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Ghost Fightin' Treasure Hunters» Forums » Variants

Subject: Expansion Rule 2 - Ghost Event Die rss

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Eric Park
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This twenty sided die replaces the Ghost Cards while adding an extra challenge.
On your turn roll both the white Movement and Ghost Event dice together, perform the event listed corresponding to the number rolled.
No Event if Movement Die rolls a six.

1. Ghost A
2. Ghost B
3. Ghost C
4. Ghost D
5. Ghost E
6. Ghost F
7. Ghost G
8. Ghost H
9. Ghost I
10. Ghost J
11. Ghost K
12. Ghost L
13. Blue Locked
14. Blue Locked
15. Blue Locked
16. Green Locked
17. Green Locked
18. Green Locked
19. Open
20. Open

GHOSTS (1-12): Place a Ghost in this room. Normal rules for Ghost placement apply.
DOORS (13-20): Use Door Locked Cards as a reminder as to what doors are locked.
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