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Subject: I've got a Pretty Unique Idea. rss

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Cherry Projects
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I hear people's D&D stories and one day I thought of this pretty Good Idea. It really isn't complicated. You need two people min, One DM and a Player/s.

The DM has two ways of Playing. Improv and Dungeon. Improv is just that. You keep a note and pen and wrote down key points e.g Kingdom to the north, Beach to the south.

Dungeon mode requires a map you've made, preferably earlier. You draw a room, the monsters and the treasure chests, switches e.t.c.

The player can be whatever they Want. No rules apply here, Other than everyone Levels up at the same time, Get the same skills at the same time and generic stuff like that e.g

James wants to be Cell, A character from Dragon Ball Z. Jess, DM, had said at the start you get a set skill each 5 levels and a Skill of your choosing every 10 Levels, and the max level was 50, allowing 15 skills.

Cell has just finished the Boss from the Yellow Cavern. He was Now Level 10. At level 5 He chose to learn the Kamehameha, a simple Magic Attack which lets you roll a 10 sided dice. If you land 7, it would be 70 + MAG stat.

It just relies on creativity. Just wondering of I should make a full guide. Thoughts?
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Stuart
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Is this a spoof?
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derp de doo
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I say go for it, live the dream.
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Sal
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Seems like it could use more structure. Anyone can just go and make up a scenario in their head. Care to flesh out the idea a little more?
 
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Heiko Günther
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Not sure if joking or not. If not, you might want to google (or bing, or whatever) for Risus, Wushu, or more general something like "on page roleplaying system". There are hundreds of these.
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Here you go: Fudge.
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Metäl Warrior
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Already been done: Calvinball.
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Tor Iver Wilhelmsen
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I would say Nomic itself. In the board game realm you can consider 1000 Blank White Cards a variant on it.
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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I'm wondering if you have played any RPGs outside of D&D? The reason I ask is that every so often someone, usually on Kickstarter, will mention that they have a unique RPG idea... mostly unique based on their experience of RPGs, which seems to be solely related to D&D and not the entire Indie RPG movement which has been going on for decades.

I highly recommend you familiarize yourself with a variety of RPGs outside of just D&D... some of the more famous ones are: Apocalypse World, Lady Blackbird, Microscope, Fate Core - which uses Fudge.

And you might also want to check out some of the more storytelling-oriented RPGs: SKEW, Tonight we slay a dragon, or die in the attempt, Cheat Your Own Adventure, A Doomed Pilgrim in the Ruins of the Future...

Also, if you have any RPG questions, you might get better answers over in the RPG Design Forum.
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Matt Lee
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Although more rules heavy, this sounds like the basis for something like the Hero System or GURPS that are not genre specific, and I know Otherworlds is also around at the very least. Multi-genre or genre agnostic rpgs have been around for many years and there have even been quite a few that used the d20 open system as well in the last 30+ years.
 
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Sturv Tafvherd
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Elusid12 wrote:
I hear people's D&D stories and one day I thought of this pretty Good Idea. It really isn't complicated. You need two people min, One DM and a Player/s.

The DM has two ways of Playing. Improv and Dungeon. Improv is just that. You keep a note and pen and wrote down key points e.g Kingdom to the north, Beach to the south.

Dungeon mode requires a map you've made, preferably earlier. You draw a room, the monsters and the treasure chests, switches e.t.c.

The player can be whatever they Want. No rules apply here, Other than everyone Levels up at the same time, Get the same skills at the same time and generic stuff like that e.g

James wants to be Cell, A character from Dragon Ball Z. Jess, DM, had said at the start you get a set skill each 5 levels and a Skill of your choosing every 10 Levels, and the max level was 50, allowing 15 skills.

Cell has just finished the Boss from the Yellow Cavern. He was Now Level 10. At level 5 He chose to learn the Kamehameha, a simple Magic Attack which lets you roll a 10 sided dice. If you land 7, it would be 70 + MAG stat.

It just relies on creativity. Just wondering of I should make a full guide. Thoughts?


You've just described what my friends and I did in elementary school 30+ years ago. We just sat down under a shady tree, agreed to have person be the "final arbiter" but everyone was just making a story together.

Back then, it was more like James Bond meets Star Trek. We started out having bought the old Star Frontiers game just so we have a starting point for characters and equipment; but under that tree, all we had were our notebooks and a few dice. No big campaigns. No spellbooks. No complex handbooks.

20 years ago, I finally found a place that carried GURPs.

On one hand, having guidebooks like that would have made things easier.

On the other hand, we were really exercising our creativity and critical thinking.
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John "Omega" Williams
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Any given GM-less "oracle" game can fit. Like FU or Mythic.

As can any given "omni" system like Gurps or Big Eyes Small Mouth.
 
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