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Subject: Guiding your players: Incentives in board-game design rss

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Bastiaan Reinink
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As a designer you should have a vision of what your game will be like, how it's going to be played.

The rules determine what a player can do, but how do you guide what they -will- do?

In this post I look at incentives in board-games, the carrot and the stick to get players to play the game you envisioned
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