Market Garden Optional Rules
These add a little complexity but puts some reasonable limits on your cardboard commanders options. For me it gives a better feel to the game.
Closing with an enemy unit under fire is a hazardous action. Moving past several other units to do so should be very risky.
[O1] Reaction Fire
During movement, if a unit enters and leaves a hex that can be brought under fire, the non moving player gets a free attack at 1/2 strength with every unit that can engage the hex.
If using indirect fire, apply the rule of halves twice.
This rule also applies if entering close combat from a non adjacent hex.
Retreating means going back where you came from, entering new territory is advancing.
During close combat a retreating defending unit can't leave through the hex side used by the attacker. A retreating attacking unit must leave through its entry hex side.
Attacking involves risk.
[O3] Murphy's Rule
If the AF is greater than 6, a roll of 6 also hits the attacker. Murphy is always around.
Bombs and shells don't know which side they are on.
[O4] Friendly Fire
Artillery and air support tokens assigned to close combats add +1 AF to both side's attack.
- Last edited Sat Aug 20, 2016 8:17 pm (Total Number of Edits: 2)
- Posted Fri Aug 19, 2016 6:27 pm