Doug Poskitt
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Hi there

I am interested in having a go at this series, after reading the reviews here on BGG and watching the reviews on YouTube. Could I ask, does anyone know which version of D&D is this game series based on?
 
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Kristopher
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I jotted it down in my Risk campaign book. I always used to do that so I could replay my moments of glory over a glass of brandy in the sleeping quarters. --Arnold J. Rimmer--
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I think it's FOURTH edition. I know the three earlier ones are based on 4th ed.
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Mark Campo
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4th.. as that editions had the concept of Daily powers
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Robert Ruescher
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5th. I don't remember 4th having advantage or disadvantage.
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Greg Purcell
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The series, with its mix of Daily, Encounter and At-Will powers, is a simple approximation of 4e. For ToEE, they added Advantage and Disadvantage conditions that work more or less like their 5e counterparts, but the essential system is the same 4e base as the others.
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Luke
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GorillaGrody wrote:
The series, with its mix of Daily, Encounter and At-Will powers, is a simple approximation of 4e. For ToEE, they added Advantage and Disadvantage conditions that work more or less like their 5e counterparts, but the essential system is the same 4e base as the others.


This!
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Robert Ruescher
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True but it also uses the d20 system so in effect it could be 3rd edition.

I just meant that because it uses advantage/disadvantage it is 5th as no other edition used that.

Either way its fun to play.
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Luke
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thebobymon wrote:
True but it also uses the d20 system so in effect it could be 3rd edition.

I just meant that because it uses advantage/disadvantage it is 5th as no other edition used that.

Either way its fun to play.


D20 is a staple of D&D, for better or for worse. So you may as well say it's based on this decrepit copy of the AD&D DM's Guide from K-mart sitting next to me on the shelf.

The D&DAS systems came out during the move to 4th edition and were modeled directly after that. They used the 4th edition races and the concepts of at-will, utility and daily powers.

After 3 games in that series, then after the release of 5th edition, TOEE incorporated the concept of advantage/disadvantage, while retaining the 4th edition mechanics upon which it was based.
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Damo the fool
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Actually there are quite few hints in here that relate more to 5th than 4th...

First thing I noticed coming from LoD to ToEE - no racial powers note Drizzt has Drow utilities and Ranger utilities which is very 4th.

In the powers while 5th does not call them at-will, encounter, daily - many of the powers are based on 5th edition.

Cleric - Divine Strike, Radiance of Dawn, Warding Flare and Corona of Light
Fighter - Battle Master, Action Surge, Distracting Strike, Lunging Attack, Sweeping Attack

And so on ... let's just say most of the powers are in the 5th edition players handbook.

Lastly as has been pointed out Advantage / Disadvantage which is core 5th.

IMHO it is based clearly off 5th but to still fit the board game power choices.

(edit) While not going into the whole edition wars thing - 5th retained a lot of 4th but in a more subtle way - there are still 'encounter' ie recharged on short rest instead of long and 'daily' recharged on long rest. Spell casters have 'cantrips' instead of 'at-will' ... hit dice to certain extent replace surges... oh they did retain surges
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Luke
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hupthefool wrote:
Actually there are quite few hints in here that relate more to 5th than 4th...

First thing I noticed coming from LoD to ToEE - no racial powers note Drizzt has Drow utilities and Ranger utilities which is very 4th.

In the powers while 5th does not call them at-will, encounter, daily - many of the powers are based on 5th edition.

Cleric - Divine Strike, Radiance of Dawn, Warding Flare and Corona of Light
Fighter - Battle Master, Action Surge, Distracting Strike, Lunging Attack, Sweeping Attack

And so on ... let's just say most of the powers are in the 5th edition players handbook.

Lastly as has been pointed out Advantage / Disadvantage which is core 5th.

IMHO it is based clearly off 5th but to still fit the board game power choices.

(edit) While not going into the whole edition wars thing - 5th retained a lot of 4th but in a more subtle way - there are still 'encounter' ie recharged on short rest instead of long and 'daily' recharged on long rest. Spell casters have 'cantrips' instead of 'at-will' ... hit dice to certain extent replace surges... oh they did retain surges


They may have taken the names from 5th edition, but it all gets converted into D&DAS, which is based on 4th edition mechanics.

Incorporating a mechanic like advantage/disadvantage doesn't really change the core structure. Each game has its own set of status effects, with some overlap.

5th isn't that drastically different mechanically from 4th, as you note they renamed at-will, etc. So I think we're splitting hairs.

The rule set is based on a stripped down 4th, and with each game we'll see new mechanics incorporated from current editions, or in the case of Tomb of Annhiliation, mechanics incoporated from Warhammer Quest/Shadows of Brimstone/Brimhammer Quest.

So, in a completely inconsequential argument such as this, I'd be willing to say, "It's based on 4th, but now that 5th is out, expect to see some names or mechanics from 5th. When 6th comes out, we'll see mechanics from 6th."



EDIT: You know, I've been talking mechanics. Content-wise, this is based on the 5th edition product line for the Temple of Elemental Evil storyline.

The current game, Tomb of Annihilation, is based on the D&D 5th edition product line. The core mechanics are unchanged.
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