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Subject: Running out of food tokens. rss

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Patrick Petersen
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Having played 4 times, with 2 and 3 players, we ALWAYS run out of food tokens. Usually it's on the second-to-last or last turn. Is this the case with everyone else? Are we doing something wrong?
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Chris Blackford
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I've had it happen a couple of times now, but just barely in most cases. The official answer can be found here in another thread.

The tl;dr of it is: Find some other tokens to represent 10 food in order to stretch those precious food tokens!
 
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Dominic Crapuchettes
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Yeah, we're running into this problem a lot. I'm not sure what happened but I think some wires got crossed between testing and manufacturing. We'll have to increase the number of food tokens on the next print run.

Out of curiosity, how many extra food tokens have you needed?
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Chris Shelton
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I've played several games with two, and we seem to always run out of food as well. What we do is substitute cards for food tokens. So after we shuffle the discard pile for the last round, any new discarded cards are subbed in for food tokens and go into a new score pile until we count cards. I think we had to sub in about 15 cards in our game last night. I believe it was on one of the last two turns.
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Dominic Crapuchettes
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Thanks. Any more info on this for anyone else would be great too.
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Chris Blackford
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domcrap wrote:
Yeah, we're running into this problem a lot. I'm not sure what happened but I think some wires got crossed between testing and manufacturing. We'll have to increase the number of food tokens on the next print run.

Out of curiosity, how many extra food tokens have you needed?


About the same for me. I've only played viciously close 2 player games so far (bravo, Dominic! Great game!). In the games where we've run out it has been the last turn or two, usually needing to substitute 10-20 food tokens. It hasn't been a major issue in my case, but I'm afraid I can't speak for higher player counts.
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Dominic Crapuchettes
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I don't think you run out of tokens at higher player counts. So it's the 2-player game that I'm most concerned about.
 
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John Owens
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tucker8807 wrote:
domcrap wrote:
Yeah, we're running into this problem a lot. I'm not sure what happened but I think some wires got crossed between testing and manufacturing. We'll have to increase the number of food tokens on the next print run.

Out of curiosity, how many extra food tokens have you needed?


About the same for me. I've only played viciously close 2 player games so far (bravo, Dominic! Great game!). In the games where we've run out it has been the last turn or two, usually needing to substitute 10-20 food tokens. It hasn't been a major issue in my case, but I'm afraid I can't speak for higher player counts.



This has been about the same for me (including the "great game!" part)...
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Chris Shelton
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Hopefully I can get some more plays in soon and I can post the exact numbers.
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David S.
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I've played this game mostly 2 player and once 3 player. Each time 2p we were about 20 short. The 3p was close, but not quite. We had probably about 15 left in the 3p game. 2p we're usually 20 off so probably 30-40 more in case of a really high scoring game. Or just a few 5s/10s. I've subbed Agricola food tokens for now as I replaced those with wood pieces in that game.
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Snooze Fest
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Can't you just have the players each return 10 to the pool?
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Chris Gallo
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I have some small, red, plastic poker chips that I was thinking about using as "meat" when the carnivores feed but I guess after a few plus I'll see if that makes it so that we don't run out. If not then I'll just use them as 5's or 10's.
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Chris Shelton
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You could do that.... but I'd rather know exactly how much I scored.
 
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Chris Shelton
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Played another 2p game last night. We ran out of tokens on the last round, last turn and had to sub in about 10 cards for tokens.
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Snooze Fest
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czs716 wrote:
You could do that.... but I'd rather know exactly how much I scored.

Take your final score and add 10?
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Chris Shelton
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snoozefest wrote:
czs716 wrote:
You could do that.... but I'd rather know exactly how much I scored.

Take your final score and add 10?


Lol. My comment seems pretty dumb now. I wasn't thinking when I posted. I guess I kinda meant Id rather not have to do that.
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David S.
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Just played a 4p and the scores were 64-68-68-71. Each player had about 20 points in cards. So that's around 190 tokens. Definitely either need at least 50 more or some 5s.
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Chris Shelton
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I had a thought the other day about tokens that were worth 5 or 10 points. They would be a bit larger and would be poo tokens signifying the digested food lol. Change them out whenever or have it part of a turn be "check to see if your species food has digested: trade 5 food for an excrement token" or something. May house rule that in with something for my games now that I think about it. Only problem with making change is other players can get an idea of your score.

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Dominic Crapuchettes
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czs716 wrote:
I had a thought the other day about tokens that were worth 5 or 10 points. They would be a bit larger and would be poo tokens signifying the digested food lol. Change them out whenever or have it part of a turn be "check to see if your species food has digested: trade 5 food for an excrement token" or something. May house rule that in with something for my games now that I think about it. Only problem with making change is other players can get an idea of your score.



laugh
 
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Patrick Petersen
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domcrap wrote:
Yeah, we're running into this problem a lot. I'm not sure what happened but I think some wires got crossed between testing and manufacturing. We'll have to increase the number of food tokens on the next print run.

Out of curiosity, how many extra food tokens have you needed?


Having played a few more times, it's about 15-20.

Any way us 1st Ed players could get our hands on some extra tokens?
 
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Dominic Crapuchettes
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If you go to any convention that we're at I'll give you a bunch for free. But I'd rather not start up a policy that turns into shipping fiasco. It would be tremendously expensive and time consuming and I need to start thinking about new products. We're behind the curve on that front and it's starting to stress me out.
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Daniel Dorman
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We played yesterday and also hit the missing token issue.

A bit frustrating that a game with such high component quality ends up missing some.

@Dominic - isn't it possible to create a 4x4 punchboard with 12x5food + 4x10food tokens - thus pushing up token count to 260 which seems sufficient.

A 4x4 board fits in a small envelope and the shipping cost shouldn't be more then 1-2$.

I'm willing to pay <5$ to get my game 'complete' / 'fixed'.
Please provide this possability.

Thanks.
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Ken B.
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domcrap wrote:
If you go to any convention that we're at I'll give you a bunch for free. But I'd rather not start up a policy that turns into shipping fiasco. It would be tremendously expensive and time consuming and I need to start thinking about new products. We're behind the curve on that front and it's starting to stress me out.



I'd work out a deal with BGG to where they could sell a sheet of the tokens in their web store. They get a little money, players get their tokens, and you don't have to sweat shipping.
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Alex Mann
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franklincobb wrote:

I'd work out a deal with BGG to where they could sell a sheet of the tokens in their web store. They get a little money, players get their tokens, and you don't have to sweat shipping.


I second this.
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Louis Little
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franklincobb wrote:
I'd work out a deal with BGG to where they could sell a sheet of the tokens in their web store. They get a little money, players get their tokens, and you don't have to sweat shipping.


I like this idea. Just finished up a 2-player game and we needed about 30 more tokens. We just pulled 20 tokens out of our bags a piece when we ran out and made sure to add it to our final score.

Fun game and it wasn't a big deal, but I'd definitely spend a few extra $$$ to get some more tokens in case it happens again.
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