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BattleLore (Second Edition): Terrors of the Mists Army Pack» Forums » Rules

Subject: Graveyard vs Advancing unit rss

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Florian Flumontanus
Germany
München
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Hello everybody,
just played Battlelore yesterday and following situation came up: A citadel guard eliminated a bine horror unit standing on a graveyard hex. I wanted toaadvance onto the hex my opponent wanted to 'revive' the unit a the same space where it was eliminated. So my question is, what triggers first, the advance of my citadel guard or the reviving of the bone horror?

Thanks!
 
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Niko J
Finland
Turku
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Damage is suffered at combat step 6 and 'advance' happens at step 11. See 'combat' entry on pages 2-3 of the reference book.

Graveyard hex states:
Quote:
When a friendly minion unit is eliminated, the player may spend one lore to immediately deploy that unit in any friendly unoccupied graveyard hex.


By my reading of the rules I would think that graveyard revive happens immediately after combat step 6, before combat step 11. Therefore you couldn't advance.

There might be something I'm missing but right now it seems pretty clear to me.
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