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Star Wars: Imperial Assault» Forums » Play By Forum

Subject: Fear is the path to the dark side --SWIA036 rss

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Cool Grass
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Welcome to my Play by Forum.
Lets hit the poll to decide which campaign we want to play
Poll
Which Campaign?
  Your Answer   Vote Percent Vote Count
Core - Full Campaign
0.0% 0
Twin Shadows - Mini Campaign
0.0% 0
Hoth - Full Campaign
100.0% 5
Bespin Mini Campaign
0.0% 0
Voters 5
This poll is now closed.   5 answers
Poll created by coolgrass
Closes: Thu Aug 25, 2016 6:00 am


We will be playing Hoth. All the content till wave 7 is available.

Players should subscribe to this thread!

Player Info
Empire
Cool(coolgrass)
Armored Onslaught

Rebels
1. Jeff Thompson (Tompy)


2. Jack Burton (jack b)


3. Jeremy Reed (Jeremy R)


4. Brandon Dean (Choirboy77)


Imperial Player
Total XP Earned:11
Unspent XP:3
Total Influence Earned:17
Available Influence:2


Agenda Deck:
For the Right Price, Agents of Empire, Imperial Industry, Nefarious Dealing, Bombardment, Punishing Tactics
Spoiler (click to reveal)
1.Wanted, 2. Hired Help, 3. High Value Target, 4. Impounded, 5. Tracking Beacon,
6. Imperial Informants, 7. Means of Production, 8. Interrogation Protocol, 9. Restorative Supplies, 10. Back room bargains,
11. Trade route distrupted, 12. Final Blast, 13. Fully Charged, 14. Explosive Shrapnel, 15. Armored Division,
16. Bounty Protected, 17. Targeted Cruelty, 18. Beaten Down


Active Agenda Cards:


Hidden Agenda cards:
Spoiler (click to reveal)
Imperial Informants, Explosive Shrapnel, Interrogation Protocol



Hero Player
Total XP Earned:10
Total Credits Earned:5400
Credits Available:125

Boon Card: Strategy Executed, Network Restored


Active side Missions


Grey Side Mission List (Every Grey mission after Hoth) :
1. Cloud City Secret 2. Freedom Fighter 3. Hostile Takeover 4. Paying Debts 5. In to the Unknown.

Mission will be randomly selected for 7th and 8th position on Side mission list. For example, on selecting side mission if we roll 7 or 8, we will another die to get random Grey side mission from this list. So that Grey mission stay random for both sides until active

Side Mission list:
1. Temptation (Diala), 2. Reclassified (Davith) 3. Shady Dealings (Saska) 4. Constant Vigilance (Loku) 5. Reclamation (Lando) 6. Communication Breakdown (Leia) 7. Grey Mission 8 Grey Mission


Threat Mission list:
1. Escape from cloud city 2. Scouring of the Homestead 3. Survival of the Fittest 4. The Hard way

Campaign Status
1. The Battle of Hoth (2 mb ) (Itemtier: 1) --> mb Victory
2. The Hard Way (2 mb ) (Itemtier: 1) --> mb Victory
3. Home Front (3 mb ) (Itemtier: 1) --> mb Victory
4. Shady Dealings(3 mb ) (Itemtier: 1&2)-->mb Victory
5. Temptation(4 mb ) (Itemtier: 2) -->mb Victory
6. Return to Echo Base (Special mb ) (Itemtier: 2)-->mb Victory
7. Rescue Ops (4 mb ) (Itemtier: 2&3)-->mb Victory
8. Escape from the Cloud City (5 mb ) (Itemtier: 3)-->mb Victory
9. Survival of the Fittest (5 mb ) (Itemtier: 3)-->mb Victory
10. Disaster (6 mb ) (Itemtier: 3)
11. Our Last Hope(6 mb )
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Useful Resources
Shamelessly copied from SWIA007/SWIA0013
Star Wars: Imperial Assault » Forums » Play By Forum

Star Wars: Imperial Assault Play By Forum Banners - a nice way to tag your turns.
PBF Dice Roller - how to roll dice.
Rebel Character Cards Reference )
Imperial Deployment Cards Reference
Random Supply Deck - I will use this for crates please use the twin shadow section.
What are some crazy or common rule-breaking mistakes your group made whilst learning the game?

Dice Rolls
See PBF Dice Roller for intro. You can try it out using the Preview option. It will be a little different when posted, use the Testing forum if you want to see the final result.

Quick Summary: Red is damage die, Blue is accuracy die, Green is balanced die, Yellow is surge die. Dice Faces Here

Microbadges
[microbadge=33754] -> mb
[microbadge=296] -> mb
[microbadge=9204] -> mb
[microbadge=32926] -> mb
[microbadge=32913] -> mb
[imageid=2477003 original inline] ->

[microbadge=33753] -> mb
[imageid=2503568 original inline] ->

[imageid=2477040 original inline] ->

[imageid=2477036 original inline] ->


Line of Sight Examples



Item Decks:

Tier 1

1. DL-44: Pistol, Ranged Blue Yellow,
:+2 mb,
:+1mb +2 accuracy, 2 slots, 500 Cr
2. DH-17: Pistol, Ranged Green Yellow,
:+2 accuracy,
:+1 mb + Pierce 1, 2 slots, 200 Cr
3. E-11: Rifle, Ranged Blue Green,
:+2 mb,
:+2 accuracy, 2 slots, 400 cr

4.Vibroblade: Blade, Melee Green Green,
:Bleed,
:+1 mb,
:Cleave 2mb, 1 slot, 300 Cr
5. Tactical Display: Ranged Sights, tap while attacking to apply +1
to attack results, 300 Cr
6. Armored Gauntlets: Fist, Melee Green Yellow,
:Stun,
:+2 mb,
: Cleave 1mb,
: Pierce 1, no slots, 300 Cr
7. Marksman Barrel: Ranged Barrel, +2 accuracy, 300 Cr
8. Balanced Hilt: Melee Balance, tap while attacking to apply +1
to attack results, 300 Cr

9. Extended Haft: Melee Balance, if weapon has Reach, gain Pierce 1. If not, gain Reach, 300 Cr
10. Survival Gear: tap while performing Strength test to reroll 1 die, ignore difficult terrain, 250 Cr
11. Combat Coat: +2 Health, while defending may convert 1 or more
to
, 500 Cr

12. Portable Medikit: Deplete after resting to heal held or adjacent friendly 3 mb and 1
, 450 Cr
13. Gaffi Stick: Club, Melee Red Yellow, Pierce 1,
: Weaken. 200 Cr

14. Tatooine Hunting Rifle: Projectile - Rifle, Ranged Blue Blue,
: +1 mb,
: Weaken,
: Focus. 250 Cr
15. DDC Defender: Blaster - Pistol, Ranged Green Yellow,
: +1 mb,
: +1 accuracy + Weaken,
: Perform 3 attacks with this weapon, 1 slot, 550 Cr
16. Vibroknife: Blade, Melee Green Green,
: Bleed,
: +1 hit,
: Pierce 2, no slots, 150 Cr
17. Under-Barrel HH-4: Modification-Barrel, Ranged, +1 Accuracy,
: Blast 1 mb, 300 Cr
18. Shadowsilk Cloak (Armor-Light): Exhaust this card when attack targeting you is declared to apply -1 accuracy or +1
to the results, 350 Cr
19. Viborsword: Melee Blue Green,
:Bleed,
:2mb, 1
:Use while attacking to apply pierce 1 to attack results, 2slots, 350 Cr

Tier 2:
1. 434 Deathhammer: Pistol, Ranged Blue Red, +1 mb,
:+2 accuracy,
:+1 mb, 1 slot, 600 Cr
2. A280: Rifle, Ranged Blue Green, +1acc,
:+2 mb,
: Pierce2, 2 slots, 600 cr
3. T-21: Heavy, Ranged Green Green Yellow,
:Stun,
: Pierce 2,
:+3 accuracy, no slot, 900 Cr
4. BD-1 Vibro-Ax: Blade Staff, Melee Red Green, Reach,
:+1 mb + Bleed,
:Cleave 2mb, 2 slots, 600 Cr
5. Vibro Knucklers: Fist Blade, Melee Green Yellow,
:Cleave2,
:+2 mb,
: Pierce 2 + Bleed, no slots, 400 Cr
6. Spread Barrel: Ranged Barrel, tap while attacking target in 3, apply +1 mb to results, 300 Cr
7. Overcharger: Modification Energy, Deplete when declaring attack, remove 1 die from defense pool, 300 Cr
8. High-Impact Guard: Melee Impact, tap while defending to apply +1
,
:+2 mb, 500 Cr

9. Combat Coat: +2 Health, while defending may convert 1 or more
to
, 500 Cr (same as Deck I)
10. Laminate Armor: +3 Health, tap while defending to apply +1
, 700 Cr

11. Extra Ammunition: tap while attacking with Ranged to reroll 1 die, 300 Cr
12. Slicing Tools: tap while perfoming Tech test to reroll 1 die, Action: Choose adjacent Droid and test tech, if pass figure suffers 1 mb and Stun. 250 Cr
13. Plasma Cell: Ranged Modification - Energy, Pierce 1,
: +1 mb. 450 Cr
14. EE-3 Carbine: Blaster - Rifle Green Green, +2 Accuracy,
: +2 mb,
: Pierce 1. 550 Cr

15. Environment Hazard Suit: Armor, When you perform a rest, you recover 1 additional mb, Deplete this card to recover 5 mb or remove all harmful conditions, 600 Cr
16. Stun Baton: Staff, Melee Blue Red,
: Stun,
: +2 mb, 1
: Choose an adjacent hostile figure. That figure becomes Weakened, 1 slot, 500 Cr
17. Cybernetic Arm: Medical - Enhancement, -2 Health +1 Endurance, Once assigned to a hero this item cannot be sold or traded. You must bring this item to each mission, 350 Cr
18. R5 Astromech (Accessory): When you deploy ur Hero, deploy R5 Astromech companion on your space. R5 Astromech activates at the start or end of your activation, 250 Cr
19. Weighted Head, Melee Modification-Balance: Exhaust this card while attacking, attack gains cleave 1.
: Cleave 1mb ,
: Cleave mb,
: Cleave mb, 400 Cr
20. DT-12 Heavy Blaster Pistol, Range Green Green,
: 1 mb,
: 2 Accuracy, Pierce 1, 2
: Use when attack targeting you resolves to interrupt to perform an attack with this weapon targeting that attacker, 1 slot, 600 Cr

Tier 3:

1. Sporting Blaster: Pistol, Ranged Blue Yellow Yellow,
:Stun,
:+1 mb,
: Pierce 2,
:+2 accuracy, 1 slot, 900 Cr
2. Pulse Cannon: Rifle, Ranged Blue Green Yellow,
:+2 mb,
: Pierce 1,
:+2 accuracy, 1 slots, 1200 cr
3. DXR-6: Rifle, Ranged Red Red, +6 accuracy,
:+2 mb,
: Pierce2, no slot, 1000 Cr

4. Force Pike: Staff, Melee Red Yellow Yellow, Reach,
:+1 mb,
:+1 mb,
:Stun, 1 slot, 1100 Cr
5. Telescopic Sight: Ranged Sights,
: Become Focused, then perform an attack, 400 Cr (yes, 2 actions)
6. Disruption Cell: Ranged Energy, +2 accuracy, when declare attack replace 1 die in pool with red, 600 Cr
7. Shock Emitter: Melee Impact, tap while attacking to apply +1 mb to attack results,
:Stun, 500 Cr
8. Laminate Armor: +3 Health, tap while defending to apply +1
, 700 Cr (same as Deck II)
9. Reinforced Helmet: tap while defending to choose 1 attack dice to be rerolled, limit 1 helmet, 300 Credits
10. Combat Visor: tap while performing Insight test to reroll 1 die, 1
: use while attacking to apply +2 accuracy, 350 Cr (not a helmet)
11. Combat Knife: 1
:tap during activation to choose adjacent enemy, roll Green, suffers rolled mb, 500 Cr
12. Personal Shields: Deplete while defending to apply +5
to result, 550 Cr
13. Hidden Blade: Accessory, Deplete this card at the start of your activation and choose an adjacent hostile figure. That figure suffers 2 mb and becomes weakened. 300 Cr
14. DLT-19: Blaster - Heavy Blue Blue Green,
: +1 mb,
: +1 mb,
: Focus. 950 Cr.
15. Valken-38 Carbine: Blaster - Rifle, Ranged Blue Blue Red,
: +2 mb,
: +2 Accuracy,
: Become focused and perform an attack. Figures do not block line of sight for this attack, 1 slot, 1250 Cr
16. Vibrogenerator: Modification - Energy, Melee, Use when you declare an attack to apply -2
and +2 mb to the attack results, 350 Cr
17. Concussion Grenades: consumable - explosive, accessory,
Deplete this card to chose a space with 3 spaces and roll 1 green die. Each figure and object on or adjacent to the chosen space suffers mb equal to the mb results and become stunned, 400 Cr
18. Sniper Scope: Modification - Sights, Range, While attacking if target space is 5 or more spaces away, apply +1
to attack results, 250 Cr
19. Disruptor Pistol, Range- Green, Red,+2 Accuracy,
:+3 mb , 1slot, 700 Cr.
20. Ancient lightsaber, Melee - Attack pool: same as Eye attribute,
:+2 mb,
:+1 mb, pierce 3, 1 slot, 1000 Cr
21. Electrostaff, Melee- Blue Red Green,
:+2 mb, When you declare an attack with this weapon, attack may either gain Reach or Cleave 2mb, 1slot, 1250 Cr
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Brandon Dean
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Minnesota
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I have never played in a forum setting, but I love Imperial Assault. Would be interested to join the Rebel team if it worked.
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Jeff Thompson
United States
Homewood
Illinois
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I am in. I'll wait until we have a quorum before I pick my hero.

Do we know which campaign yet?
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Cool Grass
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Supplydeck

Full

1custom20{iid:2451070;iid:2451071;iid:2451072;iid:2451073;iid:2451074;iid:2451075;iid:2451076;iid:2451077;iid:2451078;iid:2451079;iid:2451080;iid:2451081;iid:2623850;iid:2623851;iid:2821699;iid:2821700;iid:2821701;iid:2821702;iid:3088138;iid:3088139}

Medical Cards:
2451070
2451074
2451081
2451079
2451075
2451078
2821699



Current Deck:
1custom20{iid:2451070;iid:2451071;iid:2451072;iid:2451073;iid:2451074;iid:2451075;iid:2451076;iid:2451077;iid:2451078;iid:2451079;iid:2451080;iid:2451081;iid:2623850;iid:2623851;iid:2821699;iid:2821700;iid:2821701;iid:2821702;iid:3088138;iid:3088139}
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Cool Grass
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Choirboy77 wrote:
I have never played in a forum setting, but I love Imperial Assault. Would be interested to join the Rebel team if it worked.


Hello Brandon,

We have wait list to play IA on forum:
https://boardgamegeek.com/wiki/page/SWIA_PBF

and I have already sent invite to 5 players. So far I have received 1 yes and 1 No.
I will see what I can do to include you.

Thanks

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Brandon Dean
United States
Minnesota
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coolgrass wrote:
Choirboy77 wrote:
I have never played in a forum setting, but I love Imperial Assault. Would be interested to join the Rebel team if it worked.


Hello Brandon,

We have wait list to play IA on forum:
https://boardgamegeek.com/wiki/page/SWIA_PBF

and I have already sent invite to 5 players. So far I have received 1 yes and 1 No.
I will see what I can do to include you.

Thanks



Thanks! I'll check out the wait list, and if it works I'll join you...
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Jack Burton
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I'm in to. I'm anxious to start!
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Cool Grass
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No response from 2 of them so I sent 2 more invites.
 
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Jeremy Reed
United States
Florida
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This works for me! I'm happy to join
 
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Jeff Thompson
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My only request is not to play Twin Shadows campaign as it's the only 1've played.

For a hero, I'll play anything, so if someone has a party idea or a combo they'd like to see, I'm game for that.

I would classify my experience level as low, having played the Twin Shadows campaign, a half-dozen skirmishes, and maybe a half-dozen Descent 1st scenarios.

I'm really looking forward to this. I've played a couple of other games via forum and felt it worked well.

Thank you Mr. C. Grass for taking on the lion's share of the work in advance.
 
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Added Poll on the first post to decide the campaign we will play. Lets get the idea what everyone wants to play. In case of ties, I can pick
 
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Brandon Dean
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Thanks for including me -- looking forward to this!
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Brandon Dean
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Tompy wrote:
My only request is not to play Twin Shadows campaign as it's the only 1've played.

For a hero, I'll play anything, so if someone has a party idea or a combo they'd like to see, I'm game for that.

I would classify my experience level as low, having played the Twin Shadows campaign, a half-dozen skirmishes, and maybe a half-dozen Descent 1st scenarios.

I'm really looking forward to this. I've played a couple of other games via forum and felt it worked well.

Thank you Mr. C. Grass for taking on the lion's share of the work in advance.


I'm happy to not play the Twin Shadows campaign as well. My preference would probably be either Core or Hoth, but will certainly play anything.
 
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Jeremy Reed
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I voted for Hoth, as the only campaign I've done is the Core (twice) and would rather not go through it again just yet if that's cool with everyone.
 
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Brandon Dean
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Jeremy R wrote:
I voted for Hoth, as the only campaign I've done is the Core (twice) and would rather not go through it again just yet if that's cool with everyone.


I have done the Core as well, so I'm happy to try out Hoth.
 
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Jeremy R wrote:
I voted for Hoth, as the only campaign I've done is the Core (twice) and would rather not go through it again just yet if that's cool with everyone.


One more vote and we will get it started.

Start thinking about your Heroes.... Bespin Gambit Heroes are also available..
 
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Jack Burton
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Hoth sounds fun and I've never played it either.

I don't really have any strong feelings about which hero I want so I'll let the others choose first.
 
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Cool Grass
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Looks like we are playing "Return to Hoth".
Pick your Heroes and post with the banner and lets get this party started.

Post 2 has many helpful resources that you can use. If you are new after picking your Hero, try couple of rolls to test.

My expectation is we try to get at least 3-4 activation a day (2 activation from Hero side and 2 from Empire side). Even though I have played 2 full campaign on PBF as Rebel player, I am new with hosting as Empire. So please shout if something is not working as expected.
 
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Brandon Dean
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I wouldn't mind trying:



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Jeff Thompson
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Homewood
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Let me point out some juicy targets for you.

(Submitted for group approval.)
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Jack Burton
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Shall we double jedi this one?
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Jeremy Reed
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We're a very calm group, thus exceedingly great at mind skill checks

This should balance things out a bit:


Excited to get started!
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Jeremy Reed
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How are we planning on doing this as a team? Should we wait for one other person to chime in after discussing our plans to move? Perhaps even two?

I would say clarification from at least one other person as a general rule is a must.
 
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Brandon Dean
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Jeremy R wrote:
How are we planning on doing this as a team? Should we wait for one other person to chime in after discussing our plans to move? Perhaps even two?

I would say clarification from at least one other person as a general rule is a must.


I agree, at least one other person. More would be great but might also slow things down a bit.
 
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