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Axis & Allies Europe 1940» Forums » Variants

Subject: A&A G40 Victory Objectives rss

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Young Grasshopper
Canada
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YOUNG GRASSHOPPER'S A&A 1940 GLOBAL VICTORY OBJECTIVES

http://www.axisandallies.org/forums/index.php?topic=38351.0

Victory Objectives and Victory Tokens

Once a victory objective is achieved, a victory token will be awarded, the side with the most victory tokens at the end of the day wins the game. Victory tokens are awarded immediately upon completion regardless of when, or how the objective was achieved. Also, a token can never be taken away once earned, and they may never be awarded twice for the same objective. It doesn't matter which round the game ends, however, a win or a tie can only be declared at the end of a full game round.

Optional Rule: The first side to achieve 3 victory tokens will immediately win the game.

New Research & Development Rule:

Research rolls are no longer used to develop breakthroughs, instead, nations are awarded development rolls when victory objectives have been achieved. Once a victory token is gained, the nation with the corresponding (*) instructions listed with each objective will choose a breakthrough chart, and make a free development roll with the resulting breakthrough taking effect immediately (may not effect units already in battle during the turn in which the breakthrough was rolled). Any breakthroughs gained by the UK regardless of which side of the map a token was achieved will effect all UK units on the board, and purchases from both capitals.

Here is a list of all victory objectives for each side...

Axis Powers

London
-The Axis control London
(R&D) *The nation that takes control

Moscow
-The Axis control Moscow
(R&D) *The nation that takes control

Calcutta
-The Axis control Calcutta
(R&D) *The nation that takes control

Sydney
-The Axis control Sydney
(R&D) *The nation that takes control

Africa
-The Axis control Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt.
(R&D) *The nation that controls the most

Pacific
-The Axis control 6 victory cities on the Pacific map
(R&D) *The nation that controls the most

Europe
-The Axis control 7 victory cities on the Europe map
(R&D) *The nation that controls the most

Economy
-All 3 Axis powers have a combined total of 136 IPCs on the income tracker
(R&D) *The nation that is earning the most

Allied Powers

Berlin
-The Allies control Berlin
(R&D) *The nation that takes control

Rome
-The Allies control Rome
(R&D) *The nation that takes control

Tokyo
-The Allies control Tokyo
(R&D) *The nation that takes control

Africa
-The Allied powers control all non-neutral territories on the continent of Africa
(R&D) *The nation that controls the most

Paris
-The Allies have liberated Paris
(R&D) *The nation that takes control

Philippines
-The Allies have liberated the Philippines
(R&D) *The United States

Asia
-The Allies control the Burma road as well as Hong Kong and Shanghai
(R&D) *The United Kingdom

Pacific
-There are no Japanese Capital ships on the board
(R&D) *The United States

Modified Developments & Breakthrough Charts

Modifications to oob breakthroughs are in red italics, Paratroopers have been replaced with Super Carrier Decks, and breakthroughs among the 2 charts have been re-positioned for balance.

Breakthrough Chart #1

Heavy Artillery
All artillery now support up to 2 attacking infantry and/or mech infantry each

Rockets
Each operational airbase may launch a rocket at an enemy facility up to 4 spaces away. Roll 2 dice per rocket and apply the highest result for damage.

Jet Fighters
All fighters now attack at 4 or less, and defend at 2 or less when escorting or intercepting.

Long-Range Aircraft
Maximum movement range for all air units is now increased by 1.

War Bonds
During the collect income phase, roll 2 dice and collect IPCs in the amount shown on the highest roll.

Blitz Tactics
Mech infantry now attack at 2 or less if paired with a tank as well as artillery. They may also blitz without tanks, and they may tow 1 artillery each during the non-combat movement phase.

Breakthrough Chart #2

Super Submarines
All submarines now attack at 3 or less.

Anti-Aircraft Radar
All anti-aircraft fire from AA artillery, or AA guns built into facilities now defend at 2 or less.

Improved Shipyards
Battleships, Aircraft Carriers, and Cruisers are now 3 IPCs cheaper, and Destroyers, Submarines, and transports are now 1 IPC cheaper.

Mass Production
The mobilization capacity of all production facilities has been increased by 2. Also, you may remove 2 damage markers for the price of 1.

Super Carrier Decks
All aircraft carriers may now carry up to 3 fighters and/or tactical bombers each.

Heavy Bombers
When attacking during a battle or a SBR, roll 2 dice for each strategic bomber and select the best result.




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Rob Deever
United States
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I like your house-rules for research. We institute the Anniversary Edition rules of research for all A&A games we play and it's worked very well, while keeping things simple.
 
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Young Grasshopper
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Ravepig wrote:
I like your house-rules for research. We institute the Anniversary Edition rules of research for all A&A games we play and it's worked very well, while keeping things simple.
Thanks Rob, I also think that the 50thAE research tokens are a better system than 1940 oob R&D rules.
 
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Fabian Schuster
Germany
Ulm
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I like the idea of victory tokens. I always found the original victory conditions a bit lacking. Especially games dominated by the allies tended to drag on forever.
Definitely something I will propose for our next session.
 
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Young Grasshopper
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Pantera92 wrote:
I like the idea of victory tokens. I always found the original victory conditions a bit lacking. Especially games dominated by the allies tended to drag on forever.
Definitely something I will propose for our next session.


Thanks Fabian, We have been playing these for over a year now without any issues, you can find a custom card deck accessory along with a YouTube video explanation in the house rule forums at axis and allies .org http://www.axisandallies.org/forums/index.php?topic=38351.0
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