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Mansions of Madness: Second Edition» Forums » General

Subject: 2 Player Game rss

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Adam Scott
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I've been looking for a fun, deeper game to play with my wife. I would love some opinions from anyone on whether they think this would play well as a 2 player game...
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Alexander Steinbach
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This certainly plays well with 2 players. I don't think I would classify this as a "deeper" game, though.

But on the other hand, that depends on what you compare it with...
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D. Fox
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My wife and I have been playing this (each taking one investigator) since we received it a couple weeks ago and have been having an absolute blast. She has told me that this is now her absolute most favorite game. We played a lot of the 1st edition with me as Keeper, so we knew we already enjoy the theme and the mechanics. But the 2ed has improved on the first in every way. We now can play cooperatively (which she prefers) and much of the klunkiness has been removed from the mechanics. The app strikes the perfect balance of delivering information and pacing the investigation while not dominating it. Our last session which involved the second investigation became so immersive that we had to force ourselves to quit and go to bed. If you are interested in the Lovecraft universe and theme, and enjoy story-driven games, this should be a no-brainer for you two. Plus, I'm guessing FFG is going to be supporting this one big-time over the coming years, especially considering the amount of energy and resources that went into this app....so there is bound to be a lot of new, inexpensive content to be delivered over the coming months and years in the form of new investigations.

Best of luck in your decision - and if you take the plunge, let us all know how it's going!
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B C Z
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Reston
Virginia
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bigsucculenta wrote:
I've been looking for a fun, deeper game to play with my wife. I would love some opinions from anyone on whether they think this would play well as a 2 player game...


I'm curious what you define as "deeper".

For me a deeper game is one that allows the players to keep discovering new things even though you may have tread the same path before.

As much as I love MOM2, I suspect that the game is not 'deep', in that we're going to start seeing repetitive elements, and our job will still be 'move and explore' within that framework.

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Adam Scott
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Thanks for the replies everyone. I guess "deeper" could mean different things to different people. Let me explain by saying that right now my wife and I only play very short, one shot experience games (Carcassone, Batman Love Letter, Splendor, Patchwork). So we're really looking for a meatier experience in gaming and this seems like a good possible place to start. Thanks again.
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JH
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Albany
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My wife and I had a lot of fun with the first edition, just the two of us. I'd recommend she control two characters, though.
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R.P. Kraul
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Vardaine wrote:
This certainly plays well with 2 players. I don't think I would classify this as a "deeper" game, though.

But on the other hand, that depends on what you compare it with...


This. Mansions is probably medium overall ... I guess. But if you compare it to other Arkham Files games, it's definitely on the lighter side.
 
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Scott Cantor
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bigsucculenta wrote:
Thanks for the replies everyone. I guess "deeper" could mean different things to different people. Let me explain by saying that right now my wife and I only play very short, one shot experience games (Carcassone, Batman Love Letter, Splendor, Patchwork). So we're really looking for a meatier experience in gaming and this seems like a good possible place to start. Thanks again.


It's certainly more thematic and has more rules than those, but it's very much on the lighter side of the FFG Lovecraft line, arguably lighter than Elder Sign. Definitely lighter than MOM 1e.

Splendor isn't heavy but it's a mathy puzzle that one might find as heavy or heavier than this. But I'm an Arkham fan who also likes and plays fairly heavy games, so grain of salt and all that.
 
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Marcus Engelbrektson
Sweden
Malmö
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Playing this with my wife and it plays well with 2 players, seems the monster health is scaled by number of investigators.
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Drpretorios wrote:
Vardaine wrote:
This certainly plays well with 2 players. I don't think I would classify this as a "deeper" game, though.

But on the other hand, that depends on what you compare it with...


This. Mansions is probably medium overall ... I guess. But if you compare it to other Arkham Files games, it's definitely on the lighter side.


Honestly, I think the game is about the same complexity as Eldritch Horror. Only difference is that the MoM App does all of the "thinking" for you. Basically every time in Eldritch that you would draw an encounter card, or resolve the Mythos phase, the App in Mansions is doing all of that behind the scenes.

So to the player, it seems simpler and lighter, but I have a feeling if both games had apps, they'd feel very similar in terms of gameplay.
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Matt E.

Virginia
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BreadRising wrote:

Honestly, I think the game is about the same complexity as Eldritch Horror. Only difference is that the MoM App does all of the "thinking" for you. Basically every time in Eldritch that you would draw an encounter card, or resolve the Mythos phase, the App in Mansions is doing all of that behind the scenes.



Interesting. I've only played the first 2 scenarios in MoM.

However I'd say that there is a lot more fog of war in MoM 2nd edition than in Eldritch Horror.

Due to that, it seems that you can better make a long term strategic plan in EH and you do more reacting and short-medium term planning in MoM.

Don't get me wrong, you gotta react to stuff as it comes in EH as well, but for the most part you have a good idea what to expect.

I think the story telling is "deeper" in MoM because it is cohesive, but the strategy is deeper in EH, especially compared to a first time you play a scenario in MoM.
 
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