Game designers build worlds and allow players to tell stories though the decisions they make in the world of the game.
We explore the importance of narrative in game design with a panel of some of the best storytellers in the world of gaming. What is gained by trying to make each game tell a story? How does research factor into building the world of the game? Which comes first: the story or the mechanics? Does the trend toward campaign and Legacy style games open new doors from a design perspective?