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Subject: Games where players can join or drop out mid-game rss

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JJL
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I know there are games out there where extra players can join the game mid-game, or players can drop out mid-game, without it screwing up the ongoing game. But I can never remember which they are. Anyone know of games like this?
 
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Leon Scheuber
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Never tried it myself, but I've heard that The King's Armory allows that.
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Ben Bishop
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Shadows over Camelot is the only game that I have where that is a described feature.

Subscribing to this thread to hear of more
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James Wahl
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Barbarian, Kingdom & Empire/Rise and Fall
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Guillaume Courtemanche
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Well, it's not exactly what you are asking for but our go to game when we know people are either about to join in or out soon is BANG! The Dice Game. The thing is, it's not actually mid-game but since each game is so short (5-10min), we usually play multiple games in a row and people usually just join in or out between them.
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Carthoris Pyramidos
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Fluxx and Aquarius.
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Christian Kvam
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Pandemic: The Cure
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Mega Civilization, and perhaps Advanced Civilization as well.
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Harv Veerman
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Castle Panic if played as a full coop.

Most coops, for that matter...
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David Gibbs
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SET - you may not win as score is cumulative, but easy to drop out/join as being played.

Ricochet Robots - score is cumulative, but catch-up mechanism may allow late-joiners a reasonable chance to win, too. I play this often as the first game at gaming days exactly because players can easily join as they arrive.



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Matthew Vantries
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A Touch of Evil: The Supernatural Game
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JJL
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Mad Math wrote:
Castle Panic if played as a full coop.

Most coops, for that matter...

Good point. Even if losing a player would hurt the chance of winning, one of the other people can just take over pretty easily in most coops -- i.e., one person would just play two doctors/firemen/detectives/tower defenders/etc.

In that vein, that reminds me that Letters from Whitechapel would work that way so long as the player who drops isn't Jack.
 
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Jeromie Rand
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Codenames, or any other game where players play as teams, works well as long as any special roles (e.g. Spymaster) stick around.
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Dan
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jeromier wrote:
Codenames, or any other game where players play as teams, works well as long as any special roles (e.g. Spymaster) stick around.


Yes, Codenames is a great starter at boardgame night. As more people arrive, they can just join 1 of the 2 teams.

King of Tokyo also works well for this. Basically, any player elmination game will not suffer too much if one of the players drops out.

I can even imagine a game like Dominant Species would not suffer too much if one player dropped out. Just leave their cubes on the board and other players will move into those territories when it is favourable to them.

Also, cooperative games can be fine if someone drops out. Just one player take on 2 roles for the remainder of the game.

A lot of games where everyone is building their own thing would also not be too badly affected by a player leaving:

Suburbia
Alhambra
Galaxy Trucker
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Konrad T
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Joshua Hibbert
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We do this a bit with Codenames.
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Freelance Police
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Pretty easy to do with most party games (eg. Codenames), since most party games' scoring is only there to end the game before players become weary of it. Various "multiplayer solitaire" games let players drop out mid-game.
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Mister P
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You could do this with Axis & Allies. The various powers on both sides can be played by one player or a team.
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Scott Walker
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havoc110 wrote:
Mega Civilization, and perhaps Advanced Civilization as well.


Definitely Advanced Civilization. It handles coming and going very well.
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One Night Werewolves and its sister games are so short that people can join the next round easily.
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John
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Carthoris wrote:


Fluxx yes (joining a game is in the rules), but I'm not sure players joining Aquarius would work. You could potentially have a player join and win immediately.
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JJL
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djn1981 wrote:
Yes, Codenames is a great starter at boardgame night. As more people arrive, they can just join 1 of the 2 teams.

King of Tokyo also works well for this. Basically, any player elmination game will not suffer too much if one of the players drops out.

I can even imagine a game like Dominant Species would not suffer too much if one player dropped out. Just leave their cubes on the board and other players will move into those territories when it is favourable to them.

Also, cooperative games can be fine if someone drops out. Just one player take on 2 roles for the remainder of the game.

A lot of games where everyone is building their own thing would also not be too badly affected by a player leaving:

Suburbia
Alhambra
Galaxy Trucker


Solid points, though I don't necessarily agree about Suburbia or Alhambra. In both games, managing the competition for certain things may be an important factor in player decisions, and that calculus could be dramatically changed by a player leaving. E.g., buying something that is suboptimal for me but because it hauls back the leader -- if the leader leaves, I'd be affected. Depending on the game, that could be an issue. There are potentially similar issues with Dominant Species, too, depending on the game situation.

I definitely agree about King of Tokyo and most coops though. Thanks!
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Maya
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Galaxy Defenders is really good at this. The mission cards automatically teleport more aliens in if you suddenly have more players, or fewer if needed. I haven't ever done this in a game, since I've only played it solo, but it seems perfect for that kind of scenario.
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