I'm having trouble understanding the saving of AP. First few games I played, I didn't know about this. Made the game really difficult. I understand that the idea is that you can't roll over the AP from turn to turn. however, with the max a player can save being 4 (except the rescue dog) this seems to be almost a redundant clarification.
I'm going to use the Rescue Specialist as an example.
4AP + 3 movement AP. Chop: 1 AP.
1) If the Rescue specialist, chops two holes in a wall, and moves twice then decides to save the rest of their AP.
Would they have 2 AP left (from their regular action points) or do they have to use their regular AP first and therefore would have no AP left to save? The order should matter. That being said with the below example...
2) If the Rescue Specialist moved 5 spaces, using the 3 free movement spaces and 2 of their regular AP they could then save 2 regular AP again? What if they use their last 2 AP to Chop, which I don't think anybody would have an issue with. In this case, the free AP would be used first, then the rest of the regular.
The rules don't specifically say how you are to spend the AP. My interpretation was that you used the specialty AP when performing that action until it ran out, then future uses of that action would draw from the general AP pool.
So in example 1 your Specialist would have 2 AP left that could be saved, and 1 movement AP unused which would be lost.
In example 2 after 5 moves the Specialist would have 2 AP left to do whatever with, save it or chop things up.
If it doesn't work that way then the characters feel imbalanced. The CAFS firefighter only has 3 regular AP so unless he gets to use his specialty AP first, he gets less actions than the others.