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The Ark of the Covenant» Forums » General

Subject: Difference from Carcassonne rss

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Bobby Warren
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These are the differences between The Ark of the Covenant and Carcassonne.

1. Instead of farms there are fields which are scored like the fields in Carcassonne: Hunters and Gatherers. Each sheep is worth two points and each wolf eats one sheep. Though it doesn't implicitly state it, the rules do read like you cannot net a negative score for a field.

2. The roads score like in Carcassonne but there is a bonus. For each oasis along the road the person scoring the road gets one bonus point.

3. Cities work the same except instead of shields which score an extra two points there are scrolls.

4. Prophets are a big Follower (a.k.a. meeple) which score only once when a city is completed and are then removed from the game. Should the owner of the Prophet score the completed city, then every tile and scroll in that city are worth four points each. They only count as one follower in the city. If the city with the Prophet doesn't complete, then the city scores at the end of the game like it was a regular follower (i.e., one point for each tile and scroll).

5. Instead of monasteries there are temples which score quite differently than monasteries. First, you don’t actually place your follower on the temple. You may place it on any other feature on the tile, if it is a legal play. For instance, you cannot place it in a field which already has a follower in it. A temple is completed when it has tiles on the left, right, top, and bottom of the temple tile. In other words, it forms a cross. At that time you first score any other features that were completed by the tile that was placed to make the cross and remove any followers that scored. Then the player with the most followers on the temple tile and the four orthogonally adjacent tiles scores seven points and the followers are left on the board so they can score the feature they were placed on.

6. The Ark of the Covenant is a piece that is placed on the first city that is completed by the player who placed the tile which completed the city. During any player's turn, they may choose to move The Ark one to five tiles instead of placing a follower or their Prophet. The Ark scores one point for the owner of any follower on a tile which The Ark passes through. The Ark may not move through any space which it already passed through in that turn and may not end up on, or move through, the space it which it started that turn.

7. Final Scoring. First score the incomplete temples which are worth three points to the player with the most followers on the orthogonal tiles, then score the rest of the features. Fields are scored as mentioned above, cities and scrolls score one point each, and each road tile and each oasis along a road score one point each.
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John Ireton
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Re:Difference from Carcassonne
Bobby4th (#23533),

Another difference in the rules. In the original Carcassonne, a small city (consisting of only 2 tiles) is worth a mere 2 points instead of the expected 4. There doesn't seem to be any such rule in Ark of the Covenant.
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T L H
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Try this rules variant that brings in the builder ability from Carcassonne and makes the Ark more powerful.

http://www.boardgamegeek.com/geekforum.php3?action=viewthrea...

 
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