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Subject: Don't Run From - Run To - Zombie Dice! rss

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Jeff
Canada
Ontario
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There's no simple explanation for anything important any of us do, and yeah the human tragedy consists of the necessity of living with the consequences, under pressure, under pressure. -Courage (For Hugh Maclennan): The Tragically Hip
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We're forced to bed, but we're free to dream. -Gift Shop: The Tragically Hip
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Zombie Dice is a straight forward push-your-luck dice rolling game. In the thinly pasted on theme, players are zombies who are trying to eat as many brains as possible, without getting hit by the shotgun blasts of the humans who are fighting back.

On a player's turn they will blindly take three dice out of the cup and roll them. Brains are good, you get as many points as you roll brains. Little footsteps represent humans who have run away, and don't count as anything. Shotgun blasts are bad and count against you. The active player will continue to take and roll dice as long as they want adding up the number of brains they get. They can stop and pass their turn whenever they want to secure the number of brains they rolled. If at any time during a given turn the player rolls three shotgun blasts they lose all the brains they rolled this turn. The fist player to get thirteen points or more triggers the last round. Whomever gets the most brains/points wins.

There are three colours of dice. They are green, yellow, and red. The greens have the most brains, and the fewest shotgun blasts. Yellow have an equal number of brains, runners, and shotgun blasts. Red have the greatest number of shotgun blasts, and fewest brains. There are six green dice, four yellow dice, and three red dice that come with the game.

Zombie Dice is light, fun, filler of a game. It's also good with kids. I recommend it.
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Andrew Walters
United States
Hercules
California
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Very good with kids. Kids need to learn to deal with disappointment, and ZD gives you that opportunity when you roll three shotguns right off the bat. It's not fair, but you have to deal with it. Great life lesson, and it happens every game...
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