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Subject: Imperial Struggle: GMT 500 starts now ! rss

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Roger Hobden
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GMT has just announced that Imperial Struggle is now on the 500 pre-order list !

Designer: Ananda Gupta & Jason Matthews

Developer: Barry Setser

https://www.gmtgames.com/p-599-imperial-struggle.aspx

In 1697 the Sun King, Louis XIV, emerged from a decade of war with his Continental ambitions still unsatisfied. Meanwhile, King William III of England sat easier on his new throne than he ever had before. With the Spanish succession crisis unresolved and looming, there were no illusions that the new century would be a quiet one. But neither France nor England could have anticipated the tumult of the years to come: a Second Hundred Years’ War, during which these two tenacious adversaries would compete fiercely and proudly along every axis of human achievement. On battlefields from India to Canada to the Caribbean Sea their armies and fleets would clash; in the salons of Paris and the coffee-houses of London the modern world’s politics and economics would be born; and finally a revolution would rock the foundations of society – a revolution that could have ended not in blood and terror but in a triumph of democracy and liberty that might have transformed the world beyond imagining.

Imperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavor.

Imperial Struggle covers almost 100 years of history and four major wars. Yet it remains a quick-playing, low-complexity game. It aims to honor its spiritual ancestor, Twilight Struggle, by pushing further in the direction of simple rules and playable systems, while maintaining global scope and historical sweep in the scope of a single evening. In peace turns, players build their economic interests and alliances, and take advantage of historical events represented by Event cards. They must choose their investments wisely, but also with an eye to denying these opportunities to their opponent. In war turns, each theater can bring great rewards of conquest and prestige… but territorial gains can disappear at the treaty table. At the end of the century, will the British rule an empire on which the sun never sets? Or will France light the way for the world, as the superpower of the Sun King’s dreams or the republic of Lafayette’s?

Gameplay

Imperial Struggle is a game about what historians call the “Second Hundred Years’ War.” It tries to capture the whole span of this global 18th-century rivalry between Britain and France. From the beginning of the game, the stakes couldn’t be higher: in the War of the Spanish Succession, France fights to become the world’s first global superpower by uniting its peerless army with Spain’s colonial wealth… all the way to the end, where the British struggle to maintain control over the vast North American territories.

There are two types of turns in Imperial Struggle: peace turns and war turns. Each peace turn, an array of Investment Tiles is laid out: each tile represents a diplomatic, military, or economic opportunity your government can exploit. Each tile shows the action points you’ll be able to spend when you choose it – but be careful – if there’s only one Diplomatic tile on view, it may be worth denying it to your opponent rather than taking an Economic or Military tile with a higher action point value. With Economic action points you’ll extend and develop your control over trade in essential commodities: furs, sugar, cotton, and spices; with Diplomatic ones, you’ll negotiate understandings with other European countries and native groups; and with Military points you’ll decide the extent of your military preparations for the inevitable wars to come and fortify your colonial holdings against unrest. With all three, you’ll have the chance to take the lead from your opponent in areas of competition like taxation, industry, and scholarship. And, like your historical counterparts, you’ll have to keep a close eye on the massive debt that can accumulate as a result of your ambitions.

You’ll also hold Event cards which can be used for a minor benefit regardless of your board position, but which can yield much larger gains if you’ve planned ahead for them. Event cards can only be played alongside an investment tile of matching type. Taking a leaf from Volko Ruhnke’s COIN system, most Events have two versions: pro-French and pro-British. Thus events that went one way historically can break to the other side’s advantage in any given game.

During war turns you compare your carefully assembled military strength in each of the war’s theaters to your opponent’s. This strength comes not just from troops but from alliances, naval superiority, and espionage. Only during wars can you take territory from your opponent, so they present a unique opportunity to strengthen your nation. Each of the major wars of the period is individually represented. The stakes in each theater and war vary as they did historically, and legendary historical figures like the Duke of Marlborough or the Marquis de Lafayette can leave their mark on the game as they did in history.

Imperial Struggle is a low-complexity game that can be finished by experienced players in a short evening. It is not a card-driven game in the sense that cards do not determine the entire scope of player actions each turn; rather, players must combine the Investment Tiles, accessible to each of them, with the Events, which are secretly held. Additionally, Imperial Struggle has no die rolling. The randomness in the game comes from three sources: the Investment Tile deal each peace turn, the initial military strength in each theater of war, and each player’s Event draws.

As France, will you forge a French Raj and dominate eastern trade? As Britain, will you retain control of the American colonies? Will the French Revolution fulfill its promise as the ultimate realization of the Enlightenment, eclipsing the American one in importance and impact? Will Britain dominate trade and industry on the sails of the Royal Navy? How will your Imperial Struggle unfold?
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Jake Talley
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wouldn't this be better-placed in that game's individual forum?
 
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Roger Hobden
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scud80 wrote:
wouldn't this be better-placed in that game's individual forum?


I wanted all the wargamers to get the heads-up about this new iteration in the Twilight Struggle family.
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Rex Stites
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scud80 wrote:
wouldn't this be better-placed in that game's individual forum?


If you've made it to the game-specific forum, you probably already know the game exists...
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Jim McNaughton
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And already reaches 500 orders...
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Ahmed Hadzi
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No one asked yet if this is a TRUE wargame?
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Andrew Kluck
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Thanks for the heads up, ordered.

Talk about a bankable commodity.
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Xander Fulton
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Any hint of what the map for it looks like?

It sounds early-ish in development, so obviously one would not expect final art, but getting a sense of how they see the 'game world' looking is of interest to me...
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Steven Mitchell
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Quote:
wouldn't this be better-placed in that game's individual forum?


It probably does belong in the press releases forum though. Not that I myself particularly care.
 
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Kurtis Swekla
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I wonder what the fastest game was to reach p500. could be this or maybe a COIN game?
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Ahmed Hadzi
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XanderF wrote:
Any hint of what the map for it looks like?

It sounds early-ish in development, so obviously one would not expect final art, but getting a sense of how they see the 'game world' looking is of interest to me...


I am also very interested in how will the map look like. I think they said they will release it in few weeks or so.
 
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Rick Thompson
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doughboyca wrote:
I wonder what the fastest game was to reach p500. could be this or maybe a COIN game?


Gene mentioned elsewhere that it took about 15 hours for this one to reach 500. Not sure about how fast some of the COIN games did, but I think this one gave them a run for the money.
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Jim F
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Where the heck did this interest in WW1 come from?
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rstites25 wrote:
scud80 wrote:
wouldn't this be better-placed in that game's individual forum?


If you've made it to the game-specific forum, you probably already know the game exists...


Plus it is currently 'uncategorised' and won't appear on the wargames forum until it is.

Thanks for posting this Roger. I missed this announcement via other channels and have now pre-ordered.
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Michael Rinella
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Mallet wrote:
scud80 wrote:
wouldn't this be better-placed in that game's individual forum?


I wanted all the wargamers to get the heads-up about this new iteration in the Twilight Struggle family.


Pass.
 
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Jim F
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Where the heck did this interest in WW1 come from?
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What if it had Area impulse?
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Kevin C.
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Quote:
I wonder what the fastest game was to reach p500. could be this or maybe a COIN game?


Pericles was super fast. But the Coins are too, so it's probably a toss up. whistle

Kevin
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Leo Zappa
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ahmedhadzi wrote:
No one asked yet if this is a TRUE wargame?


Well, at least in this case, there appears to be actual WARS being fought at various times by the two players! A step in the right direction, for sure!
devil
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Barry Kendall
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Preordered, posthaste and forthwith.
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Barry Setser
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Developer - "Bayonets & Tomahawks" and "Imperial Struggle"
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Yes, there are wars in the game.
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Ahmed Hadzi
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desertfox2004 wrote:
ahmedhadzi wrote:
No one asked yet if this is a TRUE wargame?


Well, at least in this case, there appears to be actual WARS being fought at various times by the two players! A step in the right direction, for sure!
devil


TS has featured wars. Arab-Isreali War, India-Pakistan War, Brush War (which can be any war really)....

But in all seriousness, this looks like a very interesting game and I have no doubt that Jason and Ananda will do it right.
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"L'état, c'est moi."
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Roger's Reviews: check out my reviews page, right here on BGG!
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Moved to Wargame Press Releases.

And at 15 hours (as per Gene on CSW), this is the fastest something has hit 500.
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Max DuBoff
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So excited! Doesn't sound like TS, but sounds awesome.
 
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Andrew Kluck
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I wonder if the DEFCON mechanism will be incorporated somehow and what it will represent thematically.
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Roger Hobden
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Sitnam wrote:
I wonder if the DEFCON mechanism will be incorporated somehow and what it will represent thematically.


The British lose the battle of the Plains of Abraham.

devil
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Stephen Harper
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Pre-ordered!
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