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Subject: Winter tiles as public information rss

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SPACEBOY
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Hi,

I've read many threads where people complaint about the scoring system of winter tiles (WT hereafter). So, I thought about these simple variants:

Variant idea #1: As part of the game setup, randomly pick 2 WT per player and form a stack. During the whole game those tiles are public information (e.g. Any player may take the stack and look at the tiles anytime).

Variant idea #2: If you think that hidden information is an important feature of the game, then make the stack with just 1 WT per player, and also give 2 facedown WT to each player. At the beginning of winter round, the bidding area will be composed of the public WT + up to ONE private WT per player.
___

Reasoning behind these ideas: Give players more control over the final scoring bonuses, allowing for more strategical during-game decisions by reducing randomness.

Any feedback will be very appreciated. Please let me know what do you think. Thanks meeple
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Scott O'Brien
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FinrondFelagund wrote:
Hi,

I've read many threads where people complaint about the scoring system of winter tiles (WT hereafter). So, I thought about these simple variants:

Variant idea #1: As part of the game setup, randomly pick 2 WT per player and form a stack. During the whole game those tiles are public information (e.g. Any player may take the stack and look at the tiles anytime).

Variant idea #2: If you think that hidden information is an important feature of the game, then make the stack with just 1 WT per player, and also give 2 facedown WT to each player. At the beginning of winter round, the bidding area will be composed of the public WT + up to ONE private WT per player.
___

Reasoning behind these ideas: Give players more control over the final scoring bonuses, allowing for more strategical during-game decisions by reducing randomness.

Any feedback will be very appreciated. Please let me know what do you think. Thanks meeple


Hidden information is very important to KF as a whole... the game is meant to be tactical and reactive in nature.
Without having all the hidden information, KF boils down to who has the most meeple bidding power, making some tiles worth much more than others (meeple producers and color changers)... With hidden information, all tiles have mostly equal value.
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Ben Bateson
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FinrondFelagund wrote:
Hi,

I've read many threads where people complaint about the scoring system of winter tiles


Where?!
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SPACEBOY
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ousgg wrote:
FinrondFelagund wrote:
Hi,

I've read many threads where people complaint about the scoring system of winter tiles


Where?!


Of course here at BGG, just search the forums
 
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SPACEBOY
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sao123 wrote:
Without having all the hidden information, KF boils down to who has the most meeple bidding power, making some tiles worth much more than others (meeple producers and color changers)... With hidden information, all tiles have mostly equal value.

Agree, but I proposed 2 different variants...
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Scott O'Brien
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FinrondFelagund wrote:
sao123 wrote:
Without having all the hidden information, KF boils down to who has the most meeple bidding power, making some tiles worth much more than others (meeple producers and color changers)... With hidden information, all tiles have mostly equal value.

Agree, but I proposed 2 different variants...


both of your variants reveal information to the individuals.
As I already stated, any known information changes the power level of the tiles from equal to unequal.

The only way known information could work is if there was a variant to include ALL the tiles so that their weighted power remains equal (only the full symmetry can restore it).
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