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The Oracle of Delphi» Forums » General

Subject: Colorblind Friendly? rss

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Brad103
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Skaneateles
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I know many of the colors have symbols associated with that, and thats GREAT! Some games dont do this. And whether they were added for the theme or for the colorblind in mind, its a great addition.

Still, the cubes are just cubes, And when there is a lot on a board it can become a bit of a muddy mess for me (Scoville is my latest offender). So, my question is, are the colors different enough for most colorblind types? In the rules posted, the images look bold and different enough. But I'm wondering about the game itself and if its been factored in.

Though not a big deal to some, this has caused me to pass up on games in the past soblue
 
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Thomas
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Braffe wrote:
I know many of the colors have symbols associated with that, and thats GREAT! Some games dont do this. And whether they were added for the theme or for the colorblind in mind, its a great addition.

Still, the cubes are just cubes, And when there is a lot on a board it can become a bit of a muddy mess for me (Scoville is my latest offender). So, my question is, are the colors different enough for most colorblind types? In the rules posted, the images look bold and different enough. But I'm wondering about the game itself and if its been factored in.

Though not a big deal to some, this has caused me to pass up on games in the past soblue


I'm also disappointed at the use of generic cubes, especially when red and green are involved. Most would gladly pay for upgraded resources.
 
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Ralph Bruhn
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LunarSoundDesign wrote:
Braffe wrote:
I know many of the colors have symbols associated with that, and thats GREAT! Some games dont do this. And whether they were added for the theme or for the colorblind in mind, its a great addition.

Still, the cubes are just cubes, And when there is a lot on a board it can become a bit of a muddy mess for me (Scoville is my latest offender). So, my question is, are the colors different enough for most colorblind types? In the rules posted, the images look bold and different enough. But I'm wondering about the game itself and if its been factored in.

Though not a big deal to some, this has caused me to pass up on games in the past soblue


I'm also disappointed at the use of generic cubes, especially when red and green are involved. Most would gladly pay for upgraded resources.
The cubes represent boxes with offerings
We really considered to use other shapes, but to recognize the shapes, they would have been too big to put them all on the fields. Besides this the price would have been enormous then.

Concerning the colors: Yes, we put a great effort into making this game playable for colorblind players. The red and green should not be a problem because we use a lighter green especially because of this. We also replaced the originally planned orange color by the pink one, when a colorblind player told me that he could not distinguish the orange color from the green one.
At least he has no issues with the colors now any more, and additional to that we use the symbols at almost all places where it is possible.

So I really hope that we manage to make the game playable to most of the colorblind players!
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Brad103
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I'm sorry I called the cubes just cubes, I meant offerings i swear!

Thanks for the reply. And that answer sounds good to me. Seeing that there was effort put in to consider the colors is good news to me. Seems like many game makers don't even give it any thought.
 
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Ralf Arnemann
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barandur wrote:
We also replaced the originally planned orange color by the pink one, when a colorblind player told me that he could not distinguish the orange color from the green one.

That was very considerate.
But IMHO it made matters worse: Red and Pink are so similar that even people without any colour-blindness-issues can barely distinguish them. It's especially hard on the land tiles where there is no symbol, but only a coloured border.

Sure, it's difficult to find six colours different enough, but I hope for the next edition you find a better combination.
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Ralph Bruhn
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Ralf Arnemann wrote:
barandur wrote:
We also replaced the originally planned orange color by the pink one, when a colorblind player told me that he could not distinguish the orange color from the green one.

That was very considerate.
But IMHO it made matters worse: Red and Pink are so similar that even people without any colour-blindness-issues can barely distinguish them. It's especially hard on the land tiles where there is no symbol, but only a coloured border.

Sure, it's difficult to find six colours different enough, but I hope for the next edition you find a better combination.
We'll keep the colors, but we use a lighter Pink on the Board. Additionally to this we added some tiny symbols in the corners of the pink Island tiles.
I'm afraid we can't change the die colors, as the manufacturer has no other colors to offer, but here the symbol should help.
 
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Ralf Arnemann
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barandur wrote:
We'll keep the colors, but we use a lighter Pink on the Board. Additionally to this we added some tiny symbols in the corners of the pink Island tiles.

Thanks for the answer. I am not sure if the "lighter" will help, but the symbols should.

Quote:
I'm afraid we can't change the die colors, as the manufacturer has no other colors to offer, but here the symbol should help.

Bad luck. Of course you could not change the manufacturer because of such a detail.

But I wonder if there couldn't be found a general solution, as this is not a problem of this special game, but for ALL games using components of this kind. Which means a very big share of the whole market. Many game designers/publishers use colours for different players or other game purposes. Being able to distinguish is not only important for colour-blind (who often are more experienced and capable to use shadings ...), but for many players with bad eye-sight (we're getting older) and in bad light conditions.

As a manufacturer I would be interested to offer a choice of colours having as much "colour-distance" as possible - as all customers are interested in that.
 
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Brad103
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Well'p, I finally got the game!

I didn't have much trouble with the color of the blocks at all, which was my biggest worry. But, as mentioned above, the red/pink island tiles were a bit troublesome, but I could usually find a water tile nearby to compare to. (I never noticed tiny symbols on the pink island tiles, I'll have to look again...unless this was a change in future editions yet to come out?)

The biggest culprit was the red/pink sides to the Dice. They are extremely close in color, many times I assumed the pink was red. It's annoying, but since the dice are basically a color symbol, I just have to make sure, when it's red/pink, I look at the symbol first before color.

Still, it's easily playable (for me) with colorblind issues. So I'm happy
 
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Jaime D.
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barandur wrote:
Ralf Arnemann wrote:
barandur wrote:
We also replaced the originally planned orange color by the pink one, when a colorblind player told me that he could not distinguish the orange color from the green one.

That was very considerate.
But IMHO it made matters worse: Red and Pink are so similar that even people without any colour-blindness-issues can barely distinguish them. It's especially hard on the land tiles where there is no symbol, but only a coloured border.

Sure, it's difficult to find six colours different enough, but I hope for the next edition you find a better combination.
We'll keep the colors, but we use a lighter Pink on the Board. Additionally to this we added some tiny symbols in the corners of the pink Island tiles.
I'm afraid we can't change the die colors, as the manufacturer has no other colors to offer, but here the symbol should help.


Red-Pink is a no go. I'm not color blind at all and it was really hard for me mainly when there was a succession of Blue Sea tiles with pink-red-pink or vice versa. Same applies for the color of the islands. So subtle that may need to be marked somehow to avoid the loss of movements.

Please consider other combinations.
 
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John Drake
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barandur wrote:
[ Additionally to this we added some tiny symbols in the corners of the pink Island tiles.


Was this included in all editions? Because I'm looking at my TMG edition... and I don't notice any difference.
 
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Ralph Bruhn
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BaBang wrote:
barandur wrote:
[ Additionally to this we added some tiny symbols in the corners of the pink Island tiles.


Was this included in all editions? Because I'm looking at my TMG edition... and I don't notice any difference.
As I wrote: We changed that in the 2nd edition. The TMG version is completely 1st edition.
 
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John Drake
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barandur wrote:
BaBang wrote:
barandur wrote:
[ Additionally to this we added some tiny symbols in the corners of the pink Island tiles.


Was this included in all editions? Because I'm looking at my TMG edition... and I don't notice any difference.
As I wrote: We changed that in the 2nd edition. The TMG version is completely 1st edition.


Any possibility of reprinting those tiles and offering them on the BGG store or via retail?
 
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Ralph Bruhn
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BaBang wrote:
barandur wrote:
BaBang wrote:
barandur wrote:
[ Additionally to this we added some tiny symbols in the corners of the pink Island tiles.


Was this included in all editions? Because I'm looking at my TMG edition... and I don't notice any difference.
As I wrote: We changed that in the 2nd edition. The TMG version is completely 1st edition.


Any possibility of reprinting those tiles and offering them on the BGG store or via retail?
I'm afraid that this would be a rather expensive solution ...
Maybe here is something I saw once which could help: The owner connected the outer and the inner corners of the hexagon outlines with very thin black lines. This looked like printed and was very helpful.
I think it will do to connect every 2nd pair of corners.
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