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Currently working on a mafia game set in the US prohibition 1920s-1930s period but struggling to come up with something that is different to the "Bootleggers" game, so I thought I'd go back to basics but am wanting some feedback on the most common / typical activities one associates with the prohibition period.

The one game I've been looking at a lot is the old PC Game "Gangsters Organized Crime" which is really about 3 winning conditions: Reach set amount of cash, become mayor, or eliminate all other rivals but its also about forming "teams" or "squads" which is probably too much complexity for me right now.

My current list is, in no particular order,

1) Supply speakeasies with booze (wine, moonshine, etc) for money

2) Production of said booze

3) Purchase of said booze from suppliers in Canada

4) Area control / influence - of a specific turf / region or district.

5) Bribery - Paying off the cops so they don't arrest your guys

6) Hiring goons

7) Purchase of specialist production distilleries that are now considered "illegal"

8) Protection rackets for revenue

9) Political connections/roles - Mayor, Police, Port Authority, Judges, Union Bosses.

The main issue I have is that Production -> Supply chain is too similar to the Bootleggers game.

Maybe I shouldn't worry about it, and get it done.

But any further help on What are the main activities one associates with the prohibition era?

Many thanks

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Phillip Harpring
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The prohibition era saw the birth of American stock car racing as suppliers tuned their cars in order to better evade police, so maybe you could explore that.
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K S
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https://en.wikipedia.org/wiki/Roaring_Twenties

Honestly, the basic structure you've outlined doesn't seem like it particularly needs to be tied to bootlegging or prohibition; seems like it could work just as thematically with any sort of smuggling. If you're worried about thematic overlap, have you considered an alternative smuggling theme?
 
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I have, but its just the era I'm interested in and also I happen to have artwork ready to go for it.

I'm sure I'll be fine.
 
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John Breckenridge
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You could throw in something about organized crime conspiring with the temperance movement to stifle the repeal.
 
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Stephanie Prince
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"During Prohibition - we ran molasses into Canada - made a fortune - your father, too."
―Hyman Roth to Michael Corleone
 
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Andrew
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I fondly recall the game "Gangsters: Organized Crime" and its system of recruiting and assigning underlings various tasks. Good luck with your project.

Besides the alcohol production/smuggling/selling and protection rackets you mentioned, other illicit activities (associated with gangsters but not necessarily exclusive to the Prohibition Era) might include the following:

* Hijacking other gangs' liquor shipments/assaults on other gangs' speakeasies and road houses
* Gambling, especially number-running and underground casinos
* Labor racketeering and associated crimes (bid rigging, raiding union pension funds, dominating trucking, construction, and waste removal industries)
* Stealing shipments from trucks and ships in ports
* Loan sharking
* Prostitution and narcotics smuggling
* Providing manpower/hired guns for robberies and then fencing stolen goods
* Point shaving and throwing results of sporting events
* Intimidation and bribery of witnesses, elected officials, and police
* Attacks on/assassination of rival gangsters and political targets
* Money laundering
* Blackmail
* Jury tampering
* Infiltration of law enforcement agencies
* Tax evasion

And don't forget how in Gangsters you could operate legitimate businesses (restaurants, flower shops, etc.) both as fronts, sites of money laundering, and sources of legitimate revenue.

These might offer inspiration:
https://en.wikipedia.org/wiki/Timeline_of_organized_crime
https://en.wikipedia.org/wiki/Timeline_of_organized_crime_in...
 
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401k? More like .357
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zardon wrote:

6) Hiring goons


As a former henchman, I object to the use of the term "goon." It's derogatory and dismissive, particularly given the amount of operational autonomy and freedom of movement that henchmen are granted when it comes to engaging diverse stakeholders across organizational silos.

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These are all good, I'm sure to come up with something

I was working on an NY 80s one, but I have artwork from an old iphone game that I could repurpose for this
 
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Jordan Philip
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I dont know how deep you are into the game but a prohee player could add some variance. Also a lot of politicians were involved in bootlegging as well, something could be explored with that. Last but not least, the temperance league; everyones favourite stick in the mud.
 
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