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Subject: Possible issues with five players rss

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Andy Merritt
United Kingdom
Babraham
Cambs
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Having played Elefant with four players several times and enjoyed it
quite a bit, feeling that the system worked well, I recently played
it with five players, and the game didn't work as well.

Since there are rows of 5 cards laid out no matter how many are
playing the game, then with 3 or 4 players the rows will tend to
finish on a different player's turn each time. However, with five
players and the limit of having 0, 1 or 2 money cards, there is a
tendancy for the same player to get stitched up each time. You
can push the pain away (once only) using the arrow card, but this
doesn't fully break the cycle.

Has anyone else experienced this ? One obvious idea is to put out rows
of 6 cards with five players.

Just interested to see if other groups have come across this issue and
worked out their own work-arounds.

Andy Merritt
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Mikko Saari
Finland
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I've played the game just once with five, and I didn't really notice the problem at all.
 
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P.A.F. L.

Des Moines
Iowa
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Hi,

The group I game with played this last night and ran into this problem. We played with five and found a tendency, over the course of the three games we played, for the fifth player to struggle with limited choices. Three plays isn't enough to establish this as a certainty but in each of our games the fifth player scored significantly less than the winner, if I remember correctly the difference in order of our plays was around 57, 35, and 28 points. This seems to point to the possibility of mitigating any imbalance if the fifth player is aware of it and focuses on changing the situation with their arrow/pass card as soon as possible but still suggests that the game is imbalanced with five players. Just as a note, we rotated start player and switched seats a bit in an attempt to control for individual playing style.

Philip



Edit: It has come to my attention that my game group was playing under incorrect setup rules and so the opinion I expressed above is based upon incorrect assumptions about the choices available to players blush
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Rob Fisher
United Kingdom
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Took this to my local group recently and played it with 5.

It was a disaster! The fifth player gets stuffed every time.

Your suggestion of laying out 6 cards may help, but how does this affect the structure of the game? (ie 4 rounds of 10 cards)
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