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Ultimate Warriorz» Forums » General

Subject: How does Dice Tower promo work rss

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Goddammit! Quality and on time delivery are not mutually exclusive!
United States
Shelby Township
Michigan
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Just received my promo pack today. Cn anybody tell me how the Ultimate Warriorz promo works?
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Branden Sprenger
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Collinsville
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Was wondering the same thing. I think I remember Vasel talking about it in one of his videos. No idea which one though.
 
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The all-seeing, all-knowing, all-trollin' Mike Hutton
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moline
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Ci don't even see my promo for this game....am I missing what it looks like?

Thought it would be a new monster?!
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Jack Fleming
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McKinney
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mhutton wrote:
Ci don't even see my promo for this game....am I missing what it looks like?

Thought it would be a new monster?!


I had assumed it was a whole new monster with the cards for that monster as well. However, it appears that it is just a small fairly like creature with a dice tower shield. There is also a shield token with a +1 on one side and a +2 on the other. The "hero" stand is cut such that it looks like it will attach onto another hero. I'll upload pictures when I get a chance.

I asked Tom on his Q&A how it works and he said he asked Matagot and hasn't received a response.
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K AM
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Hello,

Glad, I'm not the only one who is confused.

KAM
 
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Jack Fleming
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Tom updated the kickstarter with the rules for this and the other Matagot promos

Quote:
Amaryllis is a fairy referee who guarantees "fair play". At the beginning of the game, she’s placed atop a column without flame. When a fighter is injured, (loss of at least 1 life), Amaryllis will land on him to protect him. Her cardboard figure is taken from the top of the column and placed directly on the fighter. The player puts the corresponding token of +1 defense in front of him. The character immediately receives a +1 defense bonus as long as Amaryllis is on him (to maximum Defense of 6) When another fighter is hurt, she flies and lands on it (which thus moves the +1 defense token).

And so on.

If a fighter with the fairy is wounded a second time in a row (no other fighter is wounded in themeantime), Amaryllis increases its protection. The affected player flips the chip over to the +2 defense side (always to a maximum Defense of 6). This is Amaryllis’ maximum protection, if the protected character is injured again, the token remains on the +2 side.

Important: There is no protection available during a final duel. Amaryllis returns to a column when there are only two fighters.


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