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Subject: Alan Stone? rss

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Laszlo Molnar
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maybe it has been already asked before but I just could not find it - how did Alan Stone's name disappear from the box? The cover art image (currently the most thumbed image in the gallery) says it was designed by Jamey Stegmaier and Alan Stone, but the latest image showing the box says Jamey Stegmaier only. What happened?
 
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Morten Monrad Pedersen
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lacxox wrote:
maybe it has been already asked before but I just could not find it - how did Alan Stone's name disappear from the box? The cover art image (currently the most thumbed image in the gallery) says it was designed by Jamey Stegmaier and Alan Stone, but the latest image showing the box says Jamey Stegmaier only. What happened?


I'd guess that Alan's name was there mostly out of habit . Scythe is, AFAIK, solely Jamey's design.
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Francis K. Lalumiere
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I always believed that Alan Stone didn't exist -- that he was just a shell name used to further Jamey's nefarious plans to overtake the world.
And now I have my proof.
ninja
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Jamey Stegmaier
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Alan is the person who playtests games with me until they're ready to play with other people. But we realized a long time ago that Alan isn't actually a designer of any of our games. I design them, and I playtest them with Alan (among many other people). It was during Scythe's design that we decided to implement the change--the credit Alan gets is built into our company name.
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Morten Monrad Pedersen
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weishaupt wrote:
I always believed that Alan Stone didn't exist -- that he was just a shell name used to further Jamey's nefarious plans to overtake the world.
And now I have my proof.
ninja


Alan actually does exist .



He's the guy on the right in this photo of us at GenCon.

EDIT: Replaced photo with a higher res one.

EDIT 2: Fixed typo in the EDIT note above .

EDIT 3: Fixed my misspelling of Alan's name. Sigh .
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Christopher Seguin
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jameystegmaier wrote:
Alan is the person who playtests games with me until they're ready to play with other people. But we realized a long time ago that Alan isn't actually a designer of any of our games. I design them, and I playtest them with Alan (among many other people). It was during Scythe's design that we decided to implement the change--the credit Alan gets is built into our company name.


That's only because "Stegstone Games" sounds funny...
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Morten Monrad Pedersen
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chrisnd wrote:
jameystegmaier wrote:
Alan is the person who playtests games with me until they're ready to play with other people. But we realized a long time ago that Alan isn't actually a designer of any of our games. I design them, and I playtest them with Alan (among many other people). It was during Scythe's design that we decided to implement the change--the credit Alan gets is built into our company name.


That's only because "Stegstone Games" sounds funny...


I suggest changing the name to Pedersen Games, or Monsen Games if we're still going with contractions of two names .
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Homo Ludens
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jameystegmaier wrote:
Alan is the person who playtests games with me until they're ready to play with other people. But we realized a long time ago that Alan isn't actually a designer of any of our games. I design them, and I playtest them with Alan (among many other people). It was during Scythe's design that we decided to implement the change--the credit Alan gets is built into our company name.


It is an interesting point. By providing feedback, contributing ideas, and generally improving the game through playtest, he is in a way a designer of the game.
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Aaron Silverman
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asobu wrote:
jameystegmaier wrote:
Alan is the person who playtests games with me until they're ready to play with other people. But we realized a long time ago that Alan isn't actually a designer of any of our games. I design them, and I playtest them with Alan (among many other people). It was during Scythe's design that we decided to implement the change--the credit Alan gets is built into our company name.


It is an interesting point. By providing feedback, contributing ideas, and generally improving the game through playtest, he is in a way a designer of the game.


Developer maybe, but not designer.
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Keith Carter
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DJ Kuul A wrote:
asobu wrote:
jameystegmaier wrote:
Alan is the person who playtests games with me until they're ready to play with other people. But we realized a long time ago that Alan isn't actually a designer of any of our games. I design them, and I playtest them with Alan (among many other people). It was during Scythe's design that we decided to implement the change--the credit Alan gets is built into our company name.


It is an interesting point. By providing feedback, contributing ideas, and generally improving the game through playtest, he is in a way a designer of the game.


Developer maybe, but not designer.


That still describes a playtester. A playtester test designs and offers ideas but does not get the call on what is done with those ideas. The playtester's contribution may be a major one and may influence the final design greatly but the game design decisions (and therefore design credit) are not made by the playtester.
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mfl134
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asobu wrote:
jameystegmaier wrote:
Alan is the person who playtests games with me until they're ready to play with other people. But we realized a long time ago that Alan isn't actually a designer of any of our games. I design them, and I playtest them with Alan (among many other people). It was during Scythe's design that we decided to implement the change--the credit Alan gets is built into our company name.


It is an interesting point. By providing feedback, contributing ideas, and generally improving the game through playtest, he is in a way a designer of the game.


i think developer is probably the better term for this.
 
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Jamey Stegmaier
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I can kind of see that, though a developer to me is someone who doesn't just playtest with me (if they even do that at all) and give me advice, but also takes the game and plays it with others. A developer can delve pretty deep into the game--they're more than just a sounding board.

Like, I think of JR Honeycutt, the developer of Seafall. Rob Daviau hired JR to take the game away from him for a while to play, test, hone, and give advice and feedback on an ongoing basis. While a playtester usually just tells a designer what happened in a game and how it made them feel, a developer will take that knowledge and test/suggest various solutions.
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