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Pirates of the Caribbean Pirate Game» Forums » Variants

Subject: Starting conditions variant rss

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Alfred D.
Netherlands
Noord-Brabant
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We have played this game many times over the years. I think I have only logged a quarter of the games played. We usually play as a family when waiting in restaurants, trains or relaxing in parks, playgrounds, etc.

This means that some house rules have slipped in overtime. First was that swapping cards is not mandatory, but a choice instead.
Another change we made was for the Joker. As per the rules, it can represent any action card. But we play it as follows: "draw five cards, then play one".

These days we play with added starting conditions defined by the special card if it is the first card turned over after dealing.*

The conditions are as follows:
+ 2 : start hand +2 (start with 6 cards instead of 4)
+ 4 : start hand +4 (start with 8 cards instead of 4)
[/] : lose turn becomes lose card (ditch 1 card of choice, start w. 3 cards)
(#) : swap hands becomes swap 2 cards (blind pick 2 cards from right player - memorize!)
<=> : just change direction of play (begin CCW instead of default CW) {ALT: change seating order with 4+ players}
RGYB: start player determines start hand +1 upto +4 (start w. 5/6/7/8 cards)
JOKR: start hand +5 AND lose card (ditch 1 card of choice, start w. 8 cards) {ALT: start player chooses condition}

Enjoy! We sure do.

*If you want a start condition everytime, go through the drawpile and discard until the first one comes up. Then play from there.


PS: we have been experimenting with a point system lately - will post if succesfull
 
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Alfred D.
Netherlands
Noord-Brabant
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Addendum:

For [/] & JOKR: lose card in turn order, play continues from last ditched card.
For ALT: the alternatives have never been used, although I can see change seating order as an interesting choice for larger groups.

There are 45 cards in the deck, of which 13 are specials. The chance of starting with conditions is about 29%. That is roughly 1 in 3 or 4 games, unless forcing starting conditions by continued drawing.


Our point system works well and is currently favourite. The starting conditions are great in combination with this and this has resulted in ending conditions for these same cards.
Additionally, to make every game different, a null-card condition could now be set for regular number (N) starting cards. After dealing, the first card now has a zero value. So, when counting up the points, N=0 when still in hand.
Any starting card is set aside face up and will not be shuffled back into the deck if the draw deck is depleted.

I may post the rules in a separate variant forum.
 
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