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Subject: 2016-17 Wargame Print and Play Contest - VOTING CLOSED rss

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2016-17 Wargame Print and Play Contest

Welcome to the second ever Wargame Print and Play Contest! The first one (see here) attracted 22 entries, of which 12 made it to the final voting. A lot of great games were designed and played - and so the competition is back. Not much changes, main changes are categories.

All contest information and entries will be posted in this thread. I'll be keeping this top post updated so everything you need to know will be here. However, I'd encourage you to participate in the forum and get to know the other designers. This will be a friendly contest and you'll likely find that people willing to help playtest your game right here.

Table of Contents for this Post
Contest Rules
* Important Dates
* Explanation of Contest Dates
* Game Entry Requirements
* Entry Limits
* Game Licensing
* Game Design
* Game Components
* Game Submission
Categories
Voting
Prizes
* General Prizes
* Category Prizes
* Special Prizes
Recommendations (optional)
* Vassal Mods
* Adding Your Game to BoardGameGeek
License for Contest Rules

Contest Rules
Important Dates
Earliest Date for Games to be Publicly Available: The end of the last competition (30th June, 2016).
Entry Deadline: April fool's day (the 1st), 2017 23:59 PM UK Time
Corrections Deadline: April 7th, 2017 23:59 PM UK Time
Voting Page Available: 1st June 2017
Voting Deadline: 30th June, 2017 23:59 PM UK Time = EXTENDED TO 12th JULY (as voting page was late)



Explaination of contest dates
Earliest Date for Games to be Publicly Available
This is the earliest date that a game can be made available online and still be eligible for the contest. Games that are going to be entered in the contest may not be made available publicly for download on BGG or other websites prior to this date. The purpose of this is prevent some designers from getting months or years of public feedback while others get much less. This also keeps the focus of the contest on new games rather than old designs. Note that withdrawn entries from previous competition(s) are allowed, since they are incomplete.

The design period of this contest in intentionally long to allow designers to get as much feedback as possible and improve the quality of all the entries. While last minute entries are allowed, I encourage you to use the long design period to create the best game possible.

Entry Deadline
Games for the contest must be complete (Contest Ready) by this date. Any game that is not Contest Ready by this date will not be eligible for the contest and will be removed from the entry list. No new games may be entered after this date.

Corrections Deadline
Games entered in the contest have a one week buffer period to make minor corrections in case of typos or minor component errors. After this time, the games must remain unaltered for the remainder of the voting period.

Voting Deadline
Votes will be accepted between the voting page becoming available and the Voting deadline. All votes are due by the Voting Deadline of 30th June, 2017. No votes will accepted after this date.

Game Entry Requirements
Games entered in this contest should be purpose-designed wargames. Games may be solitaire, two player, Multi-player or even co-op. However it is critical that the game is a wargame. The primary focus should therefore be on conflict and warfare. For the avoidance of doubt, the follwing themes are allowed: Historical war from any time period (e.g. the Irish Civil war), hypothetical war from any time period (e.g. hypothetical invasion of Japan by Wales in 1248), fantasy war (e.g. Orcs versus Elves), Sci-fi war (e.g. Klingons versus Godzilla on Planet X). Any scale of conflict is allowed from 1 on 1 (e.g. gladiators) through to grand strategic (e.g. whole of WW2).
The games entered in the contest should be new. To be eligible for this contest, a game must meet the following criteria.
The game cannot have been entered in a previous contest. Games that were entered in previous contests but not completed (i.e. Withdrawn or Uncompleted Entries) are still eligible to be entered in this contest.
The game cannot be publicly offered for download on BGG, a WIP Thread, or other websites prior to the Earliest Date for Games to be Publicly Available. The game may be described and discussed online so long as it is not actually available for download.

Entry Limits
To help keep the number of games manageable and playable within the voting time limits, there will be a restriction on the number of games entered per designer. Each designer or team of designers is limited to two entries in the contest. A third entry may be considered if it is substantially different in focus from the other entries (for example, first 2 entries are hex and counter WW2 operational wargames, a third entry with Napoleonic area movement may be acceptable).

Game Licensing
Designers may release their game under any license they deem appropriate. This can include full Copyright Protection, a Creative Commons license, or release into the Public Domain. The only requirement for the contest is (obviously) that anyone should be able to legally print and assemble their own copies for personal use.

Regardless of license type, the games in this contest must be freely available as PNP for the duration of the contest. Once the contest is over, the designer is free to remove the PNP edition of the game so that the game can be published or sold using a pay-for-PNP model. Designers retain all rights to their games under whatever license is appropriate.

Game Design
Other than being a wargame, there are no specific design qualifications for this contest. The game mechanics, theme, size are left to the discretion of the game designers.

Team design work is allowed for this contest. You can have multiple people working on a single game as designers, artists, playtesters, etc. One person will need to be designated as the primary contact for the purposes of prizes though.

Game Components
There is no minimum or maximum limit on the number of components or rule length. Designers should be aware that larger games may be built and played by less people and therefore may not receive as many votes as games with smaller and quicker builds. There will, however, be categories for game sizes so they won't be ignored in the voting.

All games must be printable on regular A4/American Letter Paper OR A3/11x17 paper. Large format maps and boards are okay so long as they can also be printed and then assembled (i.e. a large map is split onto 2 or more sheets that the players can then stick together).

Designers are free to design whatever components work for their game. If designers want to make games that are Artscow ready or designed to be printed on perforated business cards, etc they are welcome to do so, provided that the game is also available in PDF form.

Circle, hexagonal, and other shaped pieces are allowed. If you are going to create games with difficult to cut pieces, please be aware that not everyone has a good tool to craft these and consider using squares/rectangles if possible.

Designers can require that players provide a reasonable number of common game components such as cubes, dice, etc.

Game Submission
Games entered in this contest must have a WIP/Entry Thread entered in EITHER the wargame-general subdomain (where this thread is) OR the Board Game WIP Forum. The first post of this WIP/Entry thread should contain the following:
* A link to this thread
* A two or three sentence Game Summary (this will be used in the Entry List)
* An image of the game (more than one is fine but at least one is required)
* Description of Components
* Approximate Playing Time
* Number of players (minimum and maximum)
* Categories in which the game will be competing (Note that all games will automatically be entered into the Best Overall wargame, Best Rules, and Best Artwork categories)
* Links to the current game files. Rules and components should be in pdf or 300dpi JPEG (pdf is preferred). The files can be hosted on your own webserver, online storage sites (Google Drive, Dropbox, Box, etc) or in your personal BGG image gallery. The files must be freely available to anyone with the link and users should be able to download them without needing to create an account.
* All of the above information will be required in the entry thread. Any other info is at the designer's discretion. Please keep the first post in your WIP/Entry thread updated with current links and information about the game.
* Include the current status of your game in the Entry Thread's title. This will help other people know where you feel your game is in the design process.
1. Idea Phase/Initial Playtesting (Private Playtesting. No publicly available printed components yet.)
2. Components Ready (Public Playtesting. Printed Components are available. Game may be changed as a result of playtesting.)
3. Contest Ready (Game is complete and ready to be entered. The files cannot be changed outside of typo correction in this status.)

Here is a sample WIP thread from a winning game whistle: [WIP] Reconquista [2014 solitaire pnp contest] [CONTEST READY]

Categories
Overall Winner - Best p&p Wargame.
Best Art
Best Rules
Most original concept
Best solitaire
Best tactical
Best operational
Best strategic
Best short/quick/small
Best game with this year's theme: ITALY

(note that more categories might be added, or categories with fewer than 3 entries amended, before the Entry deadline)

More information about the categories can be found in the posts below. You may tip the prize pools for individual categories there.

Voting
The voting page will be posted about a week before the end of the contest. This will be 1st June 2017.

The voting deadline is 30th June 2017 23:59 UK Time. When evaluating games, players may either print and assemble the games or use any electronic modules provided (such as Vassal).

Players are not required to play every game in order to vote (no-one could manage that). The only requirement for voting is that the player have a BoardGameGeek account.

Prizes
General Prizes
The prize pool is made up of geekgold from several sources:
Prize from me: 100 GG
Tips to this thread: lots, I hope!
Total in the General Prize Pool: TBC
To contribute to the General Prize Pool, please tip this post.

The general prize pot will be divided up among the 1st, 2nd, and 3rd place winners using a 4:2:1 ratio. There can be draws, so if there is one 1st and two 2nd places, there will be no 3rd place.

Category Prizes
The prize pool for Category Prizes will be from the geekgold tipped to the Category posts in this thread. (Immediately below this post.) Category prizes will be awarded to the 1st 2nd and 3rd place winners using a 4:2:1 ratio as above. A game can potentially win more than one category. For example, the winner of the Best Tactical Game may also be the winner of Best Artwork. I will personally add 50 GG to each category.

Special Prizes
Anyone who wants to offer a special award is welcome to do so. This could be a graphic redesign, a geekgold award for a specific theme, or a professional build. The only thing that wouldn't be appropriate for this contest is an award for best non-wargame. As people contribute prizes for special categories, I will add them to the list. However, because we have some many categories, I'd encourage you to donate geekgold to existing category rather than creating special prizes.

Recommendations (Not Required)
Games should optimally have a Low Ink alternative so people can try them without using too much printer ink. This could be a version without graphics or a greyscale version.

Games should be as easy to assemble as possible. Designers should be aware that larger and hard-to-build games may be built and played by less people and therefore may not receive as many votes as games with smaller and quicker builds.

While the end result of the contest is a geekgold prize, the goal of the contest should be to design the best wargame possible and help others do the same. The contest is much more enjoyable when you participate with other designers and provide feedback for their design. I recommend playing at least two or three games for every one game you enter. I realize that real life can get in the way sometimes so this isn't a requirement, but try to help others out if you can and they will likely do the same for you.

Vassal Mods and other technology
Vassal Mods, Cyberboard etc. are allowed in this contest. Designers are free to create Vassal Mods etc. for their games but must provide PNP components as well. To be clear, building a vassal mod is optional and is not a requirement for entering the contest.

Volunteers may offer to make Vassal modules or similar of the games entered into the contest. They will ask for permission from the designer before creating one for a game but the designers can also preemptively explicitly grant or deny permission for others to create Vassal modules or similar of their work.

Adding Your Game to BoardGameGeek
Games may be entered into the BGG Database when designers feel the games are complete. When entering games from the contest, please remember the BGG rule for self-published games, which is found in the BGG Guide to Game Submissions.
BGG Guide to Game Submissions wrote:
For self-published games and user-designer efforts, a game is ready to be added to the BGG database after the game has undergone play-testing and is available in its final form. If details about the game are still being resolved and the rules are still being changed over the course of the play-testing, the game is not sufficiently finalized for a BGG entry.

Games are not required to be entered into the database to be eligible for the contest, but I’d strongly recommend adding your game when you are ready so that it can be more easily accessible to a wider audience than just those who follow this contest. When the game is in the database, you can host files directly on the game’s page or link to them on a remote server from the Web Links section.

Games from this contest should only be added by the designer or by others with the designer’s permission.

If you have entered your game into the database and have not added yourself as a board game designer or artist, please consider doing that as well so you can receive proper credit.

To add a game, designer, or artist to the database, click on the submission forms under the misc tab from the site toolbar.



When adding a game from the contest, please mention the fact that it was entered in this contest.

License for Contest Rules
The contest rules are released under a Creative Commons Attribution-NonCommercial 4.0 International License. You are free to use and modify the rules for your own noncommercial contests or other projects. These rules are based on the Solitaire Print and Play
Contest Rules by Chris Hansen. This license applies only to the contest rules. It does not extend to the games entered or to the individual posts made on the contest thread.

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Re: 2016-17 Wargame Print and Play Contest
Here are the game entries. I have sorted them into useful categories so you can see where each game is at.

Ideas phase entries (games not ready for playtesting)

NONE - All games either Competition ready or Withdrawn.


Components ready entries (games ready for playtesting)

NONE - All games either Competition ready or Withdrawn.


Competition ready entries (games complete and submitted to the competition for eventual voting)

1972: The Lost Phantom by Mike Heim
Entry Thread
1972: The Lost Phantom is a solitaire, map-making, story-telling, survival game. It's the 3rd in my xx72 line of 1-page micro games. The inspiration for this game comes from B-17: Queen of the Skies and Source of the Nile. The game consists of 1 Player Sheet (disposable) and 4 pages of rules, all in a black and white low ink format. It takes 10-30 seconds to set up a game.

Assault-52: Rescue at Dawn by Michael J
Entry Thread
Assault-52: Rescue at Dawn is a solitaire game with the objective to create a portable, compelling wargame experience that is easy to set up, quick to take down, perfect for travel and gaming in tight spaces, has tough decisions at every turn, and most importantly, is fun to play! There are no chits, no counters, no pieces. Only one deck of cards. Just shuffle the cards and start!

Blitzkrieg! 20 minutes WWII by Paolo Mori
Entry Thread
BLITZKRIEG! 20 MINUTES WWII is a game for 2 players (Axis vs Allies). It's an 'army placement' game, that borrows some mechanics from his elder brother Dogs of War (and obviously other games).

Convoy Commander by David Griffin
Entry Thread
Convoy Commander is a solitaire dice placement game using cards to determine events during each day of the convoy. Your convoy has 6 Destroyers, an escort carrier (CVE), and an older Battleship. You play the Convoy Commander, usually a Royal Navy Reservist, attempting to keep your Merchant Ships safe by eliminating threats during a series of separate attacks.

Global War On Terror by Gregory Love
Entry Thread
Global War On Terror (GWOT) is a global geo-political war game for 2-5 players. One player controls the terrorist mastermind and his lieutenants (subordinates); their identity is unknown. The other players in the game control the opposing counter terrorist agents. Their primary goal is to work cooperatively to disrupt terror plots by collecting plot-specific Intel (intelligence). Counter terrorists may also carry out surveillance, drone strikes, and deploy Special Forces to eliminate jihadists, terrorist cells, and training camps, thereby impeding the progress of their plots.

Montenotte Campaign by Dylan Cane
Entry Thread
This is a hex-and-counter game of the Napoleonic Montenotte Campaign of 1796 in Italy. The game makes use of Event Cards but is not card driven. The game features: Leader and Units Activation, Cavalry Charges, Counter-attacks, Flank attacks, Retreats and units Disruptions, Morale and Weather Status. There are also some new concepts on Stacking, Unit Move-ability and Leader Orders.

Pavlov's House by David Thompson
Entry Thread
In Pavlov’s House, you take control of the valiant defenders of a Soviet strongpoint in Stalingrad as they hold out against constant German attacks for almost two months. You also control the key leaders throughout the Soviet 62nd Army that made the defense of Pavlov’s House possible.

Rogue State by Mike Mollineaux
Entry Thread
This game will simulate the internal and external conflict faced by the Kim Regime in North Korea’s struggle to adhere to the Juche ideology from 1953 through 2030. As the supreme leader of the DPRK, you will allocate state resources, appoint (and purge) cabinet-level positions, apply oppression, and consider hostile action against allies of the West--to include the pursuit of nuclear weapons. This will be a solitaire game using minimal components that could be described as Utopia Engine meets Mr. President.

Wars of Marcus Aurelius: Rome 170-180CE by Robert DeLeskie
Entry Thread
A solitaire, CDG-flavoured, strategic-level game set during the Marcomannic Wars, 170CE-180CE. As Emperor Marcus Aurelius, your goal is to defeat and pacify three different tribes while managing off-map wars and rebellions, troop shortages, limited resources, and the effects of plague—all while maintaining your standing with the Senate and people of Rome.


Withdrawn entries

Beer Battle Board Game by Tim Thackaberry
Entry Thread
A one-on-one battle arena style game played out on a field of coasters. You move your beer (or other beverage) around the board and try to beat your opponent into submission by making him drink all of his life down. Game play is driven by a communal deck of cards and dice rolls to decide outcomes.

Bulge Squares by Eddy Sterckx
Entry Thread
Goal of this game is to transform my Waterloo Squares Napoleonic game into a WW2 Battle of the Bulge game while keeping the core elements of command card deck-building and easy battle resolution.

Counter Ops: Italy by Ian Vice
Entry Thread
A two player game where each player fights each other as either the NOCS or the Red Brigades (NOCS is a counter terrorist force in Italy and Red Brigades are a terrorist group that existed in Italy).

Deep 6 by Keith Anderson
Entry Thread
Ship vs ship space combat with the emphasis being on each player's role as Captain and the direct impact of his or her orders. This will be an attempt to create a game that gives the player the chance to give verbal commands (which will be something of an action selection mechanic) and remain in character without having to have teammates to execute those orders. The goal is to have a 2 player, one ship each, game last about 15 actual minutes to represent a ship duel of about the same length.

Dragoon Raiders: Stryker Operations in the Diyala River Valley by JB Anderson
Entry Thread
A Solitaire wargame that depicts the fight for the Diyala River Valley, Diyala Province, Iraq during the Summer and Fall of 2007. The player is assigned missions in specific areas of the map. The player must move to that area and conduct the mission, dealing with possible IEDs, snipers, and dismounted fighters along the way. The tactical movement and combat takes place on Movement and Village cards that are dealt out at the time the mission is assigned.

Five Days by Paolo Pellegri
Entry Thread
Five Days is a solitaire, tactical-level wargame on the Five Days of Milan of 1848. You lead the people of Milan in their rebellion against the local garrison of the Austrian Empire, led by marshal Radetzky; your goal is to take control of the city and force Radetzky to flee or even capture him if you can.

Harold Rex Interfectus Est by Chris Hansen
Entry Thread
In this game, you control the Norman forces who are facing off against Harold's Shield Wall at Senlac Hill. You must use feigned retreats to draw Harold's forces off the hill and where they can be defeated on the low ground below. The units and terrain are all composed of cards. The remaining cards serve as dice and event cards that drive the action.

ISONZO - "Resort" under fire by Tamás Marosvári
Entry Thread
A co-op WW1 game for 3 players, where one player takes the seat of the Austro-Hungarian commander of the sector and the 2 other players will command the two separated parts of that sector. Your main goal is to stop the Italian advance and secure your position until reinforcements arrive. Each player has their own map, which is hidden from the others. The game use a timer to track the playing time. There are no pauses to take actions or rearrange the map, you take every action in real time.

Legions and Barbarians by Andrew Franke
Entry Thread
Two Player game covering the battles of the Roman Empire against the various barbarian tribes of France, Germany, England and Scotland.
This will be a tactical wargame capable of recreating several battles in the first game. If successful we will release an expansion.

Lines of Battle: Albuera 1811 by Dave Kershaw
Entry Thread
A two player tactical wargame simulating the Napoleonic battle of Albuera. Units represent (approx) 2000 infantry, 1000 cavalry, or 20 cannon. Features lines, columns, squares, different cavalry types and all the other Napoleonic features that make gaming this era such fun.

The Cruel Sea by Steve Ashing
Entry Thread
A solitaire wargame covering the experiences of an escort crew during the Battle of the Atlantic, from the outbreak of war between Germany and Great Britain in 1939 through to the end of hostilities in May 1945. You play as the officers and key crewmen through their experiences on convoy escort duty. Inspired by Nicholas Monsarrat’s book of the same name, the movie and the old Avalon Hill wargame B-17: Queen of the Skies.

The Great Emu War by Douglas Rees
Entry Thread
A solitaire game set in the historical Emu War fought by the Australian government. Two soldiers with machine guns against masses of large flightless birds.

The Other Road to Arnhem by Mike Walsh
Entry Thread
The "Other" road is the route that the 1st British Air Bourne (AB) division took from their landing zones, some, over 7 miles away, to their main objective, the bridge over the Lower Rhine in Arnhem. It is your job to lead these Paras and find a safe route through the woods.
The game itself has been modelled on the Ambush system of solo games.

War of the Andes by Juan Carballal (Eurojuegos Buenos Aires)
Entry Thread
A grand tactical modern military conflict between South American countries for the control of the Atacama and Altiplano regions. With simple rules laid over a very detailed scenario, featuring company-sized formations, point-to-point movement and human terrain.

Warlords at the End of Days by Jay W
Entry Thread
A print and play fantasy wargame of fast and furious battles between evil Warlords during the build up to the Apocalypse, with legacy elements including a constantly evolving map, irreversible mutations of your units, and permanent destruction of entire factions.
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Re: 2016-17 Wargame Print and Play Contest
Prize category:

Best Artwork

All games will be entered into this category.

Please tip this post to contribute the category.

I will contribute 50 Geekgold to this category.
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Re: 2016-17 Wargame Print and Play Contest
Prize category:

Best Rules

All games will be entered into this category.

Please tip this post to contribute the category.

I will contribute 50 Geekgold to this category.
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Re: 2016-17 Wargame Print and Play Contest
Prize category:

Most Original Concept

All games will be entered in this category.

Please tip this post to contribute the category.

I will contribute 50 Geekgold to this category.

[Edit - this was to be a category games could optionally be in, but I've decided that all games should be in it]
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Re: 2016-17 Wargame Print and Play Contest
Prize category:

Best Solitaire Game

All games where the primary method of play is solitaire will be entered into this category.

Please tip this post to contribute the category.

I will contribute 50 Geekgold to this category.

Entries Are:

1972: The Lost Phantom
Assault-52: Rescue at Dawn
Convoy commander
Pavlov's House
Rogue State
Wars of Marcus Aurelius: Rome 170-180CE

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Re: 2016-17 Wargame Print and Play Contest
Prize category:

Best Tactical Scale Game

All games where the scale of the game is tactical in nature will be entered in this category. Please indicate in your WIP post if your game should be in this category.

Please tip this post to contribute the category.

I will contribute 50 Geekgold to this category.

Entries Are:

1972: The Lost Phantom
Assault-52: Rescue at Dawn
Convoy commander
Pavlov's House
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Re: 2016-17 Wargame Print and Play Contest
Prize category:

Best Operational Scale Game

All games where the scale of the game is operational scale in nature will be entered in this category. Please indicate in your WIP post if your game should be in this category.

Please tip this post to contribute the category.

I will contribute 50 Geekgold to this category.

Entries Are:

Montenotte Campaign
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Re: 2016-17 Wargame Print and Play Contest
Prize category:

Best Strategic Scale Game

All games where the scale of the game is strategic scale in nature will be entered in this category. Please indicate in your WIP post if your game should be in this category.

Please tip this post to contribute the category.

I will contribute 50 Geekgold to this category.

Entries Are:

Blitzkrieg! 20 minutes WWII
Global War On Terror
Rogue State
Wars of Marcus Aurelius: Rome 170-180CE
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Re: 2016-17 Wargame Print and Play Contest
Prize category:

Best Short/Quick/Small Game

This category is for games that can be completed in a reasonable amount of time - ideally within 90 minutes, including set-up. Please indicate in your WIP post if your game should be in this category.

Please tip this post to contribute the category.

I will contribute 50 Geekgold to this category.

Entries Are:

1972: The Lost Phantom
Assault-52: Rescue at Dawn
Blitzkrieg! 20 minutes WWII
Rogue State
Wars of Marcus Aurelius: Rome 170-180CE
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Re: 2016-17 Wargame Print and Play Contest
Prize category:

Best Game in the theme of ITALY

Just for fun, this year's competition has a theme, which is ITALY. If your game features Italy (or any of the past countries that were centred on Italy), or substantial Italian forces it will likely be eligible for this category. Please indicate in your WIP post if your game should be in this category.

Please tip this post to contribute the category.

I will contribute 50 Geekgold to this category.

Entries Are:

Montenotte Campaign
Wars of Marcus Aurelius: Rome 170-180CE
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Re: 2016-17 Wargame Print and Play Contest
Reserved in case I need it.
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Chris Hansen
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If given the option, I would prefer to play with the green pieces, please.
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Check out the 2017 Solo Design Contest!
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Re: 2016-17 Wargame Print and Play Contest
I'm glad the contest is back! Last year was a lot of fun.

I'll enter Harold Rex Interfectus Est this year. I'm determined to get it done!
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David Kershaw
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Re: 2016-17 Wargame Print and Play Contest
chansen2794 wrote:
I'm glad the contest is back! Last year was a lot of fun.

I'll enter Harold Rex Interfectus Est this year. I'm determined to get it done!


FIRST! I was following that game - it looked really promising. Did you hear about the (fairly) recent research that placed the Hastings battlefield much further South?
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Eurojuegos Buenos Aires
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Re: 2016-17 Wargame Print and Play Contest
Thanks David for running the contest

One minor question, more like seeking a suggestion. I've had to scroll for 53 pages of the wargames subdomain to get to a (WIP) thread, and there is indeed a WIP subforum, but I notice you now allow WIP threads to be posted in the wargames general subforum, and I image people interested in a modern hex-and-counter operational-level wargame can be mostly found in here. Where would you suggest I post my thread? Or maybe, what should I take into account when deciding where to post it? Thanks again. Looking forward to participating and checking out what other participants come up with.


Edit: found the 2016-17 Wargame P&P Competition Ideas Thread
https://www.boardgamegeek.com/thread/1601229/2016-17-wargame...

Recommended read for those entering the contest
I'll post my game in the wargames general forum
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George Jaros
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Re: 2016-17 Wargame Print and Play Contest
Got a question about eligibility, particularly for what constitutes a new design...

I created a game for the 2014 18 card contest. After the contest I set the game aside for about a year. Then late last year I started working on it again, expanding it and significantly changing some of the mechanics and balance. It still has the same heart, but it's a significantly different game, although I'd like it to keep the same name. I feel that I took my original idea and grew it to something that really works not without the constraint of only 18 cards (it's now 41 cards, a few tokens, two player boards with some pegs and sticks for stat tracking...

Is that different enough to constitute a new game, or since it's the same theme, idea, and name would it not be eligible? Thanks!
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Mark Perry
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Re: 2016-17 Wargame Print and Play Contest
I have a similar question:

I would like to enter The Martian War to the contest, however, I did about 1 month's development of the game during the 2016 Solitaire PNP contest before pulling it from the contest due to a lack of time; I also changed some central mechanics in the game significantly late into the contest and had considered changing some of the theme to allow for the introduction of different units and art into the game.

Would it be OK to submit this game, or should I submit something else from scratch?

Thanks!
Mark
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Mark Perry
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Re: 2016-17 Wargame Print and Play Contest
One more question: I have another idea for a game which I think would be a wargame, but I am not sure.

The idea is to focus on the rise and fall of Kievan Rus and the triumph of Muscovy over the Golden Horde. I am thinking that the board would be point-to-point, units might just be cubes (a la Shogun), and the game would work similar to a states of siege game (card-driven + solitaire), but without the lines of war element. Like Shogun, however, the mechanic for deciding conflict would be a bag with cubes, not dice.

Could this be classified as a wargame?

Thanks!
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Eddy Sterckx
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Re: 2016-17 Wargame Print and Play Contest
MarkP1981 wrote:

Could this be classified as a wargame?


The most dangerous question of all to pose in here

Of course it is. Why ? Because you say so.
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Re: 2016-17 Wargame Print and Play Contest
I would like to enter

War of the Andes

in the contest.

Game summary: A grand tactical modern military conflict between South American countries for the control of the Atacama and Altiplano regions. With simple rules laid over a very detailed scenario, featuring company-sized formations, point-to-point movement and human terrain.

Wish me luck!
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Eddy Sterckx
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Re: 2016-17 Wargame Print and Play Contest
Pastor_Mora wrote:
... and human terrain.


A map made of human skin was already done in Chaos in the Old World, but I'd like to see how a wargamer tackles putting hexes on it

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Re: 2016-17 Wargame Print and Play Contest
eddy_sterckx wrote:
Pastor_Mora wrote:
... and human terrain.


A map made of human skin was already done in Chaos in the Old World, but I'd like to see how a wargamer tackles putting hexes on it



Tried, but I couldn't do it (I'm no Khorne), so I had to compromise for point-to-point movement
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Douglas Rees
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Re: 2016-17 Wargame Print and Play Contest
Okay, I've been thinking about it for a few months, and I've decided to try to make a solitaire game set around The great emu war. Farmers were complaining about the size of the emu population, and the Australian government decided to do something about it with machine guns. Massive numbers of large flightless birds against trained soldiers with machine guns, sounds easy, right?

WIP thread: [WIP] The great (emu) war -- 2016-17 Wargame competition entry
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George Jaros
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Re: 2016-17 Wargame Print and Play Contest
MarkP1981 wrote:
I have a similar question:

I would like to enter The Martian War to the contest, however, I did about 1 month's development of the game during the 2016 Solitaire PNP contest before pulling it from the contest due to a lack of time; I also changed some central mechanics in the game significantly late into the contest and had considered changing some of the theme to allow for the introduction of different units and art into the game.

Would it be OK to submit this game, or should I submit something else from scratch?

Thanks!
Mark


The entry requirements state:
Quote:
The game cannot have been entered in a previous contest. Games that were entered in previous contests but not completed (i.e. Withdrawn or Uncompleted Entries) are still eligible to be entered in this contest.
The game cannot be publicly offered for download on BGG, a WIP Thread, or other websites prior to the Earliest Date for Games to be Publicly Available. The game may be described and discussed online so long as it is not actually available for download.


So I would say, if you withdrew the game from the other competition, and have not made the files for a completed version of the game publicly available before this contest allowed, then it should still be eligible for this one.
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Mark Perry
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Re: 2016-17 Wargame Print and Play Contest
Just to clarify: A completed version is a finished product?

In reading those two bullets I was not sure because the first one and the second seem to conflict. I pulled out of the first contest, check. However, I have files publically available in the WIP thread though the game has evolved further from that initial stage. Was the game completed? No. I did offer files for people to playtest, however.

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