Go for broke
A classic. A roll and move game where the object is to be the first to lose $1,000,000 . Sort of a reverse monopoly if you will.
Old school cartoon drawings. Likely very good for its time. A bit dated now.
The main components consist of a main board and spinners that are made of cardboard. A bit flimsy and cheap plastic. The cards that are thicker paper, not very good or laminated, certainly not the greatest.
If candy land is a zero and 1830 is 5/5, then this should be midway. Quite a lot of randomness in that the rolls are 2d6 and your actions are based on whichever space you land on.
There is some. Deciding the bets on the casino and the racetrack are about as far as it goes.
Very easy on the old bean. No crunchiness.
Very well written, mostly very clear. They do need some house modification to make sense but overall pretty good for a game from the 1970's. Also, the rules are printed on the back of the board.
Somewhat original, but the kids like it.
Good for old school game night. Otherwise not very good as a gateway game.
Depends on whether or not your spouse likes old school games.
Analysisparalysis proness 0/5
No AP observed thus far.
It is a roll and move, so none.
Fun factor 1-2/5
A bit of a snoozer. Fun for 30 minutes or so, but too repetitive to be very much fun. Perhaps better if you use lower amounts to start.
Overall, an ok game to throw into the mix every now and then. Use $500,000 to start. It would also be worthwhile to consider allowing more to be bet at the casino and race track every turn, and have more gain/loss with stocks. Perhaps also allowing all the properties to be bought and sold would be good.