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Subject: Tracking Silence on the Map rss

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Chris Smith

Cold Spring Harbor
New York
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Hi all,

I just tried my first game, and it was quite fun.

I was wondering how people have been tracking their opponents after they use silence.

Personally, I used dotted lines for all of the possible routes, then continued all of them when possible and erased the ones that were not as play continued. The annoying thing was that the map could get unclear when the different possible routes started to overlap each other. Also, in certain situations it meant a LOT of routes to track early on.

Another possibility might be starting a "new" route (separate from the original) on a different part of the transparency, then comparing it to the possible endpoints of the silence, and finally joining it to the original if it becomes clear where to do so. I could also see multiple transparencies being useful here, and/or multiple colors of dry-erase.

Any thoughts on other ways to track silence?
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J B
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I like to dot possible locations and just pick one and play as if they are going from there. Once my captain uses sonar it gives me a better idea, but if I don't have them again in 4-5 moves or a drone then I just erase the old path completely. It sucks to lose all of my work, but its easier than testing every possible point.
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Jerrod Warr
United States
Arvada
Colorado
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Kektek wrote:


Personally, I used dotted lines for all of the possible routes, then continued all of them when possible and erased the ones that were not as play continued.


This is what I do as well.
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Jack Sparrrrow
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There could be as many as 13 possible starting places, including possibility of feigned move of 0 spaces. Well, just after the surfacing there could be even 17. Granted, some of them probably end on island/former route and after first next move you can erase every possibility going in other direction but still there could be too many to effectively track them, especially when they are so close.

The best solution would be to use second clear sheet but some could call it cheating as it is not provided along other components.
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Leon Stansfield
Austria
Lower Austria
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Would a "Drone search" quickly followed by a "Sonar search" make sense?
 
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rock lobster
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Kentucky
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You don't need to TRACK all post-Silent routes... Just track (1) and rotate your clear-sheet 90 degrees to see the other (2).
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Burt Yaroch

Canton and The Villages
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That sounds like a cool plan but as Jack Sparrow noted there are 17 possible new tracks after a surface. You are just talking about possible directions.

BUT...if you just tracked 5 and then rotated 90/180 degrees...would that work?

Because with all the other barriers to movement (edge of board, old track, islands) that might narrow it down pretty quick.
 
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Mikey Donnelly
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Rhode Island
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Wouldn't rotating it 180/90 change any directions after the silence? aka, a 180 flip would turn W to E.
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Gregory Bim-Merle
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Trail Creek
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rainofwalrus wrote:

You don't need to TRACK all post-Silent routes... Just track (1) and rotate your clear-sheet 90 degrees to see the other (2).


HealthyGamingNetwork wrote:


BUT...if you just tracked 5 and then rotated 90/180 degrees...would that work?


It is NEVER a good idea to rotate the radio operator sheet! West is still west, north is north, etc.... even following a silence. The orientation of the map and direction the captain gives never changes. Its simply a matter of the radio operator remembering that the post-silence path is potentially shifted in one direction by up to four spaces.

 
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Tim Royal
United States
Kirkland
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I just peek over the other side of the divider and say "What's a Christmas Gram? I want one."

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Charles Gillespie
United States
Stow
Ohio
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I'm still fairly new to the game as I only have two plays under my belt. even at that only once as the radio operator. I think it comes down to how close you think you have them if you even bother trying to track them. If there is still a very large range of possibilities for them to be at then i would just pay closer attention to the directions after the silence. If they go silent after a successful torpedo either direct of close. I would mark that on the actual map and work the new route from that area. I don't believe it says anything about marking the actual map in the rules to stop you.
 
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H.M. Woggle-Bug, T.E.
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Kektek wrote:
Any thoughts on other ways to track silence?


Get a sonar immediately. Helps to simplify/eliminate the tracking problem.
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Three Headed Monkey
Australia
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livio wrote:
Kektek wrote:
Any thoughts on other ways to track silence?


Get a sonar immediately. Helps to simplify/eliminate the tracking problem.


I mark possible spots on the map directly, start the new path on the clear sheet a little way away from the previous path and use it to compare all the spots.

You have to be careful not to smudge the map, though.
 
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Greg Bradley
Australia
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I also put marks on the actual map of all the possible places they could be after going silent. Then you track a single path on the film as usual and as they move you can narrow down which of the places they might have moved to while silent. Seems to help me from losing them completely.
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Connie .
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You can't rotate the radio operator clear sheet. North is still North, you'd be changing the directions.

I track the 3 possible directions using the furthest point they could have traveled for the Silence, then keep tracking on all 3 possible directions until they get ruled out. I use a dashed line.
 
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Steve Geluso
United States
Washington
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Wait, wait, wait. Is feigning and making a zero-move Silence a legal play?

Here's what the rulebook says:

Quote:
When the Captain activates silence, he announces “ACTIVATING SILENCE” and moves his submarine without announcing the route.

• He can move the submarine up to four spaces in a straight line without crossing an island or his own route.


"up to four spaces" seems to imply the possibility of zero movement. On the other hand, "moves his submarine" implies there must be some movement.
 
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Kevin Jonas

Oakdale
Minnesota
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HealthyGamingNetwork wrote:
That sounds like a cool plan but as Jack Sparrow noted there are 17 possible new tracks after a surface. You are just talking about possible directions.

I thought you had to do one movement between using actions. So you surface, but then have to move at least once, then silence. It is still a good strategy though.

On their next move it they don't continue the same direction they were going in you eliminate one path completely since you can't go backwards. It narrows down fairly quickly.
 
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