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Subject: The board game business rss

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Kirk
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How big, in $$$, is the board game industry right now? Seems like there has been a strong steady growth over the past decade or more and I wonder how it compares to other growth hobbies?

Meaning, is the board game industry a small geek niche, or is it to the point where we will start seeing it corporatized and the rule of 3's will begin to emerge?

I have seen other hobbies grow like this to the point that the business evolved from artist/designer types, to mom and pop, to small start-ups, to mergers and larger companies dominating the landscape. I am just wondering if our footprint is large enough for this to occur relatively soon or if we are simply destined to remain a boutique business with a handful of small companies and many independent ones...?
 
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Paul DeStefano
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I'm pretty sure the mergers are happening right now. Every week we see another company bought.
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Kirk
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Geosphere wrote:
I'm pretty sure the mergers are happening right now. Every week we see another company bought.


Is that so... So you beleive we are headed that way then?
 
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It will all depend on Asmodée now, since it has swallowed most of the most important companies. What will it now fart?
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Isaac Shalev
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According to ICV2, the hobby boardgame industry was nearly $900 million in 2014.

http://icv2.com/articles/markets/view/32102/hobby-games-mark...

I suspect we're well over $1 billion now. For comparison, the film industry is nearly $300 billion. Other industries in the $1 billion neighborhood include VR, meditation, and the Colorado legal marijuana industry.
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Andrew Johnson
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ender7 wrote:


I suspect we're well over $1 billion now. For comparison, the film industry is nearly $300 billion. Other industries in the $1 billion neighborhood include VR, meditation, and the Colorado legal marijuana industry.


What is VR?
 
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Andrew Johnson
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LukeTDG wrote:
infectedeggs wrote:
ender7 wrote:


I suspect we're well over $1 billion now. For comparison, the film industry is nearly $300 billion. Other industries in the $1 billion neighborhood include VR, meditation, and the Colorado legal marijuana industry.


What is VR?


Virtual Reality:

http://www2.deloitte.com/global/en/pages/technology-media-an...


Thanks for that. I've always had a hard time with acronyms. I find them esoteric.
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infectedeggs wrote:
LukeTDG wrote:
infectedeggs wrote:
ender7 wrote:


I suspect we're well over $1 billion now. For comparison, the film industry is nearly $300 billion. Other industries in the $1 billion neighborhood include VR, meditation, and the Colorado legal marijuana industry.


What is VR?


Virtual Reality:

http://www2.deloitte.com/global/en/pages/technology-media-an...


Thanks for that. I've always had a hard time with acronyms. I find them esoteric.
I've always found words like esoteric to be esoteric
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Steve
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Rule of 3's?
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Kirk
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stevepop wrote:
Rule of 3's?


The rule of three in Business and Economics is a rule of thumb suggesting that there are always three major competitors in any free market within any one industry. This was put forward by Bruce Henderson of the Boston Consulting Group in 1976,[1] and has been tested by Jagdish Sheth and Rajendra Sisodia in 2002, analyzing performance data and comparing it to market share. This is an attempt to explain how, in mature markets, there are usually three 'major players' in a competitive market.[2]

It obviously isnt a hard rule but one that does often occur.
 
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ender7 wrote:
According to ICV2, the hobby boardgame industry was nearly $900 million in 2014.

http://icv2.com/articles/markets/view/32102/hobby-games-mark...

I suspect we're well over $1 billion now. For comparison, the film industry is nearly $300 billion. Other industries in the $1 billion neighborhood include VR, meditation, and the Colorado legal marijuana industry.

I did a quick back-of-an-envelope calculation and came to about 0.3 billion, for actual board game sales. If you also take into account sales of RPGs, dice, and other paraphernalia, maybe 0.5 billion. It isn't big, and the only way to increase the size is to expand to China (which is happening at the moment), as most people are content with buying 10-20 games in their whole lives.

The number of ICV2 probably also includes MtG and games like that, which are more money sinks than board games.
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Andrew Johnson
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ackmondual wrote:
infectedeggs wrote:
LukeTDG wrote:
infectedeggs wrote:
ender7 wrote:


I suspect we're well over $1 billion now. For comparison, the film industry is nearly $300 billion. Other industries in the $1 billion neighborhood include VR, meditation, and the Colorado legal marijuana industry.


What is VR?


Virtual Reality:

http://www2.deloitte.com/global/en/pages/technology-media-an...


Thanks for that. I've always had a hard time with acronyms. I find them esoteric.
I've always found words like esoteric to be esoteric :)


Maybe esoteric was an unfortunate choice of word. Some may find it a little recherché.
 
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infectedeggs wrote:
ackmondual wrote:
infectedeggs wrote:
LukeTDG wrote:
infectedeggs wrote:
ender7 wrote:


I suspect we're well over $1 billion now. For comparison, the film industry is nearly $300 billion. Other industries in the $1 billion neighborhood include VR, meditation, and the Colorado legal marijuana industry.


What is VR?


Virtual Reality:

http://www2.deloitte.com/global/en/pages/technology-media-an...


Thanks for that. I've always had a hard time with acronyms. I find them esoteric.
I've always found words like esoteric to be esoteric


Maybe esoteric was an unfortunate choice of word. Some may find it a little recherché.


please, no more cry
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M Smith
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Can you two please continue, your quotes are too cryptic to be a serious archetypal thread Hijack.

While here can we complete the other two companies making up the 3 ?
Would it be more boardgame companies or would someone like Gamesworkshop be considered a market competitor versus Asmodee ?
 
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Scott Walker
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Mattel, Hasbro, Asmodee?
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Pete
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ender7 wrote:
...and the Colorado legal marijuana industry.
Wow, outpaced the entire worldwide boardgaming industry in less than four years with a population of only 5.5 million...

Pete (is pretty sure board gaming isn't hitting the big time any time soon)
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Jeff Rietveld
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plezercruz wrote:
Pete (is pretty sure board gaming isn't hitting the big time any time soon)

Jeff (is pretty sure no-one in California is hitting the big time any time soon either)
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Isaac Shalev
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Flyboy Connor wrote:
ender7 wrote:
According to ICV2, the hobby boardgame industry was nearly $900 million in 2014.

http://icv2.com/articles/markets/view/32102/hobby-games-mark...

I suspect we're well over $1 billion now. For comparison, the film industry is nearly $300 billion. Other industries in the $1 billion neighborhood include VR, meditation, and the Colorado legal marijuana industry.

I did a quick back-of-an-envelope calculation and came to about 0.3 billion, for actual board game sales. If you also take into account sales of RPGs, dice, and other paraphernalia, maybe 0.5 billion. It isn't big, and the only way to increase the size is to expand to China (which is happening at the moment), as most people are content with buying 10-20 games in their whole lives.

The number of ICV2 probably also includes MtG and games like that, which are more money sinks than board games.


There is an actual breakdown at the link...
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John Wrot!
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60,000 at Gen Con. 160,000 at Essen.

It's big. And growing!
 
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