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Subject: Lock 'n Load Publishing Games rss

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David Heath
United States
Pueblo West
United States
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Hello, Everyone

LnLP will post our press releases and new games going forward.

David

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David Heath
United States
Pueblo West
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LnLP now has available Raid and Riposte Second Edition. You can find out more on our BGG - https://boardgamegeek.com/boardgame/123568/raid-riposte

Here is some more information on the game.

The Battle for Tannenbruck, West Germany 1985

Raid and Riposte Second Edition is an area-combat system of the Cold War in 1985 turning hot. The Soviets have invaded West Germany, and the ferocious battle for the crucial city of Tannenbruck, West Germany. The battle depicts the Soviet defense by the Soviet 1st Paratroop Regiment in its attempt to hold off repeated assaults by Bundeswehr and U.S. Army forces.

Raid and Riposte Second Edition is a quick-playing game with easy-to-learn rules and low counter density. This edition has been updated to include new map and counter design and updated game manual. This seven-turn game is played on a lush area-movement map. Units represent companies, platoons, leaders, and ATGM and artillery batteries. The Soviets had the element of surprise but NATO has plenty of armor and determination. Tannenbruck and its key river crossing is at stake. Infantry, tanks, helicopters, snipers, leaders and special-forces units are all involved. Here a unique look at a deadly “What-if” scenario, will the Soviets hold on until their reinforcements arrive or will the West Germans and Americans have the fortitude to retake the city?

You can place an order on our store at https://store.lnlpublishing.com/index.php?route=product/prod...


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Kent Reuber
United States
San Mateo
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Is the updated manual available for download?
 
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David Heath
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Hi Kent,

We don't have one at this time. I try to getting to that soon.

David
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David Heath
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Space Infantry: Resurgence will be the latest edition in the Space Infantry series. Space Infantry: Resurgence takes the core concept of an elite squad of veteran sci-fi soldiers fighting through random obstacles to reach an objective, using only the tools they bring with them and what they can scrounge from the environment to a new level. We have taken everything from Space Infantry First Edition and New World expansion plus a lot of new stuff. Here is a little of what you can expect.

Random Number Generation:

We have replaced the chit-based random number generation with physical dice. This was because when you have a limited pool of numbers. The results then become increasingly set the more numbers you remove. In practice, the chit draw system of RN generation meant that as you pulled numbers for your team in combat, you decreased the variety of numbers left to the enemy. For example, if you pull all the middle to low numbers out of the cup for your squad, you know that only the high numbers will be pulled for the enemy.

For a system designed to provide the random fortunes of combat, the chit-draw left many feeling anything but. Thus we implemented dice which give a random result with every roll.

Map Exploration:

In Space Infantry: Resurgence, we have replaced the static maps with randomized locations on a set layout. Before, you would pick a mission at random, and that mission would consist of a series of nodes, connected by set paths with a detailed objective. Each node would further have the encounter possibilities and the skill challenge required to access that node printed on it.

In Space Infantry: Resurgence, the nodes do not change, but they are no longer printed on the mission sheet. Instead, you will have a deck of “node” cards that players will draw and place on an 11 x 17 map sheet as they explore the mission.

This means no mission will ever be the same, and you will have limited information going into the mission on the outset. To further customize the experience, the “node deck” can be split into specific encounter types such as zero – g, Hazardous terrain, science facility and so on.

Combined Expansions:

Space Infantry: Resurgence, we have brought together every module, both by LnLP and by the game’s developer, into one complete product. Not only are we including New Worlds, but also Hordes mode, Steele Bones, The last Outpost and much more. Each expansion brings with it a slew of new components and systems to ensure you never want to put this game away for long.

New Artwork:

We have completely overhauled the look of Space Infantry: Resurgence. We have all new art for the aliens you be facing, the squad members you can take into combat, the worlds you’ll be exploring, the vehicles you can pilot and the weapons you’ll be using.

Co-op Multiplayer:

Lastly, we have added co-op play to Space Infantry: Resurgence.

We hope you like what's coming and we be posting more soon.

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Hernan Ruiz Camauer
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Sounds like some great changes, David. My interest in the game was piqued before, but this just clinches it.
 
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Barry Kendall
United States
Lebanon
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The new incarnation of "Space Infantry" sounds very promising indeed. I can no longer spare $$ or shelf space for new iterations of WW II or Modern-era tactical games already covered in my collection, but look forward to what's coming generally from L'nL.
 
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