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Dark Souls: The Board Game» Forums » General

Subject: Graphic Design rss

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Ottawa
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Am I the only one who thinks the graphic design in this game looks bloody terrible?



They look so . . . amateurish! The boring giant black bottom with white text. The dreadfully ugly orange glow and tacky frame. The stark white banner for the names. There is nothing interesting or unique to the design. You can provide functionality in a creative way, but I get the sense that their graphic designer doesn't have a lot of experience. I really hope it's not final, but Guild Ball suffers from some poor graphic design as well, so this is probably what we're stuck with. Shame.
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You may call me
Canada
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You're not the only one, but it does say "work in progress version" so there's hope...
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I guess it's serviceable but yeah I would like to see it improve.
 
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Jonathan Challis
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Inkpen
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Gotta say - I love it!
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Matt Price
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Member of the San Francisco Game Group since 2005
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This is a customized Bane Tower from the game Man o' War
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I'm with you, this looks like a fair-to-middling video game from the late 90s, not a bitchen boardgame from now.

I do hope they revisit this and give it a redo.
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Paul Liolio
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Yeah, looks bad. I'm expecting them to fix it though. That's what they had up during the kickstarter, right?
 
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Trent Copp
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Agreed. Steamforged please revisit these.
 
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Caleb Kester
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The polygon article has what looks like updated artwork:



It looks nicer but it seems to be lacking some of the clarity that the KS version had. From what I've seen of the campaign, almost everything is either prerenders or prototype. I'm sure the final design will look way better on everything (it seems like each convention the prototype looks better and better).
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Nigel McNaughton
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I'm not expecting anything to be final yet, so not overly concerned.
 
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Ottawa
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Use some of my Kick money to hire a professional graphic designer, please Steamforged. Please fire your uncle Jim. I don't care if he said he had mad Microsoft Paint skills.
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michael lee
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also not red green colorblind friendly
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I like it. I've seen worse. Orange borders are cool, the effects are easy to read and to see once you get to understand the symbols. The text box is too big but it helps visibility.

I don't like the latest version, which seems too crowded and nerdy with all these symbols that don't make sense.

It could get some improvement, but I like the template. It's different from the average card game template, and the amateurish photoshop "drawn by a kid" template you can get on other kickstarters.
 
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Freelance Police
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Razoupaf wrote:
I've seen worse.


A fan of Firefly and deckbuilders,, are we? laugh

https://boardgamegeek.com/image/3117312/legendary-encounters...
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France
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Sam and Max wrote:
Razoupaf wrote:
I've seen worse.


A fan of Firefly and deckbuilders,, are we? laugh

https://boardgamegeek.com/image/3117312/legendary-encounters...


I was thinking about that actually : https://www.kickstarter.com/projects/hrg/vikingstm-raid-and-...

But boy, now I've actually seen worse today! My eyes robot
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Garry Larkus
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Herten
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Yes, "work in progress" I think it's still bound to evolve. It's not horrible though. Seems they are going for a minimalistic and kind of drab approach? Souls like?

However, the main problem for me is the use of ingame art, or rather screenshots. With many board adaptions of games, movies or series. The Vikings kickstarter above is a good example. It's just ends up looking boring or, in the worst case, even stupid.
Ok, the firefly deckbuilder on the other hand is a great example of not using screenshots and promo art going kinda wrong D:
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Ottawa
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Glarkus wrote:
Yes, "work in progress" I think it's still bound to evolve. It's not horrible though. Seems they are going for a minimalistic and kind of drab approach? Souls like?

However, the main problem for me is the use of ingame art, or rather screenshots. With many board adaptions of games, movies or series. The Vikings kickstarter above is a good example. It's just ends up looking boring or, in the worst case, even stupid.
Ok, the firefly deckbuilder on the other hand is a great example of not using screenshots and promo art going kinda wrong D:


Yeah, I find screenshots a little crappy as well. If they have the license then they should seriously hit up the concept artists. I bet those dudes have some great stuff just sitting around!
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Gabriel Wannes
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Im not finding the graphic design that bad, but I would rather they put the movement and attack out in text like "the dancer moves 2 nodes towards the closest character and attack" than putting in a ton of symbols to dechiffre instead..
 
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Ted Soper
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With the large amount of money raised plus the access to a world of good graphic designers anything other than excellent isn't really acceptable. Their update is better, but it seems like they need to iterate more.

 
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