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Subject: So.... my only problem with the game... rss

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Jarrett Dunn
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My only problem with the game is the suspension of disbelief, in that there is a day between the end of Night 1 and the start of Night 2. So the question then comes, why the heck doesn't someone get the police? I mean there is a reason camp slasher movies do it one of two ways:

1. Have it all happen in one night (ala the massacre Friday the 13th series)

or

2. Have the deaths either occur as simply disappearances or look like 'accidents' (ala Sleepaway Camp, the day(s) leading up to the "massacre" in some of the Friday the 13ths like when the survivor from 2 is killed in her kitchen by Jason in 3)

That is the one weakness I see in the game really from a 'story' aspect. Especially given you can find the murdered remains of the camp owners, and other counselors/campers the first night. Why the heck would you stay there after surviving the first night and getting through the dawn?
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Robert Maddox
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mltdwn wrote:
My only problem with the game is the suspension of disbelief, in that there is a day between the end of Night 1 and the start of Night 2. So the question then comes, why the heck doesn't someone get the police? I mean there is a reason camp slasher movies do it one of two ways:

1. Have it all happen in one night (ala the massacre Friday the 13th series)

or

2. Have the deaths either occur as simply disappearances or look like 'accidents' (ala Sleepaway Camp, the day(s) leading up to the "massacre" in some of the Friday the 13ths like when the survivor from 2 is killed in her kitchen by Jason in 3)

That is the one weakness I see in the game really from a 'story' aspect. Especially given you can find the murdered remains of the camp owners, and other counselors/campers the first night. Why the heck would you stay there after surviving the first night and getting through the dawn?


How about:

The camp is secluded in the woods, far enough away that walking from the camp is out of the question (and the bus that dropped you off is either sabotaged or just not there, picking up other campers for the other acts perhaps), it is before cell phones and any landlines that may have existed are down. You figure that the best chance of survival (instead of embarking on a foot journey through the unfamiliar woods) is to stay "together" at the camp.

I think that this is plausible and fixes those "plot" holes, what do you think?
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Fed Aykin

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dominomanx wrote:
mltdwn wrote:
My only problem with the game is the suspension of disbelief, in that there is a day between the end of Night 1 and the start of Night 2. So the question then comes, why the heck doesn't someone get the police? I mean there is a reason camp slasher movies do it one of two ways:

1. Have it all happen in one night (ala the massacre Friday the 13th series)

or

2. Have the deaths either occur as simply disappearances or look like 'accidents' (ala Sleepaway Camp, the day(s) leading up to the "massacre" in some of the Friday the 13ths like when the survivor from 2 is killed in her kitchen by Jason in 3)

That is the one weakness I see in the game really from a 'story' aspect. Especially given you can find the murdered remains of the camp owners, and other counselors/campers the first night. Why the heck would you stay there after surviving the first night and getting through the dawn?


How about:

The camp is secluded in the woods, far enough away that walking from the camp is out of the question (and the bus that dropped you off is either sabotaged or just not there, picking up other campers for the other acts perhaps), it is before cell phones and any landlines that may have existed are down. You figure that the best chance of survival (instead of embarking on a foot journey through the unfamiliar woods) is to stay "together" at the camp.

I think that this is plausible and fixes those "plot" holes, what do you think?


This is along the lines of what I was thinking. Also, if you try and walk out, you're completely in the open, with no option of getting a locked door between you and the maniac. The maniac sabotaged the bus and the phone lines, and if you want to set it in present day, you can just say that this camp has a very strict "no cellphones" policy, to help the campers better experience nature.
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Jarrett Dunn
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dominomanx wrote:
mltdwn wrote:
My only problem with the game is the suspension of disbelief, in that there is a day between the end of Night 1 and the start of Night 2. So the question then comes, why the heck doesn't someone get the police? I mean there is a reason camp slasher movies do it one of two ways:

1. Have it all happen in one night (ala the massacre Friday the 13th series)

or

2. Have the deaths either occur as simply disappearances or look like 'accidents' (ala Sleepaway Camp, the day(s) leading up to the "massacre" in some of the Friday the 13ths like when the survivor from 2 is killed in her kitchen by Jason in 3)

That is the one weakness I see in the game really from a 'story' aspect. Especially given you can find the murdered remains of the camp owners, and other counselors/campers the first night. Why the heck would you stay there after surviving the first night and getting through the dawn?


How about:

The camp is secluded in the woods, far enough away that walking from the camp is out of the question (and the bus that dropped you off is either sabotaged or just not there, picking up other campers for the other acts perhaps), it is before cell phones and any landlines that may have existed are down. You figure that the best chance of survival (instead of embarking on a foot journey through the unfamiliar woods) is to stay "together" at the camp.

I think that this is plausible and fixes those "plot" holes, what do you think?


Works perfect, thanks Maddox... sorry too friggin busy at work to get my mind working on good excuses .
 
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Jason Monroe
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mltdwn wrote:
like when the survivor from 2 1 is killed in her kitchen by Jason in 3 2)


Sorry, had to fix that even though it has nothing to do with the discussion
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Mike
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The bridge is out.
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Kristo Vaher
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Yet there's transportation and bus keeps bringing in new people every day?

Yeah.
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Emmanuel Mailloux
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Slashdoctor wrote:
Yet there's transportation and bus keeps bringing in new people every day?

Yeah.


Good idea, they arrive from jumping form a plane with parachute.
So for a new way to play, you randomly place the new people on the board.
 
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Jeremy Salinas
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I get your point, but we could also argue that 90% of boardgames, movies and video games require you to throw out your suspension of belief.
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Jason Monroe
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Drakkenstrike wrote:
I get your point, but we could also argue that 90% of boardgames, movies and video games require you to throw out your suspension of belief.


90% of horror movies require your suspension of belief so I have no problem with a board game inspired by said horror films to suspend belief - in anything, it makes sense
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Lance
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ozzy perez
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UndeadViking wrote:



That explains it
 
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Jon W

South Dakota
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mltdwn wrote:


2. Have the deaths either occur as simply disappearances or look like 'accidents' (ala Sleepaway Camp, the day(s) leading up to the "massacre" in some of the Friday the 13ths like when the survivor from 2 is killed in her kitchen by Jason in 3)



I had to give this a thumbs up just for the reference to Sleepaway Camp. That movie traumatized me on a whole different level when I was in junior high.
 
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None of your business

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mltdwn wrote:
My only problem with the game is the suspension of disbelief, in that there is a day between the end of Night 1 and the start of Night 2. So the question then comes, why the heck doesn't someone get the police? I mean there is a reason camp slasher movies do it one of two ways:

1. Have it all happen in one night (ala the massacre Friday the 13th series)

or

2. Have the deaths either occur as simply disappearances or look like 'accidents' (ala Sleepaway Camp, the day(s) leading up to the "massacre" in some of the Friday the 13ths like when the survivor from 2 is killed in her kitchen by Jason in 3)

That is the one weakness I see in the game really from a 'story' aspect. Especially given you can find the murdered remains of the camp owners, and other counselors/campers the first night. Why the heck would you stay there after surviving the first night and getting through the dawn?


Nitpicking.

The game's real weakness is it gets repetitive after the first go round. The first round is amazing with the frantic search for the keys...but then it gets somewhat stale with the back and forth.

Then again it could also be the passive aggressive people I played the game with. I had the misfortune of playing with people who automatically pretend to hate any game that you take a liking to. shake
 
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Richard M
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Don't want to venture out to get the police while the killer is still at the camp, perhaps.

 
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