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Mansions of Madness: Second Edition» Forums » Rules

Subject: Monsters Pinned by investigators? rss

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John Gallant
Canada
Dartmouth
Nova Scotia
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We tried this out last night and played that if a monster activates while in the space of an investigator and the app says to move to the nearest investigator, it just stayed in the same space. Is this right? We played it like that because in all the games in this genre that I've played, monsters are essentially pinned to player characters until they are defeated or evaded from. Looking through some of the other monster movement questions, it seems like maybe the monsters move around a fair bit more and hop from one investigator to another, not counting their own space unless the app says "move the monster up to X spaces"
 
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Krzysiek Domański
Poland
Wrocław
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Cheeseburger wrote:
We tried this out last night and played that if a monster activates while in the space of an investigator and the app says to move to the nearest investigator, it just stayed in the same space. Is this right?
Yes, this is correct.
 
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David Ainsworth
United Kingdom
Manchester
Lancashire
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It's not so much that the monster is pinned. I don't much think a star spawn cares if little Annie the orphan is trying to prevent it from walking away. It's more that the nearest investigator in this case is already in its space.
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Joseph LaMothe
United States
Kentucky
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It really depends on exactly what the app says - if it says to move to the nearest investigator, it stays put. It's already there. But if the monster wants to move to the space containing the most investigators, or to get the most investigators within range, or to move towards the investigator with the lowest strength or something, it will leave to fulfill those conditions.

We had an issue where a monster appeared in a secret room - it was a large tile with two rooms, but we were instructed to place a wall with a search token on the door between - and we hadn't "found" the room yet. So there was no way for the monster to leave - no door out. It kind of just sat there for the remainder of the scenario. Sad Zombie.
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