/22), Starting Mid-September
Chronomodra wrote:
BerenCamlost wrote:
I guess we need more people or this won't be starting Monday?


Yeah, looks like there isn't enough interest at this time.


I know some of that isn't interest, Chrono. WWTD4 was 15 players and already scheduled the week you picked, and I know some of those players felt they had to pick and went with the one they'd been signed up for longer.
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G C

Georgia
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Re: Codex Alera - Sign Up (8/22), Starting Mid-September
TFang wrote:
Chronomodra wrote:
BerenCamlost wrote:
I guess we need more people or this won't be starting Monday?


Yeah, looks like there isn't enough interest at this time.


I know some of that isn't interest, Chrono. WWTD4 was 15 players and already scheduled the week you picked, and I know some of those players felt they had to pick and went with the one they'd been signed up for longer.


Could've sworn I picked a week where nothing else was going on. Oh well.
 
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G C

Georgia
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Re: Codex Alera - Sign Up (8/22), Starting Mid-September
We're setting this to 'Starts When Full'. So if anyone is still interested but didn't want to commit to this week, then feel free to sign up again and we'll get a consensus once we start getting close to the max.
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Jim Ryan
United States
Lee's Summit
MO
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Re: Codex Alera - Sign Up (10/22) (Starts When Full)
If this happens to fill and run over the 24 Sep-2 Oct time frame I'll have to back out. Taking the family to Orlando for a little vacation.
 
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0.o
United States
Cleveland
Ohio
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Re: Codex Alera - Sign Up (10/22) (Starts When Full)
I have no idea what's going on but my mod chat will be like Gen Con 2016 all over again. Sign me up!
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Cassandra Project
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Re: Codex Alera - Sign Up (12/22) (Starts When Full)
Player List According to Cassandra:
Amaroq81
AnneAa
BerenCamlost
doppio
Elaur
Jimryan1
monogarden
stonecutter129
Syntax3rror
TFang

10 players are signed up.

To sign up for this game go to
http://cassandrawerewolf.com/game/1621365
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Jim Ryan
United States
Lee's Summit
MO
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No ritualist Canim?
 
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G C

Georgia
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jimryan1 wrote:
No ritualist Canim?


No aux evils in this one. The vord are dangerous enough.
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Jim Ryan
United States
Lee's Summit
MO
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but - tentacles and acid rain!
 
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