Drawing 2 Treasure Maps in Dominion, especially early in the game.
In Star Realms, if your opponent says "I'll win next turn" so you don't waste time thinking about what you buy, and you crush them before that. Especially if you bring them down to exactly 0 Life.
The Co-Op Final Plan Discussion ("So if I do X, and you do Y, and Steve does A and B, then I'll do C and we win." "But you forgot that you need to discard a card!" "Crap!" "NEVER FEAR! I have this special card here, all we need is for someone to wear the Hat of Awesomness!" "And I have the Hat of Awesomness!")
In any worker placement, hearing someone swear and curse when you take a spot
When somebody proposes a game you hate, and a third person shoots it down so you don't have to?
1: playing against my son in HeroQuest and seeing him enjoy it as much as I did when I was his age. 2: finally beating Wok Star after 13 attempts with my wife. 3: playing chess against my daughter 4: finding a hard to get game hidden between items at a game shop. 5: ripping the shrink wrap of a game and smelling the new game smell.
I recently introduced my sister to Pandemic. After the first game, she said something like: "Honestly, I agreed to play so I wouldn't hurt your feelings, but after playing it, I love it! Can we play again?"
My wife and I just looked at each other and laughed, setting up the board for another game. The whole weekend we stayed at her house, we didn't get to bed before midnight so we could squeeze in as many games as possible before we left.
The other most satisfying moment was a case of beginner's luck, where I won Catan the first time I played it. I had some very lucky card draws and everything worked out right.
I know I'm a terrible liar, so when I first played The Resistance, I decided to play the Long Game. I publicly insisted throughout the game that I was a spy (I wasn't); everybody saw through my ruse. I continued to do this in every subsequent game. Eventually I was a spy, but everybody had long since grown to ignore my proclamations. I won that game without a single lie .
What!? I finally get my very own video game, but it's a mobile game?!
When a board gamer tells you he/she enjoyed playing the board game you designed.
1. Similar one for me, when somebody said the variant I created for a game replaced the standard way of playing it for him. Great feeling.
2. When your score is calculated last, but you end up winning by one point. Especially if you count end game points on the track around the game board.
3. When my wife wins against me and 2 other more avid board gamers with no AP whatsoever.
4. Playing a game of Battlestar Galactica: The Board Game where one of the Cylons was so good that we had an innocent guy in the brig for half the game, and eventually thought the game was setup incorrectly. We had to have the wife of one of the players check all the role cards to make sure we had the correct setup, haha.
My best gaming experience was in Colosseum. I managed to put on Caesar's Triumphant March complete with every performer, with every single Senator, Consul, and the Emperor in my arena, and two Star Performers. I'll have to see if I can find the picture I took of that again.
Being in a playing for second to last place situation mid-game and pulling off an epic come from behind victory. Especially good when you have you completely change gears in strategy in order to do so mid-game. One time in Castles of Burgundy I erased a 100 point deficit in the last phase (is that the right term for the final trade goods pile being revealed and placed?) and winning by 3 points.
When all the parts of a carefully planned strategy/combo falls into place perfectly. I had one game of Dominion with either the Biggest Money or Biggest Action preset that resulted in me ending the game because I had over 65 buys (It involved King's Court and Goons for sure maybe Grand Market) and more than enough money to clear remaining provinces and copper...
Playing a game that turns someone totally uninterested in playing the game into a fan who wants to play again.
Knowing the game is over and won and no one else realizing it yet.
Using table talk to worm your way out of a situation that you were sure would result in your elimination or loss. Using table talk and negotiation that results in another player being utterly confounded and not sure what to do and the results ending in your favor. Best examples for me have been from BANG!, Sheriff of Nottingham and The Resistance.
I'll toss one in from yesterday - my family traditionally plays a game together on Sunday afternoons. (Mom, Dad, 12-year-old daughter, 8-year-old son). We have a set of rules for picking the game each week, and yesterday we ended up with Ricochet Robot. My husband is freakishly good at this game, so we all figured we would lose, but the rest of us could compete for second place. We also have a house rule that we toss back any chit that has a three-move solution back into the supply and draw a new one.
Yesterday, this happened:
We have never had a four-way tie in any Sunday game before, let alone in the one game that one player usually dominates.
"Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise cannot see all ends."
"I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us."
5. Not having to play Skip-Bo when my wife's friends come to visit or we visit them. 4. Having everyone pitch in when putting any of my games away. I'm rather picky as to how it's done. 3. Winning (or losing) but not by all that much of a margin. 2. Winning vs two Traitors in Shadows over Camelot: Merlin's Company when playing with 7-8experienced players. 1. Playing almost any game* with the extended family (4 generations). ______________ * They don't play Skip-Bo!!!
In TI3, the following happened, which was satisfying to all but 1 player.
One player has a giant fleet over Mecatol Rex (important hex in the middle of the map). Nekro Virus send their flagship into it (the ability of the ship is that if it dies, everything else into the hex dies, friendly or not. The player with the giant fleet manages to retreat without accidentally killing it first. They go into an unexplored empty space. The counter gets flipped when they go into the space to see what happens, and it's a supernova, instantly killing everything in the system.