Recommend
10 
 Thumb up
 Hide
6 Posts

Eldritch Horror» Forums » General

Subject: Eldritch Polls Returns (SoC Era) rss

Your Tags: Add tags
Popular Tags: [View All]
Canada
Toronto
Ontario
flag msg tools
mbmbmbmbmb
Sorry for the delay getting this up, I was busy and my FLGS forgot to order this game so I didn't have access to Signs of Carcossa stuff.

Poll
How many real players do you usually play with?
1
2
3
4
5
6
7
8+
      172 answers
Poll created by Fatesadvent


Poll
How many investigators do you usually use in your game?
1
2
3
4
5
6
7
8+
      173 answers
Poll created by Fatesadvent


Poll
What percentage of games do you win?
0-20%
21-40%
41-60%
61-80%
81-100%
      168 answers
Poll created by Fatesadvent


Poll
What variant do you often play with (select all that apply)?
Starting Rumor
Preludes
Random/Pseudo-Random Investigators
Easy Mythos only
Hard Mythos only
Staged Mythos
Revised Reference Cards
Side Boards
Campaign Game
Fan Made content
Other
      137 answers
Poll created by Fatesadvent


Poll
How enjoyable do you find playing against each Ancient One?
  1 (Least) 2 3 4 5 6 (Most)
Azathoth
Yog-Sothoth
Shub Niggurath
Cthulhu
Yig
Ithaqua
Rise of the Elder Things
Syzygy
Abhoth
Nephren-Ka
Hastur
      81 answers
Poll created by Fatesadvent


Poll
Best Expansion to the Game
Forsaken Lore
Mountains of Madness
Strange Remnants
Under the Pyramids
Signs of Carcossa
      104 answers
Poll created by Fatesadvent


Poll
Rate the Following Additions to the Game
  1 = Useless 2 3 4 = Essential
Adventures
Focus
Preludes
Side Board
Unique Assets
Glamour Spells
Mystic Ruins
Impairments
Talents
      90 answers
Poll created by Fatesadvent


Poll
How difficult do you find each Ancient One?
  1 (Easy) 2 3 4 5 6 (Hard)
Azathoth
Yog-Sothoth
Shub Niggurath
Cthulhu
Yig
Ithaqua
Rise of the Elder Things
Syzygy
Abhoth
Nephren-Ka
Hastur
      67 answers
Poll created by Fatesadvent


Poll
How enjoyable and unique do you find each of the investigators to play as?
  1 (Least) 2 3 4 5 6 (Most)
Akachi Onyele (Shaman)
Charlie Kane (Politician)
Diana Stanley (Redeemed Cultist)
Jacqueline Fine (Psychic)
Jim Culver (Musician)
Leo Anderson (Expedition Leader)
Lily Chen (Martial Artist)
Lola Hayes (Actress)
Mark Hannigan (Soldier)
Norman Withers (Astronomer)
Silas Marsh (Sailor)
Trish Scarborough (Spy)
Agnes Baker (Waitress)
Daisy Walker (Librarian)
Finn Edwards (Bootlegger)
George Barnaby (Lawyer)
Patrice Hathaway (Violinist)
Tommy Muldoon (Rookie Cop)
Ursula Downs (Explorer)
Wilson Richards (Handyman)
Marie Lambeau (Entertainer)
Skids O'Toole (Ex-Convict)
Tony Morgan (Bounty Hunter)
Zoey Samaras (Chef)
Hank Samson (Farmhand)
Harvey Walters (Professor)
Joe Diamond (Private Eye)
Mandy Thompson (Researcher)
Minh Thi Phan (Secretary)
Montery Jack (Archaeologist)
Rex Murphy (Reporter)
Sister Mary (Nun)
Dexter Drake (Magician)
Jenny Barnes (Dilettante)
Micahel McGlen (Gangster)
Wendy Adams (Urchin)
      50 answers
Poll created by Fatesadvent


Poll
How powerful and useful do you find using each investigator?
  1 (Weak) 2 3 4 5 6 (Strong)
Akachi Onyele (Shaman)
Charlie Kane (Politician)
Diana Stanley (Redeemed Cultist)
Jacqueline Fine (Psychic)
Jim Culver (Musician)
Leo Anderson (Expedition Leader)
Lily Chen (Martial Artist)
Lola Hayes (Actress)
Mark Hannigan (Soldier)
Norman Withers (Astronomer)
Silas Marsh (Sailor)
Trish Scarborough (Spy)
Agnes Baker (Waitress)
Daisy Walker (Librarian)
Finn Edwards (Bootlegger)
George Barnaby (Lawyer)
Patrice Hathaway (Violinist)
Tommy Muldoon (Rookie Cop)
Ursula Downs (Explorer)
Wilson Richards (Handyman)
Marie Lambeau (Entertainer)
Skids O'Toole (Ex-Convict)
Tony Morgan (Bounty Hunter)
Zoey Samaras (Chef)
Hank Samson (Farmhand)
Harvey Walters (Professor)
Joe Diamond (Private Eye)
Mandy Thompson (Researcher)
Minh Thi Phan (Secretary)
Montery Jack (Archaeologist)
Rex Murphy (Reporter)
Sister Mary (Nun)
Dexter Drake (Magician)
Jenny Barnes (Dilettante)
Micahel McGlen (Gangster)
Wendy Adams (Urchin)
      32 answers
Poll created by Fatesadvent


Poll
Most memorable or favorite rumor?
Fractured Reality (E)
Growing Madness (E)
Lost Knowledge (E)
Secrets of the Past (E)
Faded from Society (N)
Return of the Ancient Ones (N)
Stars Aligned (N)
The Wind Walker (N)
Dimensions Collide (H)
Mysterious Lights (H)
Spreading Sickness (H)
Web Between Worlds (H)
Drawn to our World (N)
The White Ship (H)
Devourer of Stars (E)
Cold White Silence (N)
The Horror in the Museum (N)
Time is Running Out (N)
The Crawling Chaos (H)
Twin Spawn of Cthulhu (H)
Relics of the Old (E)
Out of the Aeons (N)
Safely Guarded Secrets (N)
Eye of the Storm (H)
Far Corners of the Globe (H)
The Contagion (E)
Voodoo Curse (E)
Dreams of Lands Beyond (N)
Shadows Beneath Chicago (N)
Threader of the Dust (H)
Madness from the Sea (H)
Moved to Boston (E)
Awakening the Old Ones (N)
The King in Yellow (N)
Transported to the Hyades (N)
Ghostly Chanting (H)
Bargain with Nyarlathotep (H)
      31 answers
Poll created by Fatesadvent


Poll
Condition with the most interesting design?
Blessing
Debt
Dark Pact
Back Injury
Internal Injury
Leg Injury
Amnesia
Paranoia
Hallucination
Detained
Poison
Lost in Time and Space
Funding
Infection
Hunger
Hunted
Hypothermia
Righteous
Agreement
Head Injury
Haunted
Diseased
Despair
Promise of Power
Blight
Wanted
Talents
      56 answers
Poll created by Fatesadvent


Poll
Spell with the most interesting design?
Blessing of Isis
Clairvoyance
Conjuration
Feed the Mind
Flesh Ward
Instill Bravery
Mists of Releh
Plumb the Void
Shriveling
Wither
Healing Words
Poison Mist
Arcane Insight
Banishment
Intervene
Storm of Spirits
Astral Travel
Azure Flame
Marking of Isis
Voice of Ra
Alter Fate
Enchanting Grace
Enchant Weapon
Forced Learning
Shroud of Shadow
Wrack
Summon Byakhee
Mind’s Eye
Binding
      41 answers
Poll created by Fatesadvent


Poll
Most Interesting/Favorite 3 or 4 Cost Asset (choose 3)?
Arcane Tome (3)
Carbine Rifle (3)
Dynamite (3)
Lodge Researcher (3)
Puzzle Box (3)
Silver Twilight Ritual (3)
Tome of Horrors (3)
Witch Doctor (3)
Agency Quarantine (4)
Double Barreled Shotgun (4)
Urban Guide (4)
Conspiracy Theorist (3)
Enchanted Blade (3)
Intelligence Report (3)
Lucky Ring (3)
Cultist’s Journal (3)
Gambler’s Die
Monster Hunter (3)
Tome of Horrors (3)
Map of the Ley Lines (4)
Arcane Blade (3)
Holy Spear (3)
Museum Curator (3)
Tome of Secrets (3)
Agent of Secrets (4)
Ankh (3)
Book of Spells (3)
Lucky Talisman (3)
Curiosity Shoppe (4)
Treasure Hunter (4)
Esteemed Author (3)
Lodge Physician (3)
Specialist (3)
Tommy Gun (3)
Lodge Disciple (4)
Flamethrower (4)
      42 answers
Poll created by Fatesadvent


Poll
Most Interesting/Favorite Task Unique Asset?
Courier Run
For the Greater Good
Purifying the World
Sacrifices to Make
Sealing the Old Ones
Walking the Ley Lines
Exploring the Ruins
Prayer
Invoke the Elements
Know Thy Enemy
Enlist the Masses
Funding the Cause
Mastering the Art
Turning the Tide
      36 answers
Poll created by Fatesadvent


Poll
Most Memorable or Favorite Hard Yellow Mythos card
All for Nothing
Desperate Times
Eyes Everywhere
Perplexing Stars
The Storm
Wanderlust
Crime in Streets
Impending Doom
Outbreak
The End is Nigh
Gaze of Ghatanothoa
Overwhelming Swarm
We’re All Going to Die!
Glimpse the Lurker
The Ravages of Time
Unimaginable Horror
Calamitous Fortune
Plague of Vampires
The Yellow Sign
      40 answers
Poll created by Fatesadvent

Yellow Mythos spoilers
Spoiler (click to reveal)
All for Nothing: Shuffle a solved Mystery back into the deck unless investigators spend clues
Desperate Times: Advance doom by 2 unless lead investigator gains dark pact
Eyes Everywhere: Each investigator rolls 1 die: lose 2 health/2 sanity, monster ambush, no effect
Perplexing Stars: Move omen counterclockwise, lose doom for each gate matching omen
The Storm: Each investigator discards clue = rumors in play
Wanderlust: Each investigator on gate tests Will-2, if fail gain lost in time and space
Crime in Streets: Each investigator on city loses 2 health/2 sanity unless they discard items
Impending Doom: Advanced doom by 1 for gates matching omen
Outbreak: Spawn a Zombie Horde epic monster
The End is Nigh: Each investigator discards 1 item, ally, task, spell, clue, focus, improvement and loses 1 health/1 sanity
Gaze of Ghatanothoa: Lead investigator loses all health unless group spends clue, cannot be prevented
Overwhelming Swarm: Spawn 1 monster on each gate, active expedition, mystic ruins and have investigators encounter each monster on their space
We’re All Going to Die!: Each investigator rolls 1 die and loses total health/sanity = die rolled
Glimpse the Lurker: Lead investigator loses all but 1 sanity, <5 = impair Lore, Inf, Will
The Ravages of Time: Each investigator impairs highest skill x3
Unimaginable Horror: Shuffle mythos, draw another mythos without activating advance omen
Calamitous Fortune: Each investigator rolls 1 die: gain curse; impair 2 skills; gain 1 talent
Plague of Vampires: Each investigator impairs Lore unless spends 1 health/1 sanity, repeat for each skill
The Yellow Sign: Lead investigator loses all sanity unless group spends 2 clues, cannot be prevented


Poll
Most Memorable or Favorite Hard Green Mythos card
From Beyond
Strange Sightings
Tied to a Dark Purpose
Torn Asunder
Evil Never Sleeps
A Dark Path
Losing Hope
The Time Has Come
Beginning of the End
Wild Arcana
Food for Worms
Milk of the All Mother
The Messenger
No Time To Be Alone
Over My Dead Body
      33 answers
Poll created by Fatesadvent

Green Mythos spoilers
Spoiler (click to reveal)
From Beyond: Resolve each Mythos Reckoning twice unless investigators spend clues
Rising Terror: Resolve each Monster Reckoning twice
Strange Sightings: Investigators cannot rest
Tied to a Dark Purpose: Resolve each Condition Reckoning with 1’s
Torn Asunder: Lose Health = Gate matching Omen
Evil Never Sleeps: Draw another Mythos
A Dark Path: Advanced doom by 1 unless each investigator gains 1 Deal
Losing Hope: Lose Sanity = Gate matching Omen
The Time Has Come: Remove 2 tokens from each Rumor unless investigators spend clues
Beginning of the End: Ongoing: Reckoning = Remove 1 Eldritch token from each rumor. No more rumors = each investigator loses 2 sanity
Wild Arcana: Resolve each spell owned with fail and 1’s.
Food for Worms: Each investigator gains 1 Illness. Reckoning: Lose 3 health per illness.
Milk of the All Mother: Lead investigator loses all but 1 health, <5 impair Obs/Str/Will
The Messenger: Each investigator loses either: 3 health/3 sanity; impairs 3 skills; gains 1 bane
No Time To Be Alone: Each investigator discards a promise of power or: 3 health/3 sanity; impairs 3 skills; gains 1 dark pact
Over My Dead Body : Lead investigator loses 2 health/2 sanity. When an investigator is defeated, spawn 2 monsters. Reckoning: lead investigator can gain a dark pact to discard, or loses 1 health/1 sanity.


Poll
If you reached this far, which sections would you like to see added/removed in future polls
  1 (Keep/Added) 2 (Remove/No)
This poll in general
How many real players do you usually play with?
How many investigators do you usually use in your game?
What percentage of games do you win?
What variant do you often play with (select all that apply)?
How enjoyable do you find playing against each Ancient One?
How difficult do you find each Ancient One?
How enjoyable and unique do you find each of the investigators to play as?
How powerful and useful do you find using each investigator?
Most memorable or favorite rumor?
Most memorable or favorite prelude?
Condition with the most interesting design?
Spell with the most interesting design?
Most Memorable or Favorite Hard Yellow Mythos card
Most Memorable or Favorite Hard Green Mythos card
Artifacts
Unique Assets
Tasks
3 or 4 Cost Assets
Locations
Epic Monsters
      42 answers
Poll created by Fatesadvent


Thanks for taking part!
20 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Canada
Toronto
Ontario
flag msg tools
mbmbmbmbmb
In the future I will likely consider reducing the number of choices for each question. For example, most interesting investigator: instead of 1-6, maybe 1-4 or 1-5 (4 seems like too few choices, but for 5 I'm afraid everyone will just pick 3).
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Xelto G
United States
Ohio
flag msg tools
badge
Avatar
mbmbmbmbmb
Fatesadvent wrote:
In the future I will likely consider reducing the number of choices for each question. For example, most interesting investigator: instead of 1-6, maybe 1-4 or 1-5 (4 seems like too few choices, but for 5 I'm afraid everyone will just pick 3).

The change I would make is, instead of "favorite card", make each card a "how much do you like it" with one "I would have to look this card up" option. Once you get 20+ cards in the list, favorites are harder to determine.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Canada
Toronto
Ontario
flag msg tools
mbmbmbmbmb
The point is you don't need to remember 20+ cards. You just need to remember your favorite (if you don't remember the name, its probably not that memorable/your favorite). If you don't play a lot then I can understanding not really remembering any though.

And multi option polls tend to have the lowest turn out because it takes so long to vote for all of them. A lot of cards are not memorable as well so we're just going to have a huge bar for "Don't remember" instead of a nice list of how many people like each card.

EDIT: It seems a few people want mythos cards/rumors out of poll. Wonder if its because it's a spoiler thing? Anyways, more people have voted in the polls themselves so for now, I'll consider keeping em for future polls. Considering how many artifacts, unique assets, and epic monsters there are, I'm not really sure how to incorporate them into polls. Locations also seems like a boring addition, let me know if you have any ideas.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Le Roux Van Der Vyver
msg tools
mb
Thanks for making this!

So cool to see what others experience/think.

My favourite Hard Yellow Mythos was All for Nothing, because the first (and only time) I beat Azathoth I kept clues in reserve in case this thing came out, and it did! I was SOOOOOO stoked. Won with Doom on 1.... phew!

And my favourite Hard Green Mythos card is Evil never sleeps.... Was playing Yog for first time last night, and Dunwich Horror was my first mystery, opening up gates like a baller. Next thing I know what started out as a "Good" first turn, turned into Earth being turned into swiss cheese with gates and then on turn 4 Evil Never Sleeps lands. Because what you need when there are gates everywhere is 2 Mythos Cards .

Lost that game in the end, Solved 3 mysteries but Yog woke up as we did, and then everyone got Devoured trying to Dive into the void between the worlds... But man, I will never forget the feeling of seeing the tentacles on the cards, resolving the icons, and then reading that freaking text and letting its implications dawn on you... Slowly....

Mad love for you all!

Also sorry if im positing wrong, im just hitting reply on OP post, I R New to interweb forums
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Drake Coker
United States
San Diego
California
flag msg tools
badge
This is my tank for Combat Commander
Avatar
mbmbmbmbmb
FWIW, I didn't answer question 1 because I have no usual group size (1-8 have all been played at some point).

# of investigators usually = # of players, except solo when I play 2 investigators.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.