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Subject: Deep - An Asymmetrical Sci-Fi 1X/1X/1X/1X Game rss

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Mike Watne
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Good times.
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New to the party, and already thoroughly indoctrinated. Keep up the good stuff, despite the fact that I'm already sold.
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Samuel Bailey
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thegreybetween wrote:
New to the party, and already thoroughly indoctrinated. Keep up the good stuff, despite the fact that I'm already sold.


Don't worry. I am not one to rest on my laurels...at least not until I've made a ton of money first
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Samuel Bailey
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The 1st draft of the rules are done (sorry for the wait). Going to have some internal editing and then hopefully release the PNP to the wild for you all!
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Alice Penn Howard
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YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSS
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Patrick Leder
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I just signed off on the being released. Should be pretty quick.
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Samuel Bailey
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Its live.

https://www.boardgamegeek.com/article/25599156#25599156
 
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Alice Penn Howard
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Samuel Bailey wrote:


looks like "While humanity if your enemy, some humans also seek" should read as "While humanity is your enemy, some humans also seek"
 
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Samuel Bailey
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Noted and corrected. Thanks!
 
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Paradox Games
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Just saw the thread and the original post for the first time. I LOVE the art deco look to the art
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Alice Penn Howard
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Paradox Games wrote:
Just saw the thread and the original post for the first time. I LOVE the art deco look to the art


Yeah Kyle's art style is amazing. I was so happy when I found out he was doing the art for this game
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Jake Blomquist
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Looks interesting, I'm not one for doing print and plays but I might be curious enough to try this one. In the meantime, a couple of things.

For one, similar to what someone else above said, in the 'mobilize' section for the empire, in sentence three, you write "then is that sector is unexplored..." and I assume you want "then if that sector is unexplored..."

Also, I'm unsure about one thing from the usurper. It seems like everything makes the action markers go down. The rules don't actually say this, but I assume that if they try to go down when they're at the bottom, they return to the top? This is the only thing that makes sense or eventually you could only do anything to the captain, as the bottom actions always affect the captain. But it never explicitly says that that's how it works. If I'm right and that's how it works, you should definitely make that explicit. And if I'm wrong then I'm very confused about how the usurper is supposed to work.

The game looks interesting though. It's hard to tell exactly how well it will work just from the rules, but I'm going to continue keeping an eye on it (and I'll echo what others have been saying, the art is great).
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Patrick Leder
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You can also play it on TTS if you don't want to produce a set.
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Alfonso Gutiérrez Palacios
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The style of art is awesome. As soon as i can print the rules and read quietly.
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Samuel Bailey
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Hello Jake,

Sorry I missed your post. I didn't see another on my subscription notice.

Good point about the action markers. You are correct that they do wrap around from bottom to top, so I definitely need to add that in there. Thanks for noticing. Hopefully that solves any confusion.
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mike hinson
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Sam,

I was wondering if you guys will have a prototype ready for Origins...I spoke with you at Con of the North about Deep and it sounds amazing.

Patrick,

Good luck and keep up the good work, Vast was fun and can't wait to see it with all of the miniatures from the kickstarter.

Mike
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Samuel Bailey
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I should be at Origins with a prototype to play. I would be happy to include you in a game, if possible
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Adam K
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I was lucky enough to get to try this out at Origins. It's one of those games where you know you don't quite grasp it all yet, but at the same time it's very obvious you're playing something amazing.
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Patrick Leder
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Which begs the question what can we do to fix that issue? I do think there is something unique here I just want it to be more accessible.
 
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Adam K
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I think a reference card would be helpful for each player that depicts how the 4 X's interact with each other. We were all relatively aware that "Person A" was the closest to winning, but we were not always sure what we could do to stop that. For example, the "Rival" player several times would say "I'm attacking the Usurper", but then would play the cards that allow him to attack the Empire, or vice versa.

Something else that might be useful for beginner players is if you could somehow create a scoring chart where it's easy to see a summary of everyone's current progress in one spot. Each player learned their own dashboard, but didn't have time to learn everyone else's. So, I think we all just kind of assumed the person with the most blocks on their dashboard is in the lead and we should go for them.

One thing that happened, at least in our game, was that the Citizen and the Empire seemingly had no motivation for attacking/stopping the other. They may be different X's, but they each technically belong to the same faction so the players said they felt like they were on the same team. I understand the Citizen has "gone rogue" and isn't following the orders he was given, but that doesn't inherently make him a turncoat so to speak.

Is that useful/helpful?
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Alice Penn Howard
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DeathWarden wrote:
I think a reference card would be helpful for each player that depicts how the 4 X's interact with each other. We were all relatively aware that "Person A" was the closest to winning, but we were not always sure what we could do to stop that. For example, the "Rival" player several times would say "I'm attacking the Usurper", but then would play the cards that allow him to attack the Empire, or vice versa.

Something else that might be useful for beginner players is if you could somehow create a scoring chart where it's easy to see a summary of everyone's current progress in one spot. Each player learned their own dashboard, but didn't have time to learn everyone else's. So, I think we all just kind of assumed the person with the most blocks on their dashboard is in the lead and we should go for them.

One thing that happened, at least in our game, was that the Citizen and the Empire seemingly had no motivation for attacking/stopping the other. They may be different X's, but they each technically belong to the same faction so the players said they felt like they were on the same team. I understand the Citizen has "gone rogue" and isn't following the orders he was given, but that doesn't inherently make him a turncoat so to speak.

Is that useful/helpful?


yeah thats something I found while playing that I quite like. The captain and the empire have a bit of a symbiotic relationship and so do the usurper and the rivals. I quite like the dynamic and think thematically it works pretty well
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Mike Gnade
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I think the Captain is the name now (instead of Survivor) which I think makes more sense and makes him feel a little more threatening.

I'm all for reference cards though. It's definitely important to be able to know where the other players are on their win conditions so you can stop them.
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